This Meetup-based
boardgames group continues to meet twice a month. (But the pub has
started to have a quiz every Monday night, so we're moving to a new
venue nearby.)
First game was Rush 'n'
Crush, which
I enjoyed enough on first play that I bought it. It has I think the
most detailed attempt I've met to represent the interplay of engine
speed, gear shifting and road speed, though we all played it
relatively safe most of the time.
![](tn_IMG_20220606_203604.jpg)
Some of the iconography wasn't as clear as it might have been, though
I think I'll try writing a new play aid too.
![](tn_IMG_20220606_204957.jpg)
I finished in the traditional manner, crossing the line and then
slamming into a wall at top speed just before I would have exploded
anyway. I do seem to gravitate towards racing games (thinking of
Automobiles and Flamme Rouge and Rallyman GT and Steampunk
Rally and Lemminge) but I think this is different enough from all
of those to earn its place in my collection.
![](tn_IMG_20220606_214618.jpg)
Then a few rounds of The Crew: The Quest for Planet
Nine
to finish off the evening. I think the ongoing thing that irks me most
about this game is that the difficulty of a mission varies hugely
based on which tricks have to be made and what the initial cards are
like, so when you've beaten a mission you really have no idea whether
you've got better than you were when you failed it or you were just
lucky this time.
![](tn_IMG_20220606_221336.jpg)
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