I'm a recent convert to Too Fat Lardies (in spite of one of their
regular contributors being a chap I knew at school), so the only game
of theirs I've played so far is Chain of Command. I am hugely
impressed with it; at a glance it seems very random, but as I played
it I came to realise that I was having to make the same hard decisions
as a commander on the scene.
Anyway, since that is the only Lard system I play (doubtless this
will change), most of the Christmas Special isn't directly useful to
me. So what is? (Ignoring "it might be useful later" or "ooh, that's
interesting", at least for now...)
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A Village In Normandy, a description of the attack on
Tailleville shortly after D-Day. Mostly consists of description of
action and excerpts from Allied tactical manuals, but there's a
Chain of Command scenario here too. It looks interesting, and more
importantly it emphasises how much even the designers are happy to
change the rules in a good cause (for example the patrol phase
isn't used).
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Chain of Command EspaƱa brings the Spanish Civil War to the
wargames table. I don't know much about the period except for the
war in the air (where the German "volunteers" developed, then
brought back, a number of very bad habits that infected the
Luftwaffe in WWII... a story for another time). This article
doesn't tell me much about the background (fair enough, we have
Wikipedia), but gives a decent introduction to the fighting units;
further actual army lists are freely available for download. Will
I use it? Maybe. It's certainly an interesting look at a mildly
obscure period. (Yes, you can put George Orwell on the table.)
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Scenario Seven: Attack and Counter-Attack is an extra generic
scenario, representing a defender counterattacking to try to
regain lost ground while the main attack is still in progress.
It's actually symmetrical, which surprised me slightly. There's
the potential for quite a lot of support assets, and the main
objective is to hold an objective near the enemy's table edge.
Worth a ponder.
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Carros Blindados, Autoametrelladoras & Tizanos is an
exhaustive-feeling examination of the light armoured vehicles of
the Spanish Civil War, with CoC stats. I know nothing about this.
So I'm glad to have it... I guess?
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Hens, Chicks & Spanish Drivers extends the above, talking
about the woeful state of armoured vehicles: really it's armoured
cars and trucks rather than anything more serious most of the
time, and even if you do get a real tank the chances are the
commander doesn't really know what he's doing.
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Random Events in Chain of Command replaces the existing (very
random but quite rare) random events table from the rules with one
that's just as rare but extremely random. Smoke drifts or
disperses, vehicles break down, random artillery barrages fall,
anti-tank weapons turn out to have run out of ammunition.
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One Dark Night is another CoC scenario, with a small German
landing party attempting to pick up a pair of German agents, while
the Home Guard tries to fight them off. (I have never seen Dad's
Army so I may be missing the appeal of Home Guard battles.)
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Hell & Heroism gives three more CoC scenarios, set in 1940
during the French retreat from Belgium. They're a bit
vehicle-heavy compared with the standard ones, but these could be
regarded as pre-selected reinforcements. As with A Village in
Normandy, the Patrol Phase is modified or removed to give a more
constrained setup than usual.
Worth it? For a whole six quid? I should think so. And then there's
all the other stuff for systems I don't use. Yet...
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