This Dungeon Fantasy supplement deals with a new style of magic.
I'm a GURPS completist anyway, if not particularly a fan of
Dungeon Fantasy, but I'm always interested in new magic systems. This
one is a derivative of the Ritual Path Magic introduced in the Monster
Hunters series and expanded in Thaumatology: Ritual Path Magic,
heavily modified to fit the Dungeon Fantasy style.
To start with, while there's a new Incanter template, there are also
lenses to push an Incanter towards each of the other classes (there's
an obvious combinatorial problem here as more classes are added to the
system), or to add to another class to make an Incanter. There are
still eight Paths, but they're things like Augury, Mesmerism and
Elementalism rather than Crossroads, Energy and Mind. As before, a
spell is constructed out of a series of effects, each with its own
cost, and the list of Sense, Strengthen, Restore, Control, etc. is as
before. There's an emphasis on spell components, encouraging PCs to
butcher the things they kill and extract useful organs. The book ends
with a new set of sample spells, suited for dungeon combat.
The real value of this book for me, as someone who's not much of a
Dungeon Fantasy player, is as a worked example of tweaking a magic
system for a particular style of play. Dungeon Fantasy 19: Incantation
Magic is available from
Warehouse 23.
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