This group usually meets on Wednesday evenings, which I can't make,
but has one Tuesday a month.
We started with four-player
Hanabi, a game I've
been wanting to try for a while. It's cooperative, and uses a reverse
card technique: others can see what's in your hand, but you can't. The
key to play is in the clues you give to other players about their
hands, not just in content but in timing; for example, if you say to
someone "those cards are all twos", you're probably implying that now
would be a good time to play one of them. We rapidly exhausted our
supply of clue tokens, but still had a good time, and nearly pulled
out a victory.
Four-player Coup was
next, part of one player's attempt to play all this year's Golden Geek
nominees. For me this definitely wins over
Mascarade by
removing the memorisation element that I'm so horribly bad at, and
provides a short, fast-moving, enjoyable game.
We finished off the evening with a three-player game of Flash
Point,
on a new map I've been asked to test. Although it has a reputation as
a tough one, we managed to get the initial fires suppressed and were
never in serious danger of losing. This was another team that came
together well, with an effective three-zone defence.
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