As always, spoilers abound. See Wikipedia for production details
Doctor Who - Jon Pertwee
Jo Grant - Katy Manning
Terror of the Autons
New lab! New UNIT uniforms! Benton as a regular! One might be inclined
to regard the Doctor singing "I Don't Want To Set The World On Fire"
as being in slightly poor taste after the events of the previous
story...
We get two major character introductions in short order, and alas the
Master comes off as rather more interesting, what with his fascinating
looks, his endless supply of Mission: Impossible masks, his power to
dominate the weak-minded, and his tissue compression eliminator
(though not yet named as such), than the dim and lip-biting Jo Grant,
Komedy Secret Agent. (I first met her in the books, where she was
rather more... well... everything.) Mike Yates, the other
pseudo-companion, is really a non-entity at this point.
And here we get the nearly literal deus ex machina of Time Lord
interference. In a narrative sense, all it achieves is to tell us that
the Master is present, and another Time Lord; but the overall damage
that it does, by pointing out that Time Lords can mess about with the
story whenever they want to, is much greater. I can't but regard this
as something of a mis-step, a flagstone paving the way to the eventual
narrative dominance of Gallifrey. (On the other hand, it does cut
short what would surely have been an episode of flailing about trying
to work out who might be working with the Nestenes.)
There are some excellent set-pieces here, the armchair being one of
the classics. The killer doll is less convincing, with CSO fringes
blatantly visible. And the telephone flex sadly panders to Pertwee's
inclination towards gurning. More CSO elsewhere, clearly something the
BBC was excited about since it could effectively reduce location
shooting costs, but it's not always successful; it's particularly
obvious in the scenes on the radio telescope, in car interiors, and in
a very brief clip of a kitchen which one would have thought could have
been trivially mounted as a studio shot.
On the other hand, when I was watching television as a child I didn't
notice the clever tricks cutting between cameras that mean two halves
of a scene can be filmed entirely separately, with the dangerous bit
in the middle (like someone being hit by a car) cut out. I don't know
how sophisticated the general television audience was at this point.
In the final episode, the show suddenly seems to remember that there's
meant to be a tension between the Doctor and the military and gets on
with the air strike plan. And then suddenly the Master is able to
waltz into UNIT HQ and capture the Doctor and Jo, just so that they
can be taken to the quarry where everything is happening. It's all a
bit rushed, especially the Master's last-minute change of heart.
The overall plot is the sort of baroque nonsense that one comes to
expect from a capital-V Villain: all sorts of obvious flailing around
to attract attention, and then a terribly inefficient scheme to
distribute the weapon of genocide. Still, that sort of giveaway did
occasionally happen in the late 1960s. The whole thing feels rather
contrived, in fact; the individual action sequences are not bad, but
the plot seems mostly to exist as an excuse to string them together.
The Autons are mostly here as a force of heavies for the Master to
use, and the story is primarily about him. It's all a bit lurid even
compared with the previous series, never mind Troughton's era.
The Mind of Evil
This is that rare thing, a story that's new to me: I've never seen it
before, nor have I read its novelisation, though I'm familiar with the
broad outline. It's all a bit barking, this idea of "storing" negative
impulses extracted from criminals; what is being stored? Why can't it
be disposed of? That this particular barkingness turns out to be
complete nonsense even in the context of the show is just the
topping on the confection.
Pertwee's still playing the Doctor as extra-arrogant here,
interrupting the lecture simply because he's taken a dislike to the
lecturer. It's the same problem we've seen in some previous stories,
where the Doctor expects people to listen to him purely because he's
the Doctor, and we as the audience are expected to agree that he's
right simply because of his position in the narrative. He's needlessly
brusque to the prison governor for the horrible crime of not doing
everything the Doctor wants. However, the way the script makes the
Doctor vulnerable shifts this self-importance and arrogance into
something rather more like bluster in the face of fear. It at least
makes him understandable, if not pleasant.
The people dying from more-than-psychosomatic manifestations of their
worst fears make for an interesting setup, reminiscent of the B-movies
that were so influential on series 7 (further reinforced by the talk
of the machine that "won't harm me -- I created it"). Alas, it's an
excuse for more silly faces from Pertwee... even if it's also a good
excuse for a reference back to Inferno. (And I do believe I spotted
a War Machine at the end of episode 3. Though that's pretty much the
first real suggestion of continuity with the black-and-white era that
the colour programmes have given us.)
