(First written in April 2012)
As before, spoilers abound. See Wikipedia for production details
Doctor Who (sic) - William Hartnell
Vicki - Maureen O'Brien
Steven Taylor - Peter Purves
Katarina - Adrienne Hill
Sara Kingdom - Jean Marsh
Dodo Chaplet - Jackie Lane
Ben Jackson - Michael Craze
Polly - Anneke Wills
Galaxy 4
I'm back to older reconstructions, and the sound quality on this one
really isn't of the best, so it requires rather more effort than usual.
There's also a tendency on the part of Loose Cannon to force motion into
a shot rather than using still photographs, which I find distracting
given that they don't do this for the actors, only for the props.
After the Daleks and the Mechonoids, the Chumblies look awfully
familiar, with the same invisible-wheeled locomotion, the same lack of
useful manipulators, the same bulbous bodies... I assume they're
another Ray Cusick design, like those two.
There's a huge plothole, of course: why doesn't anyone ever think of the
Drahvins being carried away aboard the TARDIS?
Perhaps it's partly the poor quality of the version that I'm watching,
but this story certainly drags. It might well have fit better as a
three-parter, or even a two. (But a comment by Peter Purves suggests
that this script was originally intended for Ian and Barbara, and was
hacked about in a hurry, so clearly they didn't have a lot of time for
scriptwriting. Steven's having received many of Barbara's lines also
explains his sudden capture-monkey status in later episodes.)
This Doctor who "never kills anyone" is a far cry from the one who
committed Dalek genocide, much more in the trickster-hero mould that the
show's been slowly settling into. But this story is really marking time
rather than saying anything distinctive or original; the only innovative
thing distinguishing it from The Daleks or The Web Planet is that,
for the first time, the light-coloured and sympathetic-looking aliens
are the bad guys. Doctor Who is phoning it in.
Shifting to the production level, we have a story in which the incoming
male producer showed a matriarchal/clone-based society as intrinsically
and irredeemably evil, while sacking the actress (O'Brien) who pointed
out the holes in the plot. Pass the gin...
Mission to the Unknown (aka Dalek Cutaway)
Another Loose Cannon job with ropey sound. And the first (and so far
only) episode with none of the regulars -- a brave move, and something
that's only been approached again in the new series with the "budget"
episodes (filmed mostly when the main cast are busy doing other things).
More interesting to me is how it might have seemed to viewers of the
era: were they left waiting for the Doctor to turn up? Certainly the
opening is consistent with that, but as time drags on and the TARDIS
doesn't appear, while everyone we're meant to root for gets gunned down,
well... what's left?
The episode was made to cover the gap left when Planet of Giants was
cut to three episodes, and Terry Nation apparently intended it to be the
backdoor pilot for his Daleks-without-Doctor-Who series to be sold to
American TV. Well, pilots were different in those days...
Apart from the production oddities, what's the story like? Well, very
old-fashioned -- a small bunch of space soldiers have crashed on a jungle
world, and are trying to fix their ship or get a message out. For a
bunch of professionals, they certainly seem to bicker a lot. Fortunately
the Daleks show up before it can get too generic, but even then
they're basically a standard sort of menace. This could be, as Terry
intended, an episode of a non-Who series... but unfortunately, as a
result of that, it feels bland and uninspired in the extreme. It would
fit about as well into Star Trek (replacing Daleks with some other
menace) as it fits into Doctor Who.
It's a shame that nobody really seems to know the difference between a
galaxy and a solar system, but what can one expect of media folks? Even
media folks who wrote science fiction...
It's all a bit bleak, which is fine as far as it goes, but it doesn't
really offer anything in the long term except a twenty-five-minute
establishing shot of the lost tape. Perhaps when I've seen The Daleks'
Master Plan I'll feel differently about it.
At this point Verity Lambert left the show. Perhaps she felt it had done
all it could? Not much of a note to go out on, though...
The Myth Makers
Another fairly lacklustre opening. New producer finding his feet, or
just run out of ideas? Or saving them up for the twelve-parter? But
unfortunately the plot follows much the same pattern as the earliest
historicals: it starts off as a generic adventure in Trojan-War-Land,
perversely close considering that the new script editor had brought in a
new writer friend and therefore most of the senior production team was
relatively new to the series.
