As always, spoilers abound. See Wikipedia for production details
The Doctor - Peter Davison
Adric - Matthew Waterhouse
Nyssa - Sarah Sutton
Tegan Jovanka - Janet Fielding
The show was moved from its traditional Saturday slot to twice-weekly
weekday evening broadcast (generally on Mondays and Tuesdays, though
this varied by BBC region). This was done to see if viewing figures
could be maintained with a more-than-weekly schedule, because the BBC
was gearing up to start producing EastEnders and wanted to try the
experiment on something else first. It apparently didn't work very
well, reducing the impact of the odd-numbered episodes' cliffhangers
and confusing audiences.
Since the number of episodes wasn't increased (in fact it fell from 28
to 26, since two were used to make K-9 and Company), this also meant
that Who was now only on for about a quarter of the year rather than
half. Being fair, the Saturday evening slot was fragmenting anyway as
televisions became cheaper and the idea of the family sitting down for
several hours of television in a row started to become obsolete.
Antony Root came in as script editor for Four to Doomsday and The
Visitation, the first two stories produced, after which he was
replaced by Eric Saward.
On a personal note, we're getting now out of the stories that I
remember with some clarity and into the ones that didn't make much
impression.
Castrovalva
This wasn't intended to be the first post-regeneration story. That was
Project Zeta-Sigma (with various other working titles), a
heavy-handed parable about nuclear disarmament by the authors of
Meglos. With the Master forcibly inserted, and worries about the
difficulty of mounting certain production elements, the story was
cancelled, and Castrovalva reworked to take its place.
Even after the Five Faces series of repeats a month earlier, it was
still apparently felt necessary to show the last scene of Logopolis
as a first ever pre-credits teaser in order to remind the
hard-of-thinking viewer that Tom Wasn't Here Any More.
So this is actually Davison's fourth outing in the part, which allows
him to get a solid start in the minds of the audience. What a pity
it's then undone by the character's indisposition. What seems as
though it's going to be a rerun of Spearhead from Space with the
Doctor in hospital rapidly turns into something rather odder, in some
ways reminiscent of The Edge of Destruction. For much of this story,
the Doctor is either babbling or absent, Adric's silent and yet again
under the influence of the villain (goodness, he's trying to be the
new Sarah Jane), and the story's carried by the remaining TARDIS
Kiddies. Who aren't really up to it. Having a Doctor Who story that
is about, but doesn't star, the Doctor seems, well, perverse.
The Master has a mute button for Adric and even he doesn't use it all
the time. And what's the Master's motivation? Back in the day he was
trying to rule Earth. Now he's trying to kill the Doctor, because…
because… well he's a villain, isn't he?
It's a little ironic that a significant part of the early plot should
deal with jettisoning excess baggage, as this series (if not this
story) is the start of the time when harking back to the old days of
the show was becoming a goal in itself. (Trying out the mannerisms of
previous incarnations is a nice touch, though.) Even so, I find the
material in the TARDIS the more powerful section of the story.
"There's a whole roomful of clothes if you want to change"… but no,
it's now all about the Costume For That Person. Mind you, that just
puts into the foreground something that's been true since Romana (and
to some extent Leela, who only occasionally changed into something
like a local outfit). All the costumes here feel deliberately
designed, which is a shame. But what we also see here is de-powering:
something as simple as moving a crate across country leads to soakings
and loss of equipment. Nathan-Turner yet again found competent
characters intimidating (the analysis really writes itself at this
point) and apparently leaned on Bidmead (returning as a freelance
writer) to reduce power levels, reduce competence, and generally make
people more "relatable".
Direction, by Fiona Cumming, is workmanlike and sometimes fine. The
old Paintbox isn't quite up to Escherian connections, but the job gets
done; there's none of the incompetence we've seen in some recent
stories. Except in the script. Nasty guy turns out to be the hero,
nice guy turns out to be the villain, women are nameless and mostly
voiceless: oh gosh how surprised I am.
To learn that everything, all the way through the story, has been a
deliberate trap, is unfortunate; not only does it make many of the
events turn out to have been pointless (especially Tegan's pride at
having flown the TARDIS), it makes the Master look paradoxically
incompetent. With all of this power at his command, with all this
advance planning, he was still unable to do for the Doctor! This
reaches its nadir when he's trying to break open the Zero Cabinet with
a crowbar.