UNIT has now expanded to several staff -- the Brig, Yates, Benton, Jo
Grant, a secretary/receptionist who only shows up here and in the next
story, and a comic-relief Major Cosworth who only shows up in two
episodes. It's still a bit odd that we have all these high rankers and
none of the private soldiers they'd be expected to command.
The Thunderbolt, as a "nuclear-powered missile with a warhead full of
nerve gas", seems a particularly perverse weapon -- like a version of
PLUTO, but with only a
tiny fraction of the destructive power of which it's capable. The
actual missile we see (CSO-ed in presumably from stock footage the
first time, which is strange since they got one to play with in later
episodes) is an English Electric Thunderbird, a perversely close name.
(Later: "It's a gas missile, nuclear-powered -- British, of course."
"Of course.")
Chin-Lee is problematic: good in that the writers regarded China as a
future world power (it was in the throes of the Cultural Revolution
and Sino-Soviet split at the time, but the Soviets aren't mentioned
here at all -- and this was broadcast a year before Nixon went to
China), bad in that she's stuck with an artificially poor English
accent, and her role is essentially to be a proxy for the Master; once
she's been found out and delivered her dose of exposition she vanishes
from the story. Still, unlike the Master's black chauffeur, she does
at least get some lines, and her acting is decent.
Contrast Jo, though: not only is Katy Manning starting to look
comfortable in her role, Jo manages to stop a prison riot
single-handed until the Master shows up. It's a shame her lock-picking
ability is forgotten, though. (This was apparently Manning's favourite
story of her entire run.)
The machine, or the parasite as one might think of it, seems to
develop new abilities whenever it needs them; the teleportation in
part 4 (using an effect not entirely unlike the one that would serve a
few years later in Blake's 7) is particularly egregious. Still, it's
good to see a monster that doesn't simply shoot people or claw them to
death, and it's a shame that it goes over to direct attacks in the
later stages of the story.
The story does drag a bit, particularly with the repeated escapes and
captures in parts 3-4; it's a six-parter, after all. There's also a
repeat of the "Master and Doctor cooperate" from Terror of the
Autons, which is already getting to be a bit of a cliché even though
it's less forced here than it was there.
Once again (in part 5), the stuntmen do a remarkably poor job of
small-unit tactics. I realise the programme couldn't bring back the
real Army every week, but I do think they could have got an advisor or
two who'd seen the real thing (either during the war or on national
service afterwards) and could tell them what to do. (The Master's
"mercenaries" were real soldiers, borrowed from the 36th Heavy Air
Defence Regiment along with the Thunderbird.)
The ending segment at the hangar seems rather poorly organised, as
though someone had failed to work out what would be needed to resolve
the story until the last moment. Overall it feels like two separate
stories rammed together (the prison and mind-control one and the peace
conference and missile one) and they never quite gel. The Master's
plan here is baroque even by his own standards; the Master's already
shown himself quite capable of controlling people's minds without the
use of alien enhancers, and what if the missile hadn't been
transported at exactly the same time the peace conference was
happening? And why assassinate people at the conference, potentially
getting it shut down, if you're planning to hold it to ransom, or
nerve-gas it, later? (Indeed, Don Houghton had originally planned to
write his homage to A Clockwork Orange, and worrying that it might
come up a bit short for six episodes was persuaded by his wife -- the
actress cast as Chin-Lee -- to add on the other plot.)
This story apparently ran wildly over budget, to the point that its
director was barred from future work on the show; the heavy use of a
helicopter in the final episode surely didn't help, and apparently an
extra day at Dover Castle was needed to finish off the battle scenes.
It's a well-set-up story, though, keeping a sense of place as it moves
around the inside and outside of the prison.
Still, surely the second World Peace Conference would go more
smoothly.
The Claws of Axos
Ah, the great sea-cucumber! (Though I think that the brief early shot
of the howling tentacular beasties is a bit of a shame; I'd prefer the
story not to show its hand quite so soon.)
The initial tracking sequence is the sort of thing I like, but is a
bit reminiscent of Spearhead from Space last season -- complete with
the comic-relief rural, now muttering nonsense like someone out of
Monty Python. It's interesting to see that someone's now in a
position to do something about invading aliens, if not anything very
effective. The location work was in and near the Dungeness A power
station, and the "freak weather conditions" apparently genuinely
happened during filming.
It's interesting to see the Brigadier happy to play with Chinn...
right up to the point where the Doctor comes in and starts throwing
his ego around. Chinn takes up the narrative role that the Brigadier
used to fill, the one who wants to attack immediately (and then the
leader of the "must grab alien technology" faction), while the
Doctor's being the peacemaker at any price, leaving the Brig somewhere
in the middle.