On the other hand, this is the first time that the show has attempted
humour that's actually worked for me. The idea of mythical heroes having
feet of clay -- the reluctant warrior Paris, the idiot Menelaus, the
termagant Cassandra -- is thoroughly standard to us now, but was
relatively new in 1965, and Cotton at least knows something of the
source material -- where earlier historicals felt as though they were
taken from a school primer.
The second episode sets up a Chekov's Gun that's never fired, which is a
bit of a shame -- the idea of the Greek army coming into Troy inside the
TARDIS could have been quite fun. But the first three episodes form a
decent comic piece, which is also a fine setup for the final episode in
which the whole construct is smashed when it meets the violence of the
real ancient age. It's still unusual for the Doctor to be simply trying
to escape, rather than save the day, and it's a powerful sequence even
in reconstruction.
Vicki's the first companion to be completely deprived of a farewell
scene, perhaps related to O'Brien being sacked rather than choosing to
leave -- and it's a shame, because I think O'Brien could have knocked
this one past the boundary, on a level with Ford's performance in The
Dalek Invasion of Earth. In fact, it looks from what we see as though
she's departed in the TARDIS with the others -- perhaps her extra scenes
back in Troy were pasted on late in the day once she'd been fired? Vicki
definitely had her moments as a character, and wasn't as annoying as I'd
been led to expect -- growing from her origins as Replacement Susan,
she was the first companion actually to enjoy the adventurous side of
things.
The Daleks' Master Plan
Doesn't start promisingly, but at least we have the first appearance in
the series of Nicholas Courtney. And the bickering future people are
quite fun; I quite like these sequences of "normal life" before the
monsters turn up. The least interesting people here so far are the
Doctor, Steven and Katarina...
This time, as in The Chase, there's no attempt to conceal the nature
of the story's main villain, even from the protagonists after the
initial tease. Even Mavic Chen's treachery is laid bare in his second
scene. It feels as though there's an effort to bring the show back to
its original brief as a children's programme, where under Lambert it's
been drifting in more interesting directions. Daleks, traitors, uneasy
allies, betrayal, more traitors, more betrayal.
Clearly no Dalek has learned lessons from military history. "Operation
Inferno" indeed! And just why are they burning down the jungle,
anyway? But there's a surprising amount of actual fire involved,
considering the obvious budgetary limitations -- presumably the money
went to the costumes of the various delegates to the Dalek conference.
It's a little surprising that none of them has the presence of mind to
pick up the McGuffin -- sorry, the Taranium -- when the alarms go off,
though. (You can tell it's a McGuffin, because nobody in the TARDIS ever
suggests that it might simply be destroyed.)
In fact, the plot continues to rely on people saying "we must do X",
while never considering any of the more sensible alternatives. We must
all flee in the spinny spaceship, rather than landing back at the vastly
more capable TARDIS. "I will return to Earth", says Mavic Chen -- in a
Dalek vessel "similar" to his missing Spar. But there's an early example
of the prison planet archetype that would later be worn very thin in
other series -- if barely used here, except to set up the next bit of
plot: the end of Katarina. She wasn't around long enough to develop much
in the way of a distinctive character, so while I'll add her to the list
she'll be pretty much the definition of "neutral"; anyone who ends up
below her on the list will be a companion I actively disliked.
She's more interesting, I think, for her symbolism: if the companion is
the representative of the audience, as one approach has it, her death
means that the audience is not safe. (And it's suggested that this death
was originally intended for Vicki, had O'Brien not been suddenly fired.)
My own view is more that the companions provide skills and perspective
not available to the Doctor alone -- meaning that they don't need to be
contemporary Earth-dwellers of the era in which the programme is
broadcast, as the modern remake holds, as long as they are interesting.
The series since the end of The Chase demonstrates that: there haven't
been any contemporary Earth-people in the TARDIS crew since then, and
there won't be until Dodo shows up at the end of the next story, but it
doesn't make these stories any harder to follow or reduce the level of
identification, any more than Star Trek is harder to enjoy because it
doesn't have someone from 1967 in the crew. What's more, "being from
contemporary Earth" is usually enough to define a companion -- those from
other times and places often need just a bit more interest ("space
pilot", "highland warrior") and the better writers even allow them to
demonstrate their own skills. On this basis, the death of a companion
has less impact on the scare-the-audience scale, but more on the
narrative scale; I see the overall story, at its best, as being about a
variety of people, rather than "Doctor Who and the interchangeable
audience-projection-figure supporting cast".
