RogerBW's Blog

Introducing Simutrans 15 December 2014

Every so often I get an enthusiasm for something, go hard at it for a bit, then drop it again. I'm on my third go round with Simutrans.

It's an open-source transport simulator, loosely modelled on Transport Tycoon. (The competitor is OpenTTD. Many people have strong preferences for one or the other.)

Graphics are boring old isometric 2½D. Sounds… well, I'm told it has sounds. Those aren't really what I care about in a game. One's building a network of roads, railways, air routes, etc., to transport passengers and freight from one place to another. Obviously this helps to satisfy the model railway urge (which is probably part of why I started playing with computers in the first place).

It's also the sort of game that I can play for far too long. There's no obvious break between one turn and the next to remind you of the passage of time, and there's no absolute victory condition (you can always carry on running and improving your transport network).

And maybe I obsess over it just a little bit. Keeps me off the streets, innit?

There are two modes of play. In the main one, one's trying to make a profit while paying for infrastructure and running costs. With the freeplay switch, money is irrelevant, and one's baroque imagination has no limit.

Oh, I don't just mean things like stacking three tracks on top of each other to get through a narrow canyon without having to rearrange the scenery…

Nor even the construction of huge stations to serve tiny towns (if you build it, they will come; more importantly, grab the land when the town is still small and you can easily run track right into the centre)…

It's more things like a huge station in the middle of nowhere, with a remarkably small footprint. (This was a proof of concept. If rather than linking directly from town to town you run a separate line from the central station to each town, can you still make a profit on the travel? It appears so. I should have called it Crewe.)

Or it's a comprehensively over-engineered underground railway system. (Which can also make a profit eventually, though you have to be careful not to go bankrupt while you're building it.)

The game has a variety of "paksets", collections of graphics and vehicle stats. The one I've used in these examples is "pak128.Britain", a medium-resolution set with a broadly British theme.

Tags: simutrans

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1