It's reminiscent especially of films with aliens from the fifties and
sixties. In both eras the generals wanted to blow 'em up and the
scientists wanted to make peace with them: but in the fifties the
generals were usually right, while in the sixties it was more likely
to be the scientists. Here the answer is a bit more sophisticated,
with the addition of the civil service faction: blowing 'em up is
something of a challenge, and the alien tech is worth exploiting at,
apparently, pretty much any human cost. I'm very fond of the concept
of Axos, and as I mentioned I think it's a pity it couldn't be kept
ambiguous for longer.
Now we echo Terror of the Autons too, with the Master assisting the
invaders and not getting what he wants from them. In isolation, this
isn't a bad story, but it does start to look awfully samey in context.
I suppose the Master does have a different weapon now. Well, yay.
The doubling of Filer is something that we've seen from time to time
in the show, but it seems like a lot of effort for very little gain.
Filer himself seems like an odd intrusion; most of his narrative job
could be done by Jo, really -- or even a regular like Captain Yates,
who barely appears here. It doesn't help that Filer comes across as
unconvincing and drab.
This is perversely obvious when he's doing things against the
beautiful and lurid background of Axos. I don't know what the
penetration of colour TV sets was like in 1971, but this story was
very definitely shot with colour in mind.
It is pleasant to see the TARDIS control room again -- the first time
it's been shown since The War Games, nearly two years ago by the
original broadcast schedule. It's a one-off setup (though the first
outing of the TARDIS Console Mk II, designed for colour filming) that
would be replaced by a more permanent set in the next story.
For the third story in a row, the Master changes sides to help out the
good guys. Here, it's a reasonable thing for him to do. But in the
context of those other stories it's less convincing. Fortunately, when
the Doctor and the Master are isolated in the TARDIS, Pertwee's and
Delgado's acting chops kick in and they get a couple of really
excellent scenes together.
As always the CSO's not all it might be, but the practical effect of
the exploding jeep is worth any number of implausible blue "skies".
Cross-mixing within Axos itself is rather better handled, both when
the proxy head is swivelling back and forth and especially during the
Doctor's and Jo's escape at the start of part four.
This story had a long and troubled genesis: it was originally planned
as a generic alien invasion seven-parter in the late Troughton era,
and set in central London. After multiple rejections and redraftings,
Baker and Martin (whose first work for the show this was, though
they'd write more for it over the next few years) came up with the
idea of the invaders offering apparent gifts. The organic technology
was a Terrance Dicks addition, and at the last moment the Master had
to be squeezed in too -- though while he's not necessary to the
primary thrust of the story, I think he fits in reasonably well.
I'm glad this was a four-parter. I'd hate it if it had been stretched
out to six.
Colony in Space
A slow start to this one: it's a six-parter, after all, and while I'm
an admirer of Malcolm Hulke's writing in general he wasn't immune to
the urge to padding. The Time Lords have clearly had a revolution in
interior decor since the last time we saw them, not the last in what
passes for their history. But more to the point, this is a throwback
to the pre-Pertwee era of adventures on other planets, wedged into the
earthbound format.
The new console room is an oddity, with the console itself decidedly
off-centre. One of the roundel panels is distinctively off, though; in
some shots it's easy to make out that it's just a piece of flat
artwork rather than the full 3-D item. Budget, I suppose. The
dematerialisation and rematerialisation sequences are new too, with a
sudden disappearance rather than the gradual fade that had been used
before and would be used again; this was caused simply by the director
not knowing that there was meant to be a fade involved.
The moment we see the robot, I think "Ray Cusick". He was so very fond
of those impractical skirted chassis. They take up an untoward amount
of space in the ship's corridors, too. The brief shot of the attacking
lizard is, at least, a decent use of CSO -- against a black background
it works quite well. The various sorts of indigene are less
impressive, but their clothes mostly do a decent job of hiding any
seams in the rubber heads and gloves.
Jo is oddly timorous: it's reasonable enough given that she's just
been unexpectedly moved through space, but it's not generally a trait
one's tended to associate with her so far.
The basic plot is pretty much established in part 2, both the nasty
miners and their terribly unsubtle Trojan Horse agent. Unfortunately
there's a certain amount of flailing about between bits of plot
progression... yes, six-parter syndrome again. The fact that the end
of part two is nearly identical to the end of part one certainly
doesn't help matters, and all those gun battles and reversals in the
second half get quite tedious. As has become obligatory, I point out
that this would have made a nice tight four-parter.
