Salute is the UK's biggest wargaming show
of the year. I didn't buy anything this year, but still had a good
time. With images;
cc-by-sa on
everything.
Step one: make sure you're in the right hall. (There was also an
Adobe marketing thing and something medical, as well as the
traditional registration for the London Marathon, due to happen the
next day.) The organisers hadn't bothered to say which hall they'd
be in, so I ended up walking the length of ExCel.
However, they had sorted out the infamous queues. I got there a little
before 10.30, as last year, and while there was a queue it was
moving at something like a normal walking pace. (Pre-booked tickets
were noticeably cheaper than on-the-door, but there wasn't a queue
even for the latter.)
South London Warlords were putting on Lake of Death, the
Battle of Araure
(though their poster spelled it Aruare) during the Venezuelan War of
Independence.
Newark Irregulars were showing off Guilford Courthouse, an American
War of Independence battle.
But compared with previous years there seemed to be slightly less of
an emphasis on generic infantry battles (whether big or small) and
more on vehicular warfare. Here's South London Warlords again, setting
up a Stingray game.
This looked rather interesting. Using the Force on Force rules from
Ambush Alley, this alternate history game sees a Soviet naval attack
in 1982 while Britain's distracted by the Falklands. A Krivak frigate
suffers engine failure and falls behind; a force of Royal Marines and
SBS goes aboard to try to retrieve codebooks and other interesting materials.
The whole thing comes apart, often in multiple levels, for a very
nasty fight in confined terrain.
Too Fat Lardies were showing off a preview of Fighting Season, the
modern supplement for Chain of Command. There's a Public Opinion
track, just to make things harder: if you level that village with
artillery fire rather than going house to house, opinion at home is
not going to look kindly on you.
Some more hand-to-hand fighting aboard ship, with "Attack on the
Eagress": Arcworlde, from Warploque, which may mean something to
someone. I think it's connected to the Flintloque fantasy-Napoleonic
rules.
Shattered Void, by White Dragon Miniatures: a starship combat game.
With some very nifty ship status displays with pegs for values that
changed.
One of the vendors. Terrain! Vehicles! Aeroplanes!
Some new shinies from Ground Zero Games.
There's a Terminator: Genisys miniatures game. Already. Of course
there is.
Real Time Wargamers, "Home Before the Leaves Fall", an early Great War
battle. I was particularly impressed by what appeared to be a powered
Lilienthal glider.
Peterborough Wargames (including my mate Mike) were being really
sensible, and running a short participation game, covering the final
stages of the CHASTISE raids. A player at one end of the table had to
choose speed and altitude for his aircraft, and decide when to drop
the bomb based on a crude sight. (They did plan to have lights under
the aircraft, but this wasn't yet working.) There was even a suitable
reward if the bomb hit.
Jersey Privateers were running Dystopian Wars: steampunk sea and air
battles!
A demo for the Crush the Kaiser rules (I think): Zzapp the Zzepp.
Mechworld.de had a Battlestar Galactica game (using modified Full
Thrust rules).
Maidstone Wargames Society had Snowfall, a James Bond-style ski chase.
Star Wars Armada. If you click for the full image, you'll see that the
ships' bases are raised from the table, and they have either blue tabs
that move round the bases (fighter swarms) or multiple dials under the
bases (bigger ships), rather than the stacks of counters you can get
with X-Wing. Even so, this isn't a game I feel myself wanting to get
into. (Not to mention the expense.)
Dropzone Commander. This wasn't as far as I could see a demo game,
just an example of what happens when you cover your terrain with miniatures.
Oshiro Model Terrain had this feudal Japanese demo game.
Great War naval battles.
Spirit of the Game put on Scurvy Scum, a huge-scale (40mm figures)
pirate battle.
Napoleon: The Last Gamble. With strangely furry terrain.
Halo: Fleet Battles. Um, OK. I guess? I thought the point of Halo was
ground fighting, but…
Didn't see many costumes this time, but this was impressive.
Another naval game; didn't get details.
Love the name. Rick Priestly's name on the cover probably means it's
another Warhammer-derived system, though.
And there were even demos of Firefly. Not exactly a wargame, but…
As I left, I spotted the hall at the end being set up for a concert.
Last seen at the Worldcon, filled with tents.
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