This scenario took a while, because two Blue players in a row became
unresponsive and had to be replaced. But we got there in the end.
The missile boats started separately, and soon picked up enemy
radar.
With some navigational confusion, the Canadian helicopter got out of
position, but was able to get a trace on one of the missile boats.
The boats closed in on their target, and tracked the helicopter as it
moved back to the north.
It got an active radar paint, and moved on to look for the other boat.
The missile boats separated, and continued to track both frigate and
helicopter.
The helicopter continued its search pattern.
With radars being switched on and off, and multiple course changes,
the frigate was never fully pinpointed, but the boats were tracked on
and off.
The helo moved in for a visual ID of the eastern boat.
With a good cross-bearing on the frigate, the Iranians decided this
was the moment to act.
As the helo got incautiously close to the eastern boat, it opened fire
with its 30mm gun, and got a solid hit. The helo was shot down. (This
is the first time that's happened in my runs of this scenario.)
The eastern boat launched missiles in the general direction of the
frigate. The helo was able to report this in the moments before it
went down; and they were tracked on the frigate's radar too. Sea
Sparrow fire whittled that group down.
The frigate returned fire with Harpoons; the Iranians weren't able to
track them, but could receive the terminal guidance radar. The western
boat launched its own missiles, and was then destroyed.
Both sets of Iranian missiles were able to choose between frigate and
tanker; the tanker's a bigger target, so most of them went for it. The
eastern missiles were all knocked out by Sea Sparrow fire.
The western missiles split: three for the tanker, one for the frigate.
The missile heading for the frigate was destroyed by Phalanx fireā¦ but
with the reliability of a bad penny, once again the missile fragments
did airburst critical damage, and the very first roll was the magic
bullet of a magazine explosion in the port VLS.
What's worse, the two Harpoons fired at the eastern missile boat both
missed.
The final defensive missiles missed as they lost guidance from the
frigate, and the tanker took the other three hits, suffering
engineering damage, major fire and flooding.
The Iranians' surviving boat could see that the frigate was gone from
radar, and they could return and sink or hijack the tanker with
gunfire at their leisure.
So a certain amount of luck on the missiles, but a definite strategic
victory for the Iranians here. Thanks to Craig, Ray and Ryan who took
the Canadian forces at various points, and to Todd on the Iranian
side.
Lessons learned:
-
Yeah, low-probability magic bullet. Very bad luck. But now it's
happened twice.
-
The more I run this, the more I think that exploiting radar horizons
may be the key to victory. What the Iranians could really use here
is coordination with a patrol aircraft, but they don't have one,
either in the regular Navy or in the Revolutionary Guard.
-
You don't get any points for coming home with un-fired missiles.
(All right, in the real world you might: they cost a lot, and
there's a lot more sea to cover between here and safety. But winning
this engagement matters more.)
-
More games starting soon. Give me a shout if interested.
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