Since a planned session at home had to be called off, I went along to
Uxbridge for an afternoon of games.
This time we started off with a couple of rounds of
Cuatro, a building
game with dice-based placement; it's a sort of combination of Poker
Dice and Connect 4. Quite fun, a good first game of the day, but not a
monster of subtle strategy.
We moved on to a minor classic,
Alhambra. This is
the sort of game at which I usually do quite badly, and I did again,
though I managed more or less to keep up with the pack even if I did
end up last as expected.
We gave Space Cadets: Dice
Duel
a try, but the non-turn-based structure and the fact that we were all
novices pretty much sunk this one; it needs even more inter-player
coordination than its big brother Space
Cadets. I
don't expect to play this again even though all the custom dice are
very pretty.
We went on to
Mascarade,
which reminds me of a more complicated version of
Coup. Unfortunately
it relies heavily on being able to remember where cards have been as
they move round the table, something at which I'm very bad. It's fun,
but I never have any hope of a win.
We finished with a couple of 8-player rounds of The Resistance:
Avalon.
We've played this a few times now, and I think people have mostly got
the hang of it. Most of my strategy comes from play-by-forum games,
where tells are obviously less important and the public voting record
is more so. Need to play more face to face. Key tip for the rebels:
vote down missions if you're not 100% happy about them. (This is the
error made in the otherwise highly entertaining TableTop play
session: people voted up
missions they weren't sure about.)
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