Four to Doomsday
So this is Davison's real first outing as the Doctor. And, well,
he's a pro; he may not be immediately entrancing, but he's at least
interesting. Stratford Johns is also a pro, but his part is
increasingly thankless.
Adric's right back into petulant mode, with a side dose of chauvinism.
And cooperating with the bad guys, in a story element stolen from an
early draft of State of Decay. But Tegan wobbles around from
complaining to blubbering wreck (even if she does actually fly the
TARDIS this time, at least a bit), the antithesis of audience
identification as she's painted once more as a reluctant companion,
and Nyssa's sort of just there. It doesn't help that there isn't
really enough for four principals to do.
It's a very pretty story, beautifully mounted, lit, and shot, even
more so than Castrovalva… even if the effects are as naff as they've
been tending to be lately. But again the script is lacking, the ideas
only superficially interesting, and throwing more and more of them at
us (alien invasion, a race recorded on digital media, sapient
androids) doesn't help. It should be fascinating; instead it ends up
feeling like lots of running around and wasting time. This comes over
in the end as an attempt to do a "classic" Who story without really
understanding what made such stories interesting. Like Full Circle
and State of Decay last series, this feels like a story made by
people who grew up on Who and find it appealing for itself rather
than because of anything specific that it does. (Though actually
Terence Dudley was an old BBC hand rather than a fan, which would put
this more on the State of Decay side of things.)
Somehow I can't feel as threatened by the idea of Nyssa being given an
immortal robot body as I did by the idea of Leela getting steamed. Lin
Futu is played by Burt Kwouk, obviously slumming it. "However
sophisticated their circuitry, they are still machines" is a bit of a
biochauvinist attitude considering some of the machines we've met on
this show. And even the heaviest cricket ball projected at top speed
would still only bestow a momentum of around six and a half
newton-seconds, with as much again on the rebound. That's enough to
push a 70kg Time Lord at a whole seven inches per second.
Nyssa's collapse comes because she was due to be written out. Yes, the
only companions were to be Adric and Tegan. She was only saved because
Davison objected (he probably wanted someone to talk to on set).
Kinda
As things were, Christopher Bailey had already written this story
without taking her into account, so she was left in the TARDIS for
this one. Bailey got many of the names for this story from his
interest in Buddhism; it's a shame he never worked under Barry Letts,
as he might have got more than just the names.
As it was, three separate script editors had a hack at this before
production: Bidmead in his final months, Root, and then Saward. It
apparently needed quite a lot of work, and the end result feels rather
choppy, always a risk when there's been heavy editing. One doesn't
know what the original looked like; the result is a heavy-handed
parody-fable of colonialism, of the sort that had been fashionable ten
years earlier when Bob Baker and Dave Martin did it in The Mutants.
Because of the absence of Nyssa, it's just Adric and Tegan backing up
the Doctor. The only time Tegan shows some sign of life is when she's
possessed (it's reassuring to realise that Janet Fielding can
register something other than "pissed off at the world"), and even
she's out of it for a lot of the time. I didn't think I'd miss her,
but for much of the time it's just the Doctor and Adric. Who
collaborates with the enemy again. Come on Earthshock, you can't
get here soon enough for me.
With a weak Doctor and the companions either absent or Adric, it's
left to the guest cast to provide some interest. Surprisingly enough,
the real star here is Nerys Hughes in an implausibly low-cut pseudo
lab coat, giving a really effective and thoughtful performance. What a
shame we couldn't have had her rather than Tegan! Simon Rouse comes
over as a cut-rate Michael Palin, with the same mannerisms of a weak
man showing anger, and Richard Todd has so little to work with that
even an experienced actor can't do much.
The tank would be rather more convincing if it looked as if it could
make progress across anything rougher than a studio floor. Why do the
natives regard the Magic Box of Instant Mental Health (which works
cross-species at that) as something that will drive men mad? The
tribal politics (ignoring the invaders, versus killing them) would be
more interesting if, as on previous occasions, they were actual human
motivations; as it is, one side is Mara-ridden, so is obviously Bad,
and it's all irrelevant.
