RogerBW's Blog

Pyramid 103: Setbacks 24 May 2017 - 2 comments

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's things that go wrong for player characters.

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Pyramid 102: Epic 07 May 2017

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's things to make the players say "that's amazing".

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Pyramid 101: Humor 18 April 2017

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's humour, something I've always found tricky in RPGs.

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Pyramid 100: Pyramid Secrets 23 March 2017

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's a celebration of 100 issues of Pyramid, and various articles that wouldn't fit well elsewhere.

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Pyramid 99: Death and Beyond 06 March 2017 - 3 comments

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's death, and what might follow.

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Pyramid 98: Welcome to Dungeon Fantasy 18 February 2017 - 2 comments

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time, to support the forthcoming Dungeon Fantasy RPG, it's all about dungeon-bashing.

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GURPS house rule: completion time 03 February 2017 - 2 comments

This is a small extension of the GURPS rules to generate the time taken for tasks of variable length.

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Pyramid 97: Strange Powers 12 January 2017

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's the loose idea of bizarre phenomena and, well, strange powers.

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2016 in GURPS 29 December 2016 - 4 comments

The GURPSDay bloggers suggested a series of questions about the year in GURPS, so…

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Pyramid 96: Tech and Toys IV 18 December 2016

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's high technology and the things one can do with it.

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Pyramid 95: Overland Adventures 27 November 2016 - 4 comments

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's wilderness adventures and travel in a fantasy, or at least low-tech, setting.

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GURPS Steampunk 1: Settings and Style, Phil Masters 13 November 2016 - 2 comments

The original GURPS Steampunk was published in 2000: both GURPS and steampunk have moved on since then. This first of what's planned to be a new series of PDF supplements does not replace that book, but "updates and extends" the GURPS treatment of this genre.

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GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic, Peter dell'Orto 05 November 2016 - 7 comments

This third Dungeon Fantasy Monsters book deal with monsters of known mythic origins, and expands on the popular "magical mistakes" category of monster.

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Pyramid 94: Spaceships III 12 October 2016

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's a third issue on the general theme of Spaceships (the GURPS subsystem as well as the overall concept).

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GURPS Adaptations, William H. Stoddard 22 September 2016

This supplement is not about a specific world, or an area of GURPS rules: it's about how to convert a fictional setting for use in a role-playing campaign.

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Pyramid 93: Cops and Lawyers 11 September 2016

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's police and legal systems.

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GURPS Dungeon Fantasy 18: Power Items, Sean Punch 03 September 2016

This Dungeon Fantasy supplement deals with magical items that store spellcasting energy.

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GURPS Magic: Death Spells, Sean Punch 15 August 2016

This supplement adds to the standard GURPS magic system, with spells designed not just to injure or curse but to kill.

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GURPS Power-Ups 7: Wildcard Skills, Sean Punch 07 August 2016 - 3 comments

This supplement clarifies and gives comprehensive examples of Wildcard Skills, a relatively under-used element of GURPS 4th edition.

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GURPS Dungeon Fantasy 16: Wilderness Adventures, Sean Punch 30 July 2016

This Dungeon Fantasy supplement gets away from the cycle of dungeon to generic-town and back again, and moves adventures into the great outdoors.

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Pyramid 92: Zombies 20 July 2016 - 2 comments

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's zombies.

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Back to School at Dartmouth in space 14 July 2016 - 5 comments

For my latest RPG campaign, Wives and Sweethearts, I've been trying something a little different, making extensive use of the rules from GURPS Social Engineering: Back to School.

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Pyramid 91: Thaumatology IV 10 July 2016

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's magic.

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Pyramid 90: After the End 21 June 2016 - 3 comments

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time, tying in with the After the End series again, it's a grab-bag of articles about the post-apocalypse.

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GURPS Dungeon Fantasy Treasures 2: Epic Treasures, Matt Riggsby 04 June 2016

This Dungeon Fantasy supplement deals with "special" treasures: not just the big hauls, but something truly unique.

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Pyramid 89: Alternate Dungeons II 05 May 2016

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's about alternative framings of the dungeon again.

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Robots After the End Designer's Notes 22 April 2016 - 1 comment

I had an article in Pyramid #3/90 linking the general ideas of After the End to the specifics of Reign of Steel.

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GURPS Powers: The Weird, William H. Stoddard 14 April 2016

This supplement deals with powers that break the rules, for Lovecraftian aliens, superbeings, and weird lone genius inventors.

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GURPS After the End 1: Wastelanders, Jason Levine 07 April 2016 - 4 comments

This initial supplement in a new line deals with dwellers in the world after the end of civilisation.

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Pyramid 88: The End Is Nigh 17 March 2016

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's about the end of the world, linked to the upcoming publication of the After the End streamlined rules set.

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Pyramid 87: Low-Tech III 10 March 2016 - 2 comments

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's a variety of ideas broadly intended for pre-gunpowder campaigns.

