Continuing with David F. Chapman's
RPG a Day.
Part 1 is here.
12th - Old RPG you still play / read
Well, as mentioned before, I'm running Torg-under-GURPS and preparing
a variant Cyberpunk-under-GURPS. I like to glance through random books
in case they spark ideas. I still have a soft spot for Dark
Conspiracy, which does a decent job of providing a generic horror game
framework while taunting the PCs with the possibility of success.
13th - Most Memorable Character Death
Oh, that's an easy one. I'd been playing in a series of games
involving a covert alien invasion of Earth in the near future. These
had started at Games Fairs in Reading, and gradually migrated to the
players' homes, but we still only got in two or three sessions in a
year; we'd probably been playing for about five years in all. In this
particular session, we'd located a sunken ballistic missile submarine
and turned it over to the rest of the Resistance; we then went on an
infiltration mission, and got captured by the aliens. We got loose
(though violent and disturbing means), and were on the run in their
hidden main base. As I remember (and this is a few years ago, so I may
have the details wrong) we had the options of looking for a way out
straight away or pausing to try to get a message out through the alien
comms gear. We did the latter, and locked ourselves in when the aliens
arrived. So as they gradually burned away at the armoured door of
their own radio room, we called the Resistance: "Full strike on this
position".
And then we waited. And the rest was white.
(And, since I'd had a sound effects CD going with various battle
noises, I switched to the Last Post.)
14th - Best Convention Purchase
Probably original Shadowrun, bought at a GenCon in Milwaukee and
carried home a couple of months ahead of the official imports. I got a
fair bit of use out of that.
15th - Favourite Convention Game
See #13 above. But also, one Gen Con, Mike Pondsmith of R. Talsorian
was running an experimental chop-socky martial arts game, in which (to
represent bad dubbing) you had to lip-synch your character's lines
while the player to your left guessed, and spoke aloud, what it was
you actually meant to say.
16th - Game you wish you owned
Bizarrely enough, I don't think there is one; I have pretty much every
game I actually want, apart from things that don't exist yet. There
were games I wished I owned at the time they came out, like
Shatterzone or the Renegade Legion RPG, but now not so much.
17th - Funniest Game you’ve played
Paranoia, definitely. I don't generally do funny RPGs (everyone knows
I have no sense of humour), but perhaps by being funny in a profoundly
grim and depressing setting Paranoia often manages to work for me.
18th - Favourite Game System
GURPS 4th edition. It's not perfect, but it does most of the things I
want; it's got detail when I want detail, and it's modular enough to
get out of the way when I don't want lots of complexity. Roll your
target number or less on 3d6. Plain and simple.
19th - Favourite Published Adventure
I've barely used the things. Of ones I've actually played, probably
the A or the G-D-Q series, which I bashed through with some school
mates in the relatively early days. I'm not as much of a fan of
Yellow Clearance Black Box Blues as some, because I have tried to
run it, and I thought all the best jokes were kept back for the GM;
it's much more fun to read than to play through.
Yeah, one of these days I'll have another go at The Great Pendragon
Adventure.
20th - Will still play in 20 years time…
Goodness knows, but if the medium is still recognisable then GURPS is
the leading contender. But twenty years ago I was playing Rolemaster
and Space Master; anything's possible.
21st - Favourite Licensed RPG
I've ranted elsewhere about how RPGs as a
medium need to develop their own story forms rather than relying on
importing forms from other media. I often don't even use other
people's RPG settings, never mind settings that weren't designed for
RPGs in the first place.
The Vorkosigan Saga's all right, but either I use Bujold's characters
as NPCs (in which case I won't be as good at it as she is) or I
discard them and make up others (in which case I've thrown out a good
chunk of what makes the world interesting). I think Bill Stoddard's
version (removing the significant NPCs from the stage by setting the
game a few years later) makes good sense.
Probably the Laundry RPG from Cubicle Seven, though it ends up not
looking a great deal like the books. Which isn't a bad thing.
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