RogerBW's Blog

Pyramid 83: Alternate GURPS IV 31 October 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's a grab-bag of alternative and house rules for GURPS.

Pointless Monster Hunting (Christopher R. Rice) removes character points from the Monster Hunters templates, just as Pointless Slaying and Looting did for the Dungeon Fantasy setup in the last Alternate GURPS issue. Of course, it still has "slots", which are basically lumps of ten character points, but I suppose if you have the sort of player who wants to pick a few package deals off a short menu (D&D-style) rather than fine-tuning a specific character this might answer your needs. Medium quality, low applicability; this doesn't have anything to say to me or most of my regular players. Designers' notes here.

Knowing Your Own Strength (Sean Punch) redefines the strength characteristic to be logarithmic: each +10 ST multiplies Basic Lift by ten, and intermediate values are calculated accordingly. So a character with ST 20 is ten times as strong as a normal human. This has some problems at the low end of the scale (where tiny creatures can't hurt each other), but makes ST-based attribute rolls much more sensible for stronger PCs. High quality, low applicability; it's interesting but I don't see myself using it.

Eidetic Memory: Playing With Health (David L. Pulver) attempts to make the the health characteristic more important: it bases Perception on HT rather than IQ, and bases mêlée combat and related skills on Speed×2 (i.e. the average of DX and HT) rather than DX alone. High quality, medium applicability; I'm more likely to try this than the ST changes, particularly since there tends to be a drift towards maximising IQ in the games I play in and tun.

Schrödinger's Backpack (Douglas H. Cole) is a variant of preparation rules: rather than writing down every single thing you put in your backpack, you define a cost and weight of "stuff" that you're carrying, make a Scrounging roll (or other relevant skill) to find the thing you're looking for, and deduct its cost/weight from what's left in the pack. The higher a proportion of the remaining cost/weight it will take, the lower your chance of getting it. Specialised packs can only be used with a particular skill (e.g. Hiking) and for things relevant to it, but get a +2 bonus. Medium quality, medium applicability: I have no immediate plans to use this but could easily see myself dropping it into a game.

Possessions Under Control (Timothy Ponce) looks at the Possession advantage through the lens of GURPS Martial Arts: Technical Grappling. Yes, really. You have Trained Will, which is willpower that gives a benefit to resisting possession, and someone trying to take you over builds up Mental Control Points which gradually decrease your ability to control your own actions, and can be spent to get particular advantages. Exorcism becomes an outside attempt to regain control. High quality, low applicability: unless I ran a game about possession I can't see myself wanting this much detail.

Random Thought Table: A Different Side of Dice (Steven Marsh) looks at using non-transitive dice for GURPS success rulls. Steven's done similar things before (e.g. using d4+d6+d8 rather than 3d6) and I confess I can't really see the appeal compared with good old modifiers.

There's not much here I'm planning to use, but it gives me ideas for things I might well drop into a future game. Pyramid 83 is available from Warehouse 23.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2022 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1