RogerBW's Blog

More Mansions of Madness Second Edition 24 November 2019

Another Mansions of Madness session, this one with a published scenario (Ill-Fated Exhibit).

It quickly became clear that this was basically a logic grid puzzle, having five items each with three characteristics to be discovered.

For me, that was the more enjoyable bit (partly because I beat the others to the solution by a few seconds); once we'd scattered and found all the data we needed, there was a secondary adventure of moving an item to a place and throwing actions at it while monsters advanced. And these felt awfully random; a shoggoth, a Mi-Go, and a Hound of Tindalos? Sure, why not? They're basically just there to be sacks of hit points that close in and kill you. But this is a more general problem that I have with FFG's approach to the Cthulhu mythos: all too much of it comes down to shooting eldritch beasties in the face with shotguns.

Most of us went mad. I even got an appropriate madness.

But we completed the objective, just barely in time; this means that technically I lost, but I don't really care about that.

Next we played Between Two Cities, which went rather better than the last time I played.

We ended up having to go to the second tiebreaker to determine a winner (which wasn't I). I rather like this already as a basic city-building game, and the skewed play adds to the fun.

Finally, Flamme Rouge, using one of the promotional courses that includes material from the Péloton expansion. This is a bit longer than most of the standard courses, and we were all flagging by the end.

Fairly spread out by the top of the first hill.

Mostly back together, but the lead breakaway rider was still out ahead.

At about the two-thirds mark the pack was back together.

"Everybody gets exhaustion cards!" First time I've seen that happen.

I pulled off a win… just barely, and certainly not on team average.

[Buy Mansions of Madness at Amazon] [Buy Between Two Cities at Amazon] [Buy Flamme Rouge at Amazon] and help support the blog.

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