The way Sara Kingdom is introduced, it sounds like a fifties-style setup
("A woman!") -- but, because this is The Future, there's nobody in a
position to provide the prompting for the expected audience reaction.
This is something I have difficulty judging, not having been around at
the time when this was broadcast, but to my mind the subsequent
completely flat treatment of her sex is about the only one that wouldn't
look horribly dated in any later era.
The tone shifts with episode 5, with an initial virtueless escape
(though the experiment room is a beautiful piece of set design), though
at least the experiment makes some sense -- and the Daleks bravely
slaughter a pair of mice. Invisible creatures are a bit of a cop-out,
and I think this is the first time this show has used them -- though the
footprints aren't bad. Stealing the Dalek ship is a pleasing touch, and
this story seems to be going for as many means of transport as possible,
though it's a bit of a shame that the one character explicitly
established as a space pilot doesn't have any part in flying this one.
The hand-over of the fake McGuffin seems a bit forced -- particularly
once Chen knows Kingdom is aware of his treachery, he shouldn't be
letting her get away to warn Earth, by the rules already established in
this episode (all that talk about human curiosity). The Doctor's shift
back to his stubborn and cantankerous mode is quite surprising, given
the way he's been going recently -- we might for a moment be back with
Ian and Barbara.
The Christmas episode is, to my mind, a mistake that the show wouldn't
make again until the remake. It has little or nothing to do with the
ongoing story, being basically a pair of comic vignettes that could have
been dropped in just about anywhere, or indeed left out completely. The
quick piece to camera at the end was apparently a reasonably usual thing
for the BBC to do at the time, though it does break the mood a bit to
modern sensibilities.
When the Dalek time machine turns up, it feels like a flashback to The
Chase -- though I don't like the exterior design of this one as much.
(And that it's immediately followed by the same old stock footage of
volcanic eruptions that was all over the sixties and seventies doesn't
help.) Still, it's good to see the Monk back, even if he has no
particular reason to be wearing that garb any more. Apart from that,
with this episode of not-much-happening coming after the Christmas
episode, it's starting to feel rather like padding, going round and
round in circles with innocents getting slaughtered (even more like The
Chase) until it's time for something to happen. And all of a sudden
everyone forgets the Daleks' time travel capability, because it would
break the plot if they were adequately wary.
I think the difficulty here is that the story is trying to balance
between being about the Daleks and being about the settings in which
things are happening. The brief sojourn in Egyptland is barely an
introduction to the setting, but as a passing event it ought perhaps to
be even quicker -- as it is, it lasts just long enough that we start to
recognise some of the indigenes, in time for them to be cast under. Mind
you, the sudden appearance of a Dalek from off-screen, where it would
have been clearly visible to the people "surprised" by it, is rather
fine.
Mavic Chen is, in the end, a troublesome character: he's originally
painted as a reasonably smart (if megalomaniacal) fellow, betraying his
fellow council members to the Daleks, but in the end he seems entirely
surprised when both the council and the Daleks turn on him, and he
hasn't taken any steps to deal with this thoroughly predictable
situation. His major job seems to be the humanisation of the Dalek
scenes. His plotting underling has promise for a while, but gets
completely forgotten in the second half of the story (the Dennis Spooner
part -- though at least the general humour works a bit better there).
I'd have liked to have seen more of Kingdom; she was a potentially
interesting character, for all that her obvious major arc was rather
immediately completed in the story we got. And her death was even more
meaningless than Katarina's: had she stayed in the TARDIS, everything
else would have come out the same way. (And if the Time Destructor had a
reverse switch, why didn't the Doctor use it?) But that's part of this
new Doctor under a new producer: he is an unchangeable plot device, so
it's everyone else around him who has to do the changing and suffering.
(Oh, and it seems very likely that Douglas Adams watched this as a
child.)
The Massacre of St Bartholomew's Eve
After all the doom and gloom we've been going through this series, time
for a bit of light relief with an historical... erm, no. It's
unremittingly grim from step one, and frankly I found this a pretty
tough story to get through. Rather than the previous amusement-park
approach of the historicals -- Romanland, Crusadeland, and so on -- this
is aiming to be history with mud on its face, albeit with a decent
amount of educational content (mostly in the form of as-you-know-Bob
speeches from the locals to each other). And then we get the sudden
"Doctor's double", not quite the first time this has happened but the
first time it's been presented as a coincidence rather than a ploy.
