RogerBW's Blog

Clockwork Boys, T Kingfisher 15 March 2024

2017 fantasy, first of a pair. A disgraced paladin, an assassin, a forger and a scholar ride out on a suicide mission…

Eventually, but this is (as one might expect from Kingfisher) much more a story about the people than about the quest—especially in this first half. It's mostly learning about our protagonists, their varied backgrounds, and a lot of smouldering not-quite-romance.

Her mother had warned her about men with eyes like that. Granted the line of work her mother had been in, it had been very specific advice: "Get the money up front. They're fine in a brothel, but don't go out to his house, whatever you do."

Meanwhile the kingdom is under attack by a power which seems to have an unlimited supply of mechanical soldiers, and the last party to be sent out to learn more (who disappeared without trace) took with them the only good copy of what little information had been gathered… so the criminals are set up with carnivorous tattoos that'll eat them if they think too hard about deviating from the mission, and off they go.

Of course it's never as simple as it looks. The paladin has the dead remains of the demon that possessed him lodged somewhere in his soul, as well as the memory of what he did when that demon was alive. Indeed, I got a certain feeling of The Curse of Chalion while reading this, with both books featuring broken lead characterss and attempts to remove demons.

It occurred to Slate that, suicide mission aside, she was almost certainly going to die right now because no horse could run through dark wet woods without slipping or putting its foot in a hole or breaking a leg in some fashion.

And this caused her to make quite an unexpected discovery—namely that she didn't want to die.

Ohmygod I want to live I want to live I don't care I want to live!

And hard on the heels of that thought: Well, this is a helluva time to figure that out!

Some of it of course is people with disparate backgrounds and skills learning to pull together as a party; and the primary inspiration, revealed in an afterword, is annoyance at the depiction of paladins in D&D-derivative media, particularly the tendency to self-loathing and terrible secrets.

It's fun. It's got snappy dialogue between interesting people, mixed with thoroughgoing peril. Perhaps it's too glib in places? But I read this very quickly, with great enjoyment, and look forward to the rest of the story.

[Buy this at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

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