The latest Harpoon PBEM game was a return to the old standard
scenario, to get a new player up to speed.
The missile boats started together, and approached from the east;
the convoy moved westwards towards the Qatari coast, then turned
north. Everyone kept radars off except for the search helo, and it was
several hours before anyone was spotted; the first contact was an ESM
hit from the missile boats, soon followed by a reverse ESM detection
from the helo.
The boats conducted evasive manoeuvres, varying courses and speeds but
keeping track of the helo. They were inevitably spotted, though.
The helo kept pace with the boats, which stayed together and
occasionally pulsed search radar. The convoy went north-west towards
the deep-water channel off northern Qatar.
The helo adopted a slow zig-zag course to remain in contact with the
boats without entering weapons range. The convoy turned into the
channel. At the same time, the missile boats picked it up on radar.
The boats went round to the north, ahead of the route to the safe
zone, and the convoy reversed course, planning to head back through
the channel.
The boats swept in from the west, and launched missiles at close range.
As soon as these were detected, the frigate returned fire with
Harpoons. And then things moved very quickly.
The missile boats were trying to split missiles, seven against the
merchant and one against the frigate. But they aren't such precision
weapons; three of them went for the frigate.
The helo had spotted the missiles' launch flares, and the frigate
brought up its defences in time to shoot down two vampires with Sea
Sparrow and a third with Phalanx.
Three missiles attacked the tanker. One missed; the others hit,
slowing her severely (particularly with a rudder hit) but leaving her
barely seaworthy.
The one that missed, and the other two, went on to the frigate. All
three of them hit. That left the frigate dead in the water and burning
fiercely.
The Harpoons destroyed one of the two missile boats, but the other
survived (it was only attacked by one missile, which missed). It
cautiously circled to see if the frigate were only playing dead, but
by the time it came in close to attack with gunfire the frigate's
fires had got out of control and her crew were abandoning ship. This
left the tanker in Iranian hands. The helo had sufficient fuel to
recover to Qatar, but sinking both ships is a strategic victory to the
Iranians.
Thanks to Gareth and Marco for playing. Full charts as presented to
the players are here.
Things I've learned from this game:
-
I added a limited arc to the automatic sighting checker (most
aircraft radars only operate in the front 120 degrees). I do prefer
games that are on this sort of scale rather than the huge size of
the fight in the western Med; it's just easier to keep track of
everything, and my code still needs a lot of human intervention. (I
have
released the code, such as it is
but don't recommend it to the non-technical.)
-
Red was very surprised by that course reversal. (So was I.)
-
After the missiles had hit, Blue could have fired his last two
remaining Harpoons using targeting data from the helo. But I didn't
want to suggest this in case he hadn't thought of it, and he may not
have known it was possible. If the tanker had survived to limp away,
the scenario would have been a draw even with the loss of the
frigate. (Yes, I know that some players feel this is unrealistic.)
-
I need to get a new small, repeatable scenario set up; this one's
rather been done to death. Perhaps one or two type 23s, escorting a
convoy through what might be several small attacks or might be one
large one, with the convoy under random number control (captains who
decide to break off and run for safety if their morale fails). Still
considering.
-
More players always welcome!
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.