The most interesting character here, as the only one who changes
sides, is Caldwell. Even his change of loyalty is painted in pretty
broad strokes, though it's interestingly half-hearted. Apart from him,
it's basically goodies and baddies, the latter painted carefully to be
sufficiently evil that we're all in favour of whatever ends up
happening to them. They're playing out a Western plot in space, much
as in The Space Pirates from two series back, complete with Indians,
though the colonists themselves act more like townsfolk or even
Puritans, banded together as a community, than like rugged
individualist cowboys. There's a bit of factionalism on both sides,
which is fair enough; using human nasties gives that flexibility. The
aliens are simpler, but they're not innocent primitives either; nobody
comes out of this looking particularly good.
The model budget was clearly somewhat lacking; perhaps after all the
set-building for colony, spaceship, and underground base, they may
have run short of cash for this production. Not only do we never see
the IMC ship take off, land, or even sit on the ground after the first
shot, we never see a long shot of the colony, and we barely see the
colonists' ship; when the Adjudicator's ship comes in to land, with
obvious tricycle landing gear hanging from beneath its nose and
wings... it stops and turns upwards to land on its tail. Still, my
favourite bit is the check on the Adjudicator's credentials, that
arrives via a massive electromechanical teleprinter.
And indeed, when the Master comes in he effortlessly derails the story
of good colonists and bad miners; he has his own interests, and
they're much more important than any trivia about who gets to live on
this backwater planet. Towards the end, that story's left to the guest
cast with the barest bit of input from Jo, while the Doctor and the
Master get on with the alien superweapon stuff (and, for the first
time, the Master doesn't change sides to work with the Doctor). The
Master's hypnotic ability appears to have deserted him again, though;
since his introduction he's been gradually de-powered, perhaps
inevitably given that it would get repetitious if he were dominating
people every week.
This is one of the rare occasions when we see the Master's TARDIS; I
assume it's a re-dress of the usual console room set with new doors,
some depressingly conventional filing cabinets, and whatever else was
lying around at the time (I'm sure I've seen those body tubes before).
Other sets are realistically, but depressingly, grey and dingy, as is
the quarry where the location scenes were filmed.
The primary story is pretty heavy-handed, and has the odd status of
being resolved largely by the guest cast: if the Doctor and the Master
hadn't turned up, it might well have gone pretty much the same way it
does here. One supposes that getting the Doctor to another planet
meant Time Lord intervention, and using the Master was obligatory, but
it would still have been interesting to see the colony story told
without the Master and without the aliens, with the Doctor more
directly involved in it.
Morgan, the thuggish security chief, was originally to have been
played by Susan Jameson, but apparently the Head of Drama Serials felt
the role was inappropriate for a woman as it might bring in
fetishistic overtones. Pity; as it is the mining crew are all male,
which just makes them even more bland and boring. Yes, yes, banality
of evil and all that. The female colonists don't get to do much
either, but at least they're present.
It's not a bad story, exactly... it's just there, and doesn't do
much. As with much of the classic series, I met it first through the
Target novelisation (this one done by the scriptwriter), which vastly
expanded on pretty much all aspects of the thing, and of course had
much better visual effects. It suffers by comparison to that, but I
think any story would.
The Daemons
This story's widely regarded as a classic, which puts me in some
trepidation: will it live up to its reputation? Well, yes, actually.
It grew out of an audition piece for Jo Grant (the scene with Jo and
Mike in the church), and Barry Letts brought in Robert Sloman (a
friend of his wife's) to help him expand it to a full script. Letts
had been influenced by The Devil Rides Out and had an ongoing
interest in black magic; Terrance Dicks persuaded him that this sort
of thing could be incorporated into Doctor Who as long as it got a
scientific dressing.
The story starts off well, with an unexplained death and other strange
goings-on (though it must have been quite easy, and perhaps even
amusing, for the location shooting team to play themselves). The magic
vs science is a bit sudden and heavy-handed, and perhaps even out of
character for Jo, who hasn't shown any previous sign of such
tendencies. A key point, though, is in Miss Hawthorne's late line: she
may have conceptualised the advanced science of Dæmos as magic, but
that's because when treated under that conceptualisation it works.
(ObClarke.) It's not that primitive humans saw advanced tech and said
"ooh, magic" because they didn't know any better; it's that their
preservation of the advanced tech, under the name of magic, is still
quite capable of summoning the Alien Devil. (Mind you, references to
"PK energy" probably sounded more respectable in 1971.)
