The shepherd will tend his sheep
The valley will bloom again
And Jimmy will go to sleep
In his own little room again
...so now what? (Check back on this in a year or two to see whether I
This is quite separate from the political arguments, which I don't
intend to go into even today. It's a very simple appeal to money.
2011 military SF novella, a later insertion into the Kris Longknife
series. After the triumph of the Battle of Wardhaven, Kris and crew go
out to train allied fast patrol boat commanders.
Pyramid is the monthly GURPS supplement containing short articles with
a loose linking theme. This time, tying in with the After the End
series again, it's a grab-bag of articles about the post-apocalypse.
1964 science fiction, sequel to The Survivors/Space Prison. The
survivors of the hell-world Ragnarok have handily won the war against
the Gern, but they don't seem to be able to talk sensibly with either
Earth or the former Gern-slave colony of Athena. And there's a new
Back to the boardgame café again.
1930 classic English detective fiction; second of Allingham's novels of
Albert Campion. Multiple attempts have been made to murder an American
judge; Campion does his best to keep him safe.
2015 comedy, 13 episodes; most of the same team of misfits continue to
try to keep their community college going.
2005 military SF, third of the Kris Longknife books. As a victim of
fallout from a political attack against her family, Kris gets sent on
a diplomatic mission, then comes back to a desperate struggle in
defence of her homeworld.
I wrote a while ago about how I'd redesign the Torg world to keep a
similar feel but make it a bit more interesting. Now I want to
consider how one might change that feel by changing the rules. (Like
those world modifications, this would break the existing campaign, so
players in my GURPS Torg game need not worry that this will apply to