It might well have worked better as three or even two parts; after a
reasonably taut first episode, the second one runs very flabbily before
the pace picks up again a little in the last two. And the whole thing
would fall apart if any of them had the sense to meet at the TARDIS
rather than the abandoned shop. (Or indeed to have more than one TARDIS
key.)
(And what was going on with that shop? The Doctor found someone there
who was clearly expecting (problematic) visitors, but Steven and Anne
found a place that was known to have been abandoned for some time...)
Mummerzet Anne Chaplet is a distracting touch, but in the end this turns
into another "we cannot change anything" historical with the Doctor
mostly absent and Steven blundering around not making any difference -
and, as with The Myth Makers, the adventure ends with another panicked
flight as soon as everyone finds each other again. And then the
introduction of Dodo is... not the most promising, particularly with
that accent. Still, she's clearly being introduced as New Vicky --
wanting excitement and adventure -- more than anything else. (New Vicky
more than New New Susan, in fact.)
The Ark
Perhaps it's just me, but I don't see a humanoid figure with a shaggy
wig and one eye as "menacing", the way the producer clearly meant me to
in this opening shot. I do applaud the BBC for using actual exotic
animals, rather than stock footage, and the now-almost-standard
introduction of a new companion goes more smoothly than it has before.
(Though to me as a role-player it does raise shades of "hello,
chance-met stranger, would you like to join our band of murdering
hobos?")
I'm sure I've seen that buggy in an episode of The Avengers, or
perhaps a James Bond film. Perhaps more to the point, there are a few
plot problems here -- if nobody's loss can be accommodated, then not only
do they not have accidents, how do they cope with the imprisonment of
that chap at the beginning? And if a single valve-setting error is
dangerous enough to be grounds for life imprisonment, why not recycle
dead bodies rather than eject them?
Alas, we rapidly descend to courtroom drama -- always a risky business,
and not much more fun here than it was in The Keys of Marinus. With no
sense of the legal traditions that apply here, there's no real tension,
because we don't know what can easily be reversed and what might take
more effort.
As for the second half of the story: "security kitchen."
The Monoids become a distressingly conventional threat; I wonder whether
they might have worked better as the already-established Sensorites,
further into Earth's future -- then we might have regarded them as good
guys in the first half rather than weird mute menaces, and the
resolution wouldn't have to be yet another iteration of "kill the ugly
aliens (then make peace with them when there are too few left to be a
threat), humanity ueber alles". Admittedly, there's a very cunning
trick, one that would have helped with the Sensorites too: the collars
with numbers, so that you can tell the aliens apart from each other.
And, all right, since much of this story is basically The Sensorites
crammed down into fewer episodes it might have made things a bit too
blatant. The Refusians are the second lot of invisible aliens we've had
(and it's not too long since The Daleks' Master Plan gave us the
first), and they feel frankly lazy here -- though at least their
invisibility is something of a plot point, not just a way of making the
menace more menacing.
The last episode gets a bit unfocused, with all the chasing up and down
between Ark and planet. The landing pods are a surprisingly effective
piece of design, even if they do end up being more or less lift cars.
More plotholes: if the Monoid storage banks could be shipped down to the
planet in a single flight, why not take at least some of the human
storage banks down in the first flight, so that if the ship does still
get blown up there'd be millions more survivors?
Altogether, the first two parts are a fairly straight story in what's
now recognisable as the classic Who mould: the TARDIS turns up
somewhere, there's a problem which the crew fix modulo a few minor
distractions, and they go on their way. The latter two parts are much
the same, really. What's distinctive here is in the use of time travel -
the first time the show's really done that, other than simply dumping
our heroes into a particular setting. It allows two separate stories to
be told with broadly the same hardware (sets, costumes, etc.), and a bit
less setup for the second part, while also loosely linking actions to
their consequences. It's surprisingly how rarely this sort of thing was
done in the show: the hardware trick was repeated in early Tom Baker
stories (The Ark in Space, The Sontaran Experiment, Revenge of the
Cybermen) but with less linking between the stories; conversely, The
Face of Evil dealt with the aftereffects of a typical Who intervention,
but didn't tell the first half.