When Tom Baker heard a companion say "X", and replied with "nonsense…
I've had an idea, X" he could make it at least a little charming. Here
the charm is absent and it's just annoying. (This did start its life
as a script for Tom.)
If the two scenes with Tegan and Adric standing next to the bomb not
doing anything feel forced, it's because they are: the episode
under-ran, and because of the structure of the story they couldn't pull
in material from episode three to pad it out.
And the "evil can't face itself" ending is one of the few times the
show's turned itself into explicit fantasy. It's a tendency I've been
deploring in the recent remake (when a solution to the plot turns out
to be "everyone has to wish really hard"), but this is something
that's generally been avoided before this point.
It's weird, because there's obviously some real research behind this -
the natives' "guardian" in the style of a cargo cult object, various
taboos and patterns of behaviour, have clearly come from actual
anthropological reports. We've seen the colonists story pattern before
(in Colony in Space and The Mutants and The Power of Kroll), and
to me this doesn't ring enough changes to be interesting.
Here's an interesting story of which there are sharp fragments buried
in the story we got: the Kinda advanced their technology to the point
where all their wants were provided for (the forest that fruits all
year round), and without any struggle to survive decayed into
indolence and superstition. And then the colonists assume they're
"primitives". That might be been more interesting.
Some people found the snake unconvincing, and it was re-CGI-ed for the
DVD release. I don't think it's anything like as bad as the wobbly
spaceship shots from Four to Doomsday. If we're going to CGI out
objectionable elements, why can't we remove Adric?
This story is one that, like Warriors' Gate, is loved by fans who
like complicated stories possibly as a counterweight to the cry of
"why are you watching a children's programme". I'm afraid it doesn't
do much for me. There are some good bits here, compared with the
series so far, but that says more about the series so far…
The Visitation
This is one I remembered in a vaguely positive light. But now I've
seen The Time Warrior and The Talons of Weng-Chiang, neither of
which needed a glittery disco robot. (Actually this is also rather
more similar to Four to Doomsday than one might really have liked.)
But this is at least the first pseudo-historical story since Horror
of Fang Rock.
There's something that doesn't really work, though, and it shows how
long it's been since we had a reluctant-companion plot. If the primary
objective is to get Tegan back to Heathrow, why waste subjective time
exploring when she obviously wants to get on with it? At least it's
Adric who falls over and twists his ankle rather than one of the
women. But even with our heroes stumbling directly over the aliens'
base it seems like a very slow start.
Curiously, after all the usual build-up, the alien is revealed only in
a relatively non-threatening context: no growl clank argh, just
casually stepping out from behind a cabinet to continue the
interrogation that's already been going on. Similarly the name
"Terileptils" is introduced casually as if it had already been
mentioned. Editing error? The door to the escape pod is nicely done,
though, reminiscent of The Claws of Axos.
Later on we get plenty of drawn-out shots of Nyssa rearranging
furniture and dragging props through the TARDIS – and arguing with
Adric, but that's understandable. Sure enough, every time he does his
own thing, he's in the wrong. The story's not bad as an action piece,
but it's a very simple plot and the action is mostly about captures
and escapes in various combinations, with various crew members
shifting back and forth between whatever the two major strands are at
that moment. There's only one real guest character, Michael Robbins as
Richard Mace (who was borrowed from Saward's earlier radio plays where
he'd been an actor-detective in Victorian London); his performance is
rather (deliberately) overblown, but he and Davison do at least get
the chance to play off each other, which gives us a break from the
flat interactions of and with the TARDIS Kiddies.
The sonic screwdriver thing? Just another example of John
Nathan-Turner's fear of power and competence. Sure, it can be
overused; that's what you have an editor for. But it's also a handy
way of explaining why the TARDIS crew go into the locked room and find
the body before anyone else does, or indeed why they can't be kept
locked up (as they are here at great length).
If you are the Terileptils, shipwrecked on Earth, why do you bother to
continue with the terribly complex plan to kill everyone with plague
(which gets you an empty world and no spaceship) when you have a
perfectly good bunch of captured time travellers to get you off the
world and put you on an empty world with no spaceship? Especially
since you could attack them once you were aboard the TARDIS?