Unlike last time, when the Master was held back for a late change of
pace, here he's well in evidence in the first episode. His reasons
remain obscure for rather longer. Putting him in as a Satanic vicar
straight out of Dennis Wheatley – or a Hammer production – is, of
course, absolutely perfect for Delgado, who's clearly enjoying every
moment of it. But it's entirely out of character for the Master as
we've met him over the previous stories, and pleasingly without
obvious motivation at first. On a meta-level, one could even regard
his attempted sacrifice of Jo as a narrative conceit: it's the sort of
thing a Satanic vicar should do, and therefore what he does, whether
or not it would actually be helpful. Even when he's captured he goes
out standing up in the car like a minor dignitary.
The Doctor himself is less interesting here; Pertwee's being irascible
and impatient more than anything else, and particularly having several
goes at Jo that seem unjustified. He and Jo sometimes seem almost a
side-line in the story of Miss Hawthorne and UNIT versus the Master.
Benton and Miss Hawthorne play against each other splendidly, and it's
a shame their first scene together is interrupted by an action
sequence. At least this time when the show uses a fighter aircraft
it's a fighter from the right country! (Erm, not a bomber, but never
mind... I suspect in practice they'd have used a Canberra, which had
been converted to a low-level aircraft when the Valiant came in ten
years earlier and tended to get lumbered with the odd jobs.)
Things do seem to slow down a bit, especially around part 3; pacing is
continuing to be one of this show's real problems. But when the team
of Benton and Hawthorne gets going again in part 4 it's all much
better, and things carry on at a decent pace to the end. (John
Levene's grin when Benton's firing a bazooka is utterly splendid.)
Azal is kept mostly off-screen until the end of part 4, very wisely
given that he's yet another CSO-assisted monster; the actual costume
isn't bad, but isn't as impressive as it might be.
The ending is cut curiously short: the idea that an act of
self-sacrifice should be so incomprehensible is an oddly old-fashioned
one, reminiscent of those computers and robots in fifties and sixties
films that can be made to self-destruct by presenting them with a
logical paradox. But the whole thing is very Quatermass and the Pit
anyway; we're not watching Doctor Who for original ideas at this
point, but for how a standard plot reacts when the Doctor is inserted
into it. (Though this could also be seen as one of the explicit steps
from a science fiction show to a fantasy one, something it tended to
do even more in the later years and, to my mind, to an excessive
extent in the revival).
There's plenty of location shooting (mostly in Aldbourne), and a rare
case of day-for-night in the first part. The ritual area in the crypt
(always called "the cavern", and moved from its original planned site
inside the church to avoid offending viewers) is particularly well
set-up. This is another story that went over-budget, but at least the
money's visible on screen, and the cast are clearly having a great
time.
Looked at in isolation, it's not the best story; the plot's shaky at
best. But everyone's having a good time, and to me that counts for a
lot. It's also interesting as part of the ongoing narrative of the
programme and its transformation from historical and space adventure
into a multi-genre concept.
Overall impressions
First series (since the first) without a companion departure; Jo Grant
wouldn't leave until the end of series 10. She is regrettably close to
the screamer mould we've sometimes seen before; indeed, in many
respects she's the canonical screamer, and after Zoe and Liz, this is
a huge let-down for me. She does have her moments, particularly in
The Mind of Evil, but much of the time she's set-dressing.
The Master was brought in to be a Moriarty-figure, but using him
repeatedly means he has to keep escaping. This rather hurts
plausibility, at least for me, as do his baroque and needlessly
complex plans. But Delgado does such a fine job of projecting menace,
even when he's being pleasant, that I don't really mind. (If he hadn't
been so good at it... well, the Master would probably be as despised
today as the Rani.)
By contrast to the charming Master, Pertwee's playing the Doctor as
much more arrogant and argumentative, particularly at the start of the
series. In some ways it's a harking back to Hartnell's Doctor. One
gets the idea that Pertwee was being arrogant and argumentative on the
set too: he blatantly steals one of Richard Franklin's lines in
Terror, then muffs it, though apparently he was always very nice to
Katy Manning.
This series had a higher budget than the last, meaning that more
and shorter stories could be made. In turn this means a bit less
padding, though of course some subtlety has been lost too. The budget
also allowed for much heavier editing, not always a good thing.
Next series: the Daleks return! (But we've now caught up with my
watching, so there may be a bit of a delay.)
Favourite story of this series: The Daemons
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