Having recently had a truly appalling meal at a hotel that rhymes with
Hark Hinn Hottingham, and heard more horror stories from people who
were actually staying there, I thought about hotels' incentives to
make things pleasant for their customers… and couldn't come up with
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1901: an orphaned Irish boy, growing up on the streets of Lahore, puts
his natural talents to better use.
The players in my Second World War campaign
have gathered various information about the interaction of atomic
power and magic. Here's a quick summary of what they think they know.
1997; third of Hayter's mysteries about TV journalist Robin Hudson.
Robin's just trying to find her intern and other co-workers for a
girls' night out, but somehow it doesn't seem to come together.
Every so often I get an enthusiasm for something, go hard at it for a
bit, then drop it again. I'm on my third go round with Simutrans.
2004 SF/mystery. Turing Hopper, an AI emergent from research assistant
software, follows up on a lead to an old enemy.
In July I backed the Kickstarters for The Resistance - Hostile Intent
& Hidden Agenda and Flash Point: Honor & Duty. My copies have now
1984; fourth in Muller's series about Sharon McCone, private
investigator in San Francisco. McCone investigates the disappearance
of a famous photographer's roommate, which leads to secret goings-on
in a decaying coastal town.
Some people may review the new Star Wars trailer. I find this one more
Having had some interest after I posted the second AAR, I thought I'd
run a game for new players to get the hang of the way I do things
before I set up another complex scenario. But the new players didn't
apply, so I ran this one with two old hands instead. Total real time
was two weeks, including a break over Thanksgiving as one of the
players is American.
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