The Celestial Toymaker
Another example of the TARDIS not being at all a safe haven. But also
one of the first examples of the Doctor actually knowing something more
than his companions -- unlike the Doctor who'd never before met Daleks or
Sensorites, this one has at least heard of the Toymaker.
But while the conceit of a super-powerful game-player would be used at
very great length in Star Trek: The Next Generation, that doesn't stop
it from being essentially pretty tedious when it's actually played out.
The conclusion, after all, is pretty much inevitable; the only way these
things ever work is that it's all marking time up to the end, when the
game-player cheats...
"Marking time" is certainly the emphasis of the middle two episodes,
which could have their order reversed or be omitted entirely for all the
difference they make. (And a gaping plothole: if it weren't for the two
spoilers sent in to allow the dancers to escape, there'd be no way out
of that puzzle.) Hartnell is away again, quite blatantly.
And of course the Towers of Hanoi, sorry, "trilogic game", isn't now
considered as complex as it may have been in the 1960s -- off the top of
my head I know two perfect solutions, one iterative and one recursive,
and I'm not even particularly a fan of puzzles like this.
Overall it's a placeholder. Nobody has much to do, though Steven and
Dodo grow on me as their actors bravely attempt to make stone soup. Dodo
tries to raise the question of the Toymaker's other victims / playing
pieces, but this never goes anywhere.
Gunfighters
When an American show does this -- as Star Trek did two years later --
it's because the studio has a standing Western set. But presumably the
BBC didn't; indeed, records suggest that this was the first Western shot
for British television. As one might expect, the accents are all
over the place, but they stop standing out soon enough -- except for
Steven's, which is as strange as it was in his earlier role in The
Chase. All the "Last Chance Saloon" snippets make the thing feel even
more stagey than the usual background-free studio sets, which doesn't
help matters.
The first episode seems to be pure Westernland, but soon enough it turns
grim as so many of the recent stories have -- perhaps reaching its nadir
in the middle of the third episode with the shooting of Charlie the
barman. While this wasn't quite the lowest-rated story to date, it did
show a significant decrease from previous levels of viewing, something
that lasted for Hartnell's remaining four stories -- and I'm wondering
whether this persistent darkness in what was still regarded primarily as
a children's programme may have been one of the causes. (Mind you,
there's a lovely moment at the start of the fourth episode where the
Doctor begins to lean on Charlie's corpse, then pulls his hand back;
possibly I'm reading too much into it, but it feels to me as though he's
shocked at how readily he's falling into casual acceptance of dead
bodies being around the place.)
As well as the grimness, though, there's an interesting current of
subversion; the Doctor is turning more into the Doctor and reacting
against the setting, drinking milk, continually disparaging violence,
and always more interested in talking his way out of a problem than any
other solution. There's also a pleasing contrast between the "bad
outlaw" Clanton brothers and the really bad Johnny Ringo. But things
are back to the legend by the gunfight itself, where one bullet is
always enough to kill and nobody ever needs to reload. (But what
happened to all that "can't change history", eh? Why does the Doctor
even try to stop the gunfight?) The Doctor's off stage a lot of the
time, and Dodo and Steven have less to do than usual, mostly being
captured -- though Dodo gets one excellent scene with Holliday that makes
up for most of it. But all in all it's a surprisingly fun little story.
The Savages
The initial sniping between Dodo and Steven is rather out of character
with the fun they've recently been having together, one of the perils of
a serial story by multiple hands that doesn't have a closely-controlling
editor. (A fanwank explanation would say that Steven finally got Dodo
into bed after the last adventure, and was a bit of a disappointment.)
The story is a pretty basic one -- we meet the planet and its factions,
there's a slow buildup of the Big Horror, the Doctor is put into the
machine, Jano gets taken over by the Doctor's "life force", and then
everything gets fixed. All the running around between these major story
events feels even more like padding than usual; if I were re-cutting
this, I'd squash it down to three episodes at most, perhaps even two. On
the other hand, in spite of the nastiness involved in the draining of
the savages, we do at least get a bit of a relief from the grimdark
that's been prevailing for most of this series; compared with some of
the other things we've seen, this is nothing.
The defeatist savages are very reminiscent of the student
revolutionaries of The Space Museum, being essentially useless until
the Great White Heroes turn up to organise them. And it's never quite
clear why one guy with a gun that can paralyse one person at a time
should be so terrifying to a bunch of people who can split up.
