David F. Chapman came up with the
RPG a Day
idea: one question about one's RPG experiences to be answered each day
during August. That makes for short posts, though, so I'm going to
group them together a bit.
1st - First RPG Played
2nd - First RPG Gamemastered
3rd - First RPG Purchased
The answer to these is all the same, though not all at the same time:
Moldvay Basic D&D, in 1982. D&D was just hitting mass-market
popularity in the UK, getting into non-gaming shops like John Lewis. I
think someone at school had heard about it in the USA, and bought a
copy when it arrived here. It was assumed that everyone would have a
go at running the game as well as playing it.
4th - Most recent RPG purchase
GURPS Horror: The Madness Dossier.
Oh, hang on, I'm a
credited playtester, so that's
not a purchase. In that case
Pyramid #3/69.
I'm not buying a lot of RPG material other than GURPS these days; it's
what I mostly play and run.
5th - Most Old School RPG owned
Not really a big fan of the Old School stuff, so I'll claim Traveller
or Call of Cthulhu. I think I have an original Fiend Folio kicking
around somewhere. Probably ought to sell it.
6th - Favourite RPG Never get to play
I ran a failed Pendragon campaign a few years back by email, and I'd
like to do more with that, but I think email may not have been the
right medium. (The original plan was to get players together in person
or by IRC for the adventures, then do the inter-adventure stuff by
email, but this didn't happen for various reasons.)
I've been taking other games that I liked back in the day (like
Torg and
Cyberpunk) and converting them into GURPS
so that I can use the bits I like (the setting and/or ethos) without
having to fight with clunky and inconsistent game mechanics.
Wouldn't mind playing Blue Planet some time.
7th - Most “intellectual” RPG owned
Not sure what that means, really. Least fighty? Probably Transhuman
Space. But I suspect that many of my games would look "intellectual"
to someone who thinks of RPGs in terms of dungeon bashes. Which is not
intended as a put-down: to each his own.
I don't do the Big Important Dramatic artsnob style of game; I've
tried, and it doesn't really work for me.
8th - Favourite character
Let me tell you about my character…
Actually I don't do that very much. Right now probably Vajra, a
Thai-built SAI in Transhuman Space which thinks it did something
during the Pacific War but has had its memory edited (probably
self-edited) such that attempts to think too hard about it result in
null pointer exceptions. Vajra is studying Buddhism and suspects that
digital intelligence is a step towards Nirvana.
Oh, and there was the lawyer. Well, judicial champion. I can't now
remember his name, but this was in a Warhammer game, and he had an
unshakable belief in justice. Preferably as meted out in a proper
courtroom setting by sword, mace, dagger, pike, flail, etc. (The
flail's for divorce cases. He hated divorce cases.) So basically once
he'd won a case (i.e. beaten the other champion to a pulp) he knew
that his client was innocent. This led to a certain amount of cultural
confusion, and he was last seen working as a bouncer in a travelling
brothel, broadly aware of the nature of the business, but with
absolutely no concept that there was anything untoward going on. There
couldn't be! He'd beaten up that watchman, so he was right!
9th - Favourite Die / Dice Set
I have quite a lot of dice, but recently I've taken to getting a
specific set for each campaign I run. For example, for Torg under
GURPS I'm using 3d6 in
Chessex Gemini Blue-Red
to copy the red-and-blue of the
original Torg die.
I have some
Crystal Caste metal d6s
which are very satisfying to roll, though the gold-ish coating is
quite thin and tends to come off when I hold them with sweaty hands (I
have unusually enthusiastic sweat so don't let this put you off them).
I may pick up a set of the uncoated steel ones for just this reason;
they'd be appropriate for the cyberpunk game I'm setting up.
I haven't yet found anything suitable for the WWII campaign, possibly
because the obvious candidate has red, white and blue colours with a
Union Flag on one face. I abhor dice with symbols replacing one of the
faces. (Yes, even the lovely Ogre Designer's Edition dice.) This is
because there's no consistency: sometimes the logo replaces the 1,
sometimes the 6, so one has to check every time.
One of these days I'll pick up that extended percentile set I've seen,
marked in powers of ten from 1,000 to 0.001 or something similar, just
to be annoying.
10th - Favourite tie-in Novel / Game Fiction
Hmm. Guilty secret: I actually quite enjoyed Ed Greenwood's
Spellfire, though it's kind of corny and I've never sought out the
sequels. Some of the Battletech novels were very good indeed, but I
don't think one can call them RPG tie-ins. Generally I'd much rather
play the RPG of the book (as we'll talk about later, but e.g. the
Vorkosigan Saga) than read the book of the RPG; I think the basic
problem with going that way is that the memorable characters in an
RPG-derived book aren't going to be the memorable characters from
one's own games, because the author of the book was working from the
baseline setting rather than one's own campaign.
(Then there's more borderline stuff. Andre Norton's Quag Keep has a
game-type framing story but is mostly standard fantasy, and lots of
writers followed the idea of throwing modern people into a fantasy
world with more or less connection to gaming; Joel Rosenberg's
Guardians of the Flame series did a better job of considering the
implications of being turfed into an RPG world than most. The
Minnesota Scribblies' Liavek anthologies were derived from or
inspired by their RPG sessions. But none of these is based on an
actual published game world, which I'm choosing to take as the cutoff
here.)
I'm havering, aren't I? There really aren't any about which I'm
terribly enthused. Maybe Christopher Kubasik's Ideal War, which is
basically Vietnam with battlemechs.
11th - Weirdest RPG owned
Probably
Battlelords of the Twenty-Third Century:
it's the science fiction game with everything! As long as everything
involves killing people. You've got your humans. You've got your psi
healers. You've got your tech-dwarves. You've got your war cats.
You've got your amorphous shape-shifters. You've got your haughty
treacherous methane-breathing four-armed schizophrenic cephalapoids.
You've also got eight primary stats, four secondary stats, a lifepath,
more weapons and psi powers than anyone could possibly need… it's a
confused, near-unplayable, glorious mess.
Or maybe
[Nephilim](https://en.wikipedia.org/wiki/Nephilim_(role-playing_game),
but I've never played it.
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