RogerBW's Blog

Keeping and Improving your kit 29 January 2014

There are various ways to get and keep good equipment in GURPS, other than just laying down money for it. Here are most of them.

Weapon or Equipment Bond is a perk (1 point); it represents the idea that one of the items on your equipment list is uniquely suited to you -- just the right balance, shape, or whatever. It may be no better than normal quality, but when you use that specific item you're at +1 to effective skill. If the item is lost or destroyed, you don't get to re-deploy the bond; spend another point on a bond to the new item. (Martial Arts p. 53, High-Tech p. 250, Fantasy p. 132.)

This often goes with Signature Gear (p. B85). Each point you put into that gives you a GURPS-dollar value of half the basic starting wealth for the campaign (usually based on tech level, see p. B27). That value must be spent on equipment that's "part of your personal legend" -- it's not made any better by this, but while you may be temporarily deprived of it, you'll always have a chance to get it back.

If you're going mad with money (or virtual money), you may also want to consider quality -- Good-quality equipment gives a +1 to tasks and costs 5× normal, Fine-quality gives +2 and costs 20× normal.

Guns are an exception to the quality rules -- a Fine firearm gets +1 Acc(uracy) and costs ×2, Very Fine gets +2 Acc and costs ×5. (Remember that Acc only cuts in when you take time to aim.)

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action aeronautics aikakirja anecdote animation anime army astronomy audio tech base commerce battletech beer boardgaming bookmonth chain of command children chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup cycling dead of winter doctor who documentary drama driving drone ecchi espionage essen 2015 essen 2016 essen 2017 existential risk falklands war fandom fantasy film firefly first world war flash point food garmin drive gazebo geodata gurps gurps 101 harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo-nebula reread in brief avoid instrumented life kickstarter learn to play leaving earth linux mecha museum mystery naval non-fiction one for the brow opera perl photography podcast politics powers prediction privacy project woolsack pyracantha quantum rail ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs science fiction scythe second world war security shipwreck simutrans south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance thirsty meeples thriller tin soldier torg toys trailers travel vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1