The other two Terileptil costumes are more interesting and
variously-coloured than the one we see most of the time. On the other
hand, the bubbling melty-faced horror as the Terileptils die in the
fire is a surprisingly gruesome shot for this era of the show.
Davison shoves Waterhouse out of the door of the burning bakery with
an enthusiasm and forcefulness that suggests he'd really much rather
have been shoving him in.
But yes, all right, the closing shot is nicely done.
Black Orchid
The two "missing" episodes that went to make K-9 and Company meant
either a two-parter or a six-parter in the main series, and
Nathan-Turner didn't think six-parters would work any more (he may
indeed have been right). This script commission was a reward to
Terence Dudley for getting Four to Doomsday in on a very tight
schedule; it had been submitted to Bidmead the previous year, but at
that point Bidmead and Nathan-Turner were still after strong
science-based story-lines and rejected it.
Almost as soon as it had been broadcast, this story came to occupy a
special place in fannish lore as "the only true historical since The
Highlanders" (and indeed it still is now). It's a pity that it's
impossible to view it now, as I did then, without knowing in advance
that there is no alien monster at the back of everything, even if the
mysterious Indian does his best to persuade us otherwise, because
that's this story's Big Point: that sometimes there isn't anything
alien or achronic or even just plain unnatural going on. Unlike most
of the previous historicals, it doesn't visit a major historical event
or period from school history (like the Crusades, the end of the siege
of Troy, or the burning of Rome); it's a historical novel rather than
a history-book.
In fact it's a very old-fashioned sort of story, with a random twin to
a companion in much the way that the first two Doctors found random
twins to themselves. It's odd that more isn't done with this: it's Ann
who gets kidnapped first by monster-George, which is exactly whom
monster-George would kidnap if he had the choice. It's only right at
the end that the resemblance is played up.
It's odd in this 1960s frame that to solve the problem presented to
the TARDIS crew, a murder mystery to which the audience is immediately
handed the answer even if we don't know why the heavy-breathing guy
is tied up, takes not just conventional deductive and adventurous
skills but the Doctor's true nature as a time-traveller, as he shows
the inside of the TARDIS to outsiders.
This was supposed to be Nyssa's spotlight story for this series. Tegan
gets some good moments (she's so much nicer when she's not constantly
whining), Adric is… Adric, and the Doctor doesn't actually get to do
much… but sadly they all leave a bit of a gap which Nyssa can't really
fill. I've complained about the scripts not giving Sarah Sutton much
to do, but it seems that she can't actually do very much other than
looking pretty. Playing as Ann, her ventures into melodrama are not of
the best. Still, I'm going to carry on blaming the scripts: Nyssa
could have had a lovely scene talking George down in the finale, but
instead she just gets to flail about.
As Peter Davison points out on the DVD commentary, the BBC was already
churning out this sort of drama anyway… with more experienced cast and
crew who could do it rather better… so why bother?
All in all it's not actively offensive, but it never shines; it's just
sort of there. Which in this series is better than average.
Earthshock
Just as the last story was inevitably viewed after the fact as "the
one without a monster", this one is inevitably "the one where Adric
dies". (Originally that would have been Christopher Priest's The
Enemy Within, had Nathan-Turner not fatally offended him.)
More significantly to me at the time, it was the first Cybermen story
I'd seen live, coming seven years after the frankly sub-par Revenge
of the Cybermen. Nathan-Turner even turned down a Radio Times cover
that would have spoiled the effective surprise: it didn't provide
exceptional ratings in either direction, but fan reaction convinced
him that going back to the show's past was a direction worth pursuing.
(That there was such a thing as "a Cybermen story" I just took without
question: there had been Cybermen before, so presumably there would be
again. Ditto Daleks.)
In the initial argument, Adric sabotages his own side by being such a
whiny git, as always. Even if he actually had a point, we'd have no
reason to believe it. That Tegan and Nyssa side with him just makes it
less plausible. Matthew Waterhouse plays him so offensively that
even when I was first watching the show as a kid I couldn't sympathise
with the tantrum he throws here. (And given that Adric has shown an
ability to fly the TARDIS, I certainly wouldn't leave him on his own
there!)