This is the first story to have an explicit sub-series title rather than
per-episode titles. The shape of the show is changing in other ways too;
Hartnell is still a trouper, but clearly not up to it the way he was
when things got started, and we're gradually falling more and more into
the classic Who trope of "creatures who look like humans are morally
better than creatures who don't". (Compare this story with The Ark:
aliens are unfit to rule themselves, different sorts of human are
fit.)
Farewell to Steven. As with Vicki, he didn't get much chance to develop
as a character, largely because his background was almost totally
unexplored, and in part because he had to keep shifting wildly in tone
to hold the show together by handling whatever Hartnell wasn't doing
that week; his departure seems rather sudden and unexpected, but that's
the way things have been going this series. As the first of the
explicitly "action man" companions, taking this rather further than Ian,
he's in a role we're not used to from later series, but I think he
handled it rather well.
The War Machines
I will admit I'm immediately biased in favour of this one -- we open with
a very recognisable overview shot of London (possibly taken from the new
Centre Point?), closing in on a section I know well (Bedford Square) -
and the filming on the ground was clearly done on location too. Location
shooting for me adds a sense of atmosphere that's been rather lacking in
the studio-bound stories that we've mostly had of late. And while this
isn't the first story to shoot on location in London, it's the first one
to make more than passing use of its contemporary setting (well, all
right, possibly excepting Planet of Giants.
In any case, the pervasive sense of DOOM has lifted a bit, and we're
back where we started this series: the Doctor turns up, finds a problem
that just happens to be getting going at this point, fixes it, and
leaves.
This is certainly not the first, but at least a relatively early example
of the "computer takes over" story -- 2001: A Space Odyssey wouldn't be
out for another two years, and Colossus The Forbin Project not for two
after that. And of course the destruction of the computer by its own
subverted servitors -- perhaps by what we'd now call a virus, perhaps
simply by shooting, it's never quite clear -- wouldn't become popular
until rather later. Even so, the plot isn't up to much and it's a bit
action-heavy. In a modern version, of course, WOTAN would be available
in black or white plastic, with a large glass face and rounded edges...
This might have worked well as an episode or two of The Avengers -- the
first story since Planet of Giants that hasn't had the
scientifictional trappings that would have prevented this. On the other
hand it's a huge change from what we've seen on this programme so far...
It's unfortunate that it's the two female companions who get hypnotised,
but not Ben. Why isn't he also subverted when he's captured in episode
3? There's no suggestion that the hypnotic capacity of WOTAN is limited.
The sound design, something I don't normally notice until the free jazz
obtrudes itself, is remarkably good -- not only are people's voices
audible in the nightclub, the background noises of WOTAN change to suit
the action and mood while remaining recognisably "computer" noises.
I'm less impressed with the shape of the War Machines themselves -- as
with so many of Ray Cusick's designs (of which I assume this is
another), they're entirely unable to performal normal manipulations or
cope with standard human obstacles such as stairs or doors. They're all
very well as mini-tanks (though a turret would have been awfully handy),
but as the general utility robots that seemed to be the initial plan
they're as bad as or worse than the Mechonoids.
Ben and Polly's introduction is surprisingly effective -- they're people
who already have their own stories, not just projection screens for the
Doctor to coruscate against. This is something I'm very much enjoying
during my re-watch: the revamped series has a tendency to dwell on the
coolness of the Doctor to the exclusion of all else, and some of this
series' companions have barely expanded beyond their one-sentence
descriptions ("space pilot", "contemporary girl").
It's interesting to see how Earth response to invasion in the days
before the invention of UNIT. It seems about as effective as UNIT's
soldiers usually were... and in terms of continuity, this is still what
one might call the "A story", in which the Doctor is still treated as a
human from the far future.
Dodo didn't last long, and didn't get much to do; like Vicki and
Katarina, she didn't have enough screen time to develop any interesting
personality traits. And no farewell scene for her either...
Departed companions to date, ranked by how much I like them:
- Barbara
- Susan
- Ian
- Steven
- Sara Kingdom
- Vicki
- Dodo
- Katarina
Overall impressions
The third series has been a time of huge changes, with the loss of five
companions and the replacement of pretty much all the original
production crew and many of the script-writers too. In the last show, we
get something that looks very like a "classic" Who story. I've found
this series less enthralling than the first two, but it's still been fun
overall. Key phrase: "would have been better as a three-parter, perhaps
even two".
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