RogerBW's Blog

Thirsty Meeples January 2018 17 January 2018

Back to the boardgame café. With images; cc-by-sa on everything.

We began with A Study in Emerald, a Martin Wallace game. And… it's OK, I guess. It's basically a deckbuilder with very limited ways of removing cards from your deck; although it's theoretically based on the Neil Gaiman short story, the connection with the theme is very loose, and the same mechanics could very easily be used with an entirely different setting.

Beyond the basic "capture cards to get points", there's a game of working out which side the other players are on (because the player in last place causes everyone on their side to lose a chunk of points at the end, in one of several possible endgame reversals); it's implementing the idea of spymasters not really knowing whom to trust, and that part works reasonably well.

But while the decks represent cities across Europe, most of the cards are shuffled into them with no pattern. Doctor Watson is in Cairo? Irene Adler in Madrid? The Fenians in St Petersburg? Zombies? Meh, sure, why not. Mostly they just give you action icons anyway.

I'll play it again now that we have a better idea of what's going on, but I'm not likely to buy it, and I suspect there's not a great deal of long-term enjoyment here.

A recent episode of Our Turn! mentioned The Networks, and we played that next. Players run TV stations, trying to juggle shows, stars and advertisements to maximise viewing figures. But shows and stars have a lifetime, and eventually lose their audience, so you have to decide when to replace them with new ones.

I liked this one a great deal, even though I came in last.

[Buy A Study in Emerald at Amazon] [Buy The Networks at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]


  1. Posted by Ashley R Pollard at 10:27am on 17 January 2018

    At last, a game I've played that you've reviewed. Yay!

    I played this game several times on two separate games days. I desperately wanted to like it because Sherlock Holmes meets Cthulhu.

    I was left dissatisfied with the game because it appeals to those game players who want to take advantage of the 'edge rules' to win. And doing that sucks all the fun out of the game's theme. Or at least for me, it did. But this is down to my dislike of players whose idea of fun is winning.

  2. Posted by RogerBW at 10:41am on 17 January 2018

    I suspect that the thing I call "abstraction/thematic gap" is what Rich of TfL might call "play the period, not the rules". If a game has a rich theme, I want to do things that match that theme: foil Irene Adler's nefarious plots and recruit her to do nefarious plots for me! Send agents to chase unspeakable monsters down the back alleys of Cairo! Feed the ducks in St James's Park while negotiating with someone I may like but can never trust! What I end up doing in this game is "I'll lift three influence cubes and put one back on the board".

    One of the reasons I gave up Battletech back in the day was that when I thought of it as an exercise in probability, rather than as a simulation of giant stompy robots, I won a lot more.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2022 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1