As the tracker lights start going out without warning, I do feel that
the soldiers really ought to start bailing out rather sooner than they
do. With all that significant foreshadowing about the scanner
detecting "only mammalian life", I was frankly expecting the
Silurians, and it's a little disappointing to see the Cybermen in a
quick clip at the end of the first episode, especially when the TARDIS
crew don't learn this until half-way through part three: as I've been
saying in my reviews of mystery novels, the mystery should be solved
by the reader about as fast as it's solved by the protagonists, as
otherwise the protagonists look either stupid or over-smart.
Actually the cliffhangers are rather odd here - that revelation in the
middle of part three really should have been a cliffhanger in itself,
perhaps for part two, and the point at which the cybermen confront and
recognise the Doctor should have been the part three ending.
For me these really are the "classic" Cybermen, at least of the
hard-headed versions rather than the original bandaged ones. They're
arguably a little "busy" with those forehead slots, but straight
"handle" ear-pipes always seem less obtrusive than corrugated flexible
ones, and the support structure makes a certain amount of sense. I'm
less convinced by the Plexiglas chin plates; yes, I know it makes it
easier to see which one's talking, but I'm still of the "total body
prosthesis" school rather than the "heavily augmented with some
organic parts remaining" tendency. On the other hand, the
cyberleader's quest for revenge, all this stuff about how the Doctor
"must be taken alive" so that he will suffer, seems rather at odds
with their supposedly emotionless attitude. And most crucially, they
fail to kill the freighter crew (thus ensuring their plot's failure)
for purely emotional reasons… for all the role their specific
characteristics play in the plot, they could be any old alien menace,
Daleks or Ice Warriors or whatever. There's nothing here to make them
distinctively cybermen.
Fan opinion is divided on Beryl Reid as a hard-bitten space captain,
possibly based on whether they've seen her in other things. I haven't
(except for a small part I didn't notice in Dr. Phibes Rises Again),
and I think she works reasonably well, even if June Bland as her
Number One (sadly never called that) is a bit more interesting through
being less thoroughly confrontational.
The regulars have less to do; Tegan gets to run around in overalls a
bit and shoot cybermen, but Nyssa's been put back in the cupboard and
Adric just carries on as usual.
The cave is all right, but the spaceship sets are excellent, obviously
inspired by the industrial grime of Alien, with random detritus all
over the place. One of the big flaws of set design and decoration on a
budget has been that things which should look crowded and lived-in end
up looking stark and basic; this time that's fixed.
Two separate occurrences of "let me show you our ship to prove that
we're harmless", after the one in the last story. Why is this suddenly
now the universal answer to "we don't trust strangers round here"?
The plot generates plenty of mystery, but end up not making any sense.
Why use androids rather than more cybermen? Why not just hide two or
three or 256 planet-busting bombs on Earth rather than faffing about
with the space freighter? It wasn't needed as a transmission point,
given that a cyber-ship (that we never see) could rendezvous with it
later; if it was wanted as a backup plan, the transmission should have
been sent from a different freighter. Why don't the cybermen use the
effective flesh-dissolving guns that they give to their androids,
rather than the rather less effective cyber-guns that can be turned on
them if captured? Why store that huge invasion force aboard the ship
that's intended to be used as a bomb and then evacuate them onto some
other ship, when they could just have been put on board that other
ship in the first place? How did that final Cyberman on the bridge get
damaged? It feels to me like a first draft rather than a completed
script.
Gosh, time travel's easy all of a sudden.
Temporal grace? What's that?
The freighter's explosion was apparently re-done for the DVD release:
in the original, it's apparently shown as spontaneous rather than
following on from the crash. This and the absence of cyber-ships are
where the lack of budget really shows up in this story.
Even with all these problems, this manages to be an enjoyable story, I
suspect thanks largely to excellent direction and especially shot
composition from Peter Grimwade. And in the end, Adric gets his
climactic, character-defining moment… by fucking up one final time.
Really, that was one of only two possible ways for him to go out with
any sort of narrative consistency: the alternative would have had him
betraying everyone again and being killed for that.
Time-Flight
Peter Grimwade, as we've just seen, could be a great director. As we
see here, not such a great writer. Still, this was originally pitched
to Douglas Adams for series 17; it had been hanging around in limbo
for a while before getting made.