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Nuclear Legacy Designer's Notes 25 February 2016 - 9 comments

I had an article in Pyramid #3/88 dealing with abandoned nuclear reactors and other sources of radioactive fun.

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Pyramid 86: Organizations 04 February 2016

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's about organisations, following this year's releases of Boardroom and Curia and Dungeon Fantasy 17: Guilds.

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GURPS Dungeon Fantasy 17: Guilds, Matt Riggsby 28 January 2016

This Dungeon Fantasy supplement deals not just with guilds but with organisations that interact with adventurers: the congregation, the cabal, organised crime, nobles, and the like.

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GURPS Aliens: Sparrials, Elizabeth McCoy 13 January 2016 - 2 comments

This supplement updates and expands the Sparrial race, from the original GURPS Aliens, to fourth edition.

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Pyramid 85: Cutting Edge 26 December 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's the near now, things that are just barely possible or not quite possible yet.

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GURPS Dungeon Fantasy Treasures 1: Glittering Prizes, Matt Riggsby 18 December 2015

This Dungeon Fantasy supplement deals with the thing closest to a dungeon-delver's heart: money.

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GURPS Transhuman Space: Bio-Tech 2100, Phil Masters 07 December 2015 - 3 comments

This GURPS Transhuman Space supplement gives an overview of biotech, dealing with all the fiddly bits that aren't bioroids or smart uplifted animals (which were in Bioroid Bazaar).

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Pyramid 84: Perspectives 22 November 2015 - 3 comments

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's a collection of unusual ways of looking at things.

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GURPS Action 4: Specialists, Sean Punch 10 November 2015

This GURPS Action supplement expands character creation with greater flexibility in power level and skills, while keeping much of the simplictiy of the Action series.

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Pyramid 83: Alternate GURPS IV 31 October 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's a grab-bag of alternative and house rules for GURPS.

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GURPS Dungeon Fantasy Denizens 1: Barbarians, Peter dell'Orto 15 October 2015

This GURPS Dungeon Fantasy supplement expands the Barbarian archetype with new options and powers.

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Pyramid 82: Magical Creations 11 October 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's about items one can make with magic.

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GURPS Thaumatology: Sorcery, Jason Levine 05 October 2015 - 6 comments

This GURPS supplement explains how to convert spells from the standard GURPS magic system into power effects.

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Pyramid 81: Horrific Creations 14 September 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's about created, and creative, creatures in a horror context.

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GURPS Social Engineering: Back to School, William H. Stoddard 04 September 2015 - 2 comments

This GURPS supplement deals with teaching, learning, and games based on either or both.

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Pyramid 80: Fantasy Threats 20 August 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's about things that threaten adventurers in a fantasy game: some monsters, but also societal menaces.

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GURPS Dungeon Fantasy Monsters 2: Icky Goo, Sean Punch 03 July 2015

The first Dungeon Fantasy Monsters book dealt with all sorts of creature one might find while kicking in doors and killing the things behind them. This one is more specialised, dealing specifically with slimes.

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Pyramid 79: Space Atlas, edited by Steven Marsh 13 June 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. "Space Atlas" covers places to take a campaign… in space.

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GURPS Monster Hunters 5: Applied Xenology, Jason Levine 07 June 2015 - 2 comments

This supplementary volume in the Monster Hunters series tweaks the game to allow the foes to be aliens rather than supernatural monsters.

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Pyramid 78: Unleash Your Soul, edited by Steven Marsh 02 June 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's religion, particularly of the actively supernatural sort. This isn't something that tends to come up much in my games, so the applicability of this issue is relatively low for me.

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GURPS Zombies: Day One, Sean Punch 25 May 2015

Eight zombie campaign frames sketched out in moderate detail.

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Pyramid 77: Combat, edited by Steven Marsh 09 May 2015

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's combat: fighting of all sorts.

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GURPS Boardroom and Curia, Matt Riggsby 05 April 2015

This supplement is not called "GURPS Organisations", but it might as well have been.

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GURPS Powers: Enhanced Senses, William H. Stoddard 21 March 2015

This specialised GURPS supplement deals with unusual sensory powers, from the reasonable to the cinematic.

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Will and Fright Checks 18 February 2014 - 3 comments

Broadly speaking your resistance to intimidation, magical and psionic effects, and frightening and stressful situations, is determined by your Will stat. By default this is equal to your IQ; you can buy it up or down for five points per +/-1, and may find this referred to as "strong will" or "weak will".

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Keeping and Improving your kit 29 January 2014

There are various ways to get and keep good equipment in GURPS, other than just laying down money for it. Here are most of them.

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Explosions in GURPS 4th edition 18 January 2014

Explosions in GURPS confuse many people. Here's how they work, broken down at greater length than was available in the rules.

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Rapid Fire and Shotguns in GURPS 4th edition 15 January 2014

GURPS 4th edition introduced a completely new mechanism for the resolution of attacks with rapid-firing and automatic weapons, and uses the same one for shotgun pellet hits (which are after all a similar sort of multi-projectile attack). Here's how it works.

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