Someone on Mastodon asked about running adventures in systems other than the ones for which they were written, and since I do a lot of that, it gave me to think…
2006 mystery, twenty-third in Muller's series about Sharon McCone, private investigator in San Francisco. Over twenty years ago, a woman vanished; a few days later, the investigation seemed to lose all impetus. Now, after the death of her husband, their daughter wants to try again to find out what happened.
I’ve been doing the Weekly Challenges. The latest involved a core function and some recreational mathematics. (Note that this ends today.)
2024 science fiction novella, first of a trilogy. Ada Lamarr is a salvager, but there's a hole in the side of her ship and her suit air supply is running low. Hope that rescuer responds soon…
A recent comment (Hi Andrew!) asked how I got started with PostScript. Note that this is not a recommendation on how you should get started with PostScript, but it worked for me.
Cthulhu Eternal has become my preferred Lovecraftian RPG system: free to use (including commercially), the publisher hasn't got into NFTs or AI art, and it's broadly compatible with other Lovecraftian games.
2026 short science fiction novel, eighth in the Murderbot series. Murderbot is visiting a huge space habitat with the goal of rescuing some of its humans.
2009 romance/SF/mystery; sixth of its series but effectively stand-alone. Lyra Dore found a trove of a rare sort of amber, and the Company took it off her. And she was seeing Cruz Sweetwater, the Company's security chief, at the time. Three months later, he comes back into her life…
1888 scientific romance novella. A new self-fuelling railway locomotive turns out to be rather more effective than anyone had supposed.
I’ve been doing the Weekly Challenges. The latest involved . (Note that this ends today.)