Mind you, he gets the initial ATC chatter right, which is an
encouraging start; making up a Concorde registration is probably fair
enough. The shots around Heathrow (actual Heathrow, the first time the
show was allowed to film there) and on board the plane are
well-mounted, even if the local air traffic control is just two men in
a cupboard somewhere.
The argument in the TARDIS, though, doesn't quite work, because it's
having a go at one of the basic narrative pillars of the show: if it
were possible to whizz around precisely in time and save people from
being killed, it would already have been happening, and it would
remove a major source of dramatic tension. As an unspoken background
detail of the show, it just about works; when it's brought into the
foreground, as it is here, the only reason for it not to be done is
unclear bluster from the Doctor. But now the question has been asked,
not only by fans but actually within the show's continuity (such as
it is), which means that there exists the possibility of an actual
answer.
There's a lot of stuff going on in part one, building a complicated
structure for the rest of the story to sit on. Concordes being dragged
into the past is one thing; then there's hypnotic illusion; then
there's the pseudo-oriental bloke (played by "Leon Ny Taiy" to keep
the secret) with the crystal ball; then there are the grey low-budget
special effects, sorry, Plasmatons… it's an awful lot of setup for a
four-parter. But as part one of six, with the remaining episodes being
completely different, it might have worked.
Instead it's followed by an awful lot of squabbling. The Doctor versus
Kalid [sic] and his "magic", the pilots and the professor versus the
prisoners, Nyssa's intuition versus Tegan, it all feels like filler.
(We know why Adric's really here, of course. It's so that he could
be credited in Radio Times for the week after the last two episodes
of Earthshock, so as not to give anything away by his absence. Also
because his contract had a little more time to run.)
Plot bandage, please! Why the whole Kalid act? (Because he was the
villain in the original script.) Once the two pilots had seen the
Master opening the TARDIS door, why didn't they reverse what he'd done
to lock him out? And at the end of it all, the Master still has the
Xeraphin core on board. Maybe he's been shoved onto a particular
world, but there's no reason he should have to let them out when he
gets there.
What did happen to Angela Clifford, anyway?
Deus ex Machina is always a sign that the writers have messed up.
And this is an example of "we can win the day by wishing really
really hard", something the modern show does a lot and I tend to
deplore in the extreme. All right, here it's only a minor plot point,
but it's introduced and it's considered valid.
Basically, ideas are not a substitute for plot. Kidnapping aeroplanes?
Evil sorcerers in the ancient past? The Master trying to take
advantage of aliens? Each of these could work on its own – indeed,
with minor variations they have worked on the show before. But they
need to be developed, to have characters put through them, to
matter, rather than just to wave a sheet of paper at us and say
"look, neat stuff is going on".
With the three flight crew along for most of the adventure, the
surviving TARDIS kiddies are as redundant as usual. All right, Tegan
and Nyssa break into the Xeraphin chamber and blow something up, but
they turn out to have been mind-controlled into it anyway. Direction
is lifeless, especially compared with Earthshock. With the usual
budgetary worries of a last-of-the-season story, the crew doesn't even
attempt to show the vast prehistoric landscape apart from a few
polystyrene boulders; we're back to the later Pertwee years now, with
everyone talking about a plane that we never actually see them
standing next to. (And how did they get in or out without air stairs?)
The takeoff against a rocky landscape is not the worst piece of
paintboxing I've seen, though it's pretty sloppy and I've done better
myself, but it's a shame the aircraft jumps about so much in the
frame.
And then there's the weird anticlimax of Tegan's departure. Like
Adric's death, no great dramatic moment, but just another silly
accident. Did she just wander off? It's not as though the Doctor
actually needed to go anywhere in a hurry; he could just have played
the UNIT card again. Like the presence of the Master (forced in at
Nathan-Turner's insistence when Saward thought he'd been overused),
this was bodged in as a false climax to end the season on a sense of
anxiety.
Actually, part one of this serial was the highest-rated Who episode
during all of the Nathan-Turner years, the last time ratings would be
over ten million. They were down to 8.3 by the final episode. It's
worth remembering that at the time this was widely considered the best
story of the series.
Overall impressions
It's been hard work again to get up the enthusiasm to watch this
series. Once I got started, I went through the stories fairly fast; I
just didn't particularly want to start.
