RogerBW's Blog

Zombicide at Wycombe Warband, February 2015 13 February 2015

I haven't had time to go along to Wycombe Warband since last month, but I was there last night playing Zombicide.

It's fairly arguable whether this should count as a boardgame or as a wargame; I think I'll probably go for "both". We set up a moving scenario: our objective was to get all surviving players from one side of the board to the other (left corner to far corner).

We started by breaking into the first building, only to find lots and lots of zombies inside it.

And promptly mowed them down, though one of our number took a wound in the process. (Two wounds and you're dead.)

As we pushed on through that building, searching and killing zombies, we ended up pretty well kitted-out; there's no limit on how many times you can search in a room, though eventually the zombies will build up outside. I was specialising in ranged combat (and eventually gave away the pistol to someone who had more use for it).

We'd been fairly lucky with zombie cards, and the town wasn't too badly infested.

We broke into the isolated building (on the right) to retrieve a medical kit for the wounded player, and rushed for the exit.

We slowed down a bit with a cluster of four standard zombies ahead of us, but the roller-skating chainsaw waitress took them down in a single attack.

And we were able to run off the map to the exit. Even with four novice players, we'd only taken about an hour and a half, so we decided to play again.

Second time round, we decided that since we had to open at least one building to get the kit in it, we might as well go for the one in the middle which would provide a short-cut. So we ignored the first building and ran for the central one.

Things got a little hairy for a while, with two players getting wounded. But by mostly avoiding fights, we avoided moving our kill markers into higher difficulty zones (more zombies spawn as you get better at killing them).

The goth chick took down a Fatty with dual machetes, and we were able to get off the end again. This second play had taken about forty minutes.

This was a medium-difficulty scenario according to the rules, but we didn't lose anyone, and took a total of three wounds over two plays. Obviously there's a lot of randomness in the search cards (it could be a shotgun, it could be a chainsaw, or it could be rice and water which are only useful if the scenario calls for them, or a hidden zombie). I don't plan to rush out and buy it (it's £55-£60 depending on where you go, and a hefty box with lots of miniatures in it) but I'll be happy to play it again.

Next week: X-Wing.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 2300ad 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech bayern beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 essen 2024 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1