I'm trying hard not to blame John Nathan-Turner for everything I
dislike about this series. That's a fannish orthodoxy, but I don't
think the story's really that simple. Some errors were entirely
understandable (K-9 and Company). Some things would have been hard
for anyone to do right (keeping the show going after getting rid of
Tom Baker). Far worse errors could have been made instead, like trying
to keep on doing the old thing until it wore out its welcome rather
than trying new things.
I am however entirely willing to blame Antony Root and then Eric
Saward: the script editor's job is to spot a naff script and either
reject it or fix it up so that it works, and they evidently didn't.
Nathan-Turner's stated objective was to get away from the silly and
cheap image that the show had had under previous producers, and
instead make a serious-minded show with good production values. Except
that he didn't have the budget for good production values, and he
didn't have the scriptwriters or editors for serious-minded stories.
So what we got was silly and cheap that was trying not to admit it was
silly and cheap, that eliminated humour and over-reached itself.
Within the series, there's a pronounced tendency all of a sudden to
use the TARDIS as a taxi, moving from place to place within the
current story rather than as a mechanism for getting the regulars to
where the story's going to happen. Practically anyone can now operate
it, and it makes short and long hops with perfect accuracy when it's
not moving between one story and the next. It takes out mystery and
wonder and replaces it with Just Another Spaceship.
As a first-time viewer, I knew that Doctor Who was a thing I liked,
so I supposed I liked this series. But I did find it dreadfully
dull.
Adric
Adric was not the fault of Andrew Smith, the young fan who wrote Full
Circle; it was entirely John Nathan-Turner's idea to bring in a
companion (a set of companions, in fact) who'd be more "relatable" and
less, well, competent. (The Doctor, too – look how often Davison
says some variant of "all is lost", compared with Baker.) Because
competence was regarded as a problem, and that in itself is a huge
sign in retrospect of what was going wrong with the show, not to
mention a hint as to Nathan-Turner's psychology. I've ranted in
previous instalments about the idea of the "audience identification
figure" and the perceived need for a companion from contemporary
Earth, but this is slightly different: rather than an Earth-person,
the idea was to get in someone young and vulnerable with whom the fans
would (in theory) more readily identify.
All right, they didn't yet have the awful example of Star Trek: The
Next Generation to go by, but Adric really is the proto-Wesley. From
the beginning he's annoying, a casual thief, arguing with his
"friends", assaulting the one woman in his peer group for daring to
disagree with him, carrying on with a trivial fruit theft when his
fellow villagers are drowning, carelessly killing the one adult who's
actually interested in helping him, trying to leave his "friends" to
die… and that's all in his very first story!
The scripts don't help make him less objectionable, certainly, but one
has to consider the core of the problem to be Matthew Waterhouse's
fault. We've seen good actors overcome naff scripts before, after all.
On the set, all the cast and crew took an instant dislike to
Waterhouse as the producer's blue-eyed boy who was too good to do what
the more experienced people advised, and it seems to have been mutual.
The fans despised him – yeah, opinions differ about this, but I'm
speaking as someone who was a fan at the time, squarely in the
middle of the target audience, who knew other fans when we talked
about the show at school, and Adric was the part of the show we tried
not to talk about – as they would a few years later with Wesley
Crusher, and at least in my case in doing so started to move from a
casual acceptance of the programme to a consideration of the minds
behind it: this is what you think we are, this is what you think
we'll identify with? The spotty kid with no social graces who talks a
good game but annoys everybody and messes up all the time?
Yes, of course his exit is famously the first companion death since
Katarina (and Sara Kingdom and arguably even Bret Vyon). Killing a
companion every now and then is a legitimate attempt to raise the
dramatic stakes. Picking the one who'll be least missed is kind of
cheap.
Favourite story of this series: I suppose, in the end, Earthshock,
barely edging in ahead of Kinda.
Departed companions to date, ranked by how much I like them:
- Zoe
- Barbara
- Liz Shaw
- Leela
- Romana II
- Romana I
- Sarah Jane Smith
- Susan
- Ian
- K-9
- Steven
- Sara Kingdom
- Jo Grant
- Jamie
- Ben
- Polly
- Vicki
- Victoria
- Dodo
- Katarina
- Adric
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