As always, spoilers abound. See Wikipedia for production details
Doctor Who - Jon Pertwee
Jo Grant - Katy Manning
The Three Doctors
After the last two stories… that's a bit more like it. Not brilliant,
but gets the job done.
The scuttling CSO-ed thing is an unusually early monster appearance,
which signifies that this isn't going to be just a single-monster
story. It's even moderately effective, more so than CSO-ed real
objects tend to be. The shambling mounds ("Gell Guards") are obviously
more practical (both in the effects sense and in ease of setting up),
but less convincing.
Another new TARDIS interior; this one lasted a bit longer than the
washing-up bowls.
It's a shame to see the Emergency Plot Device Switch from The Time
Monster used again, so soon, for a different purpose. Granted,
Carnival of Monsters and Frontier in Space had been shot in
between and this was under a different director, but I suppose I'm
just the sort of person who doesn't see why such things can't be got
right.
The new UNIT stuntmen are, alas, no better at taking cover than the
old HAVOC crew.
The Time Lords have had yet another complete redesign, both of
interior decor and of personal fashion. Perversely enough, I find that
sort of inconsistency quite appealing; the Time Lords have a society
based on the use of time travel, after all, so why should they be
consistent? (We may come onto this again with The Deadly Assassin,
which I loved at the time: talking too much about it makes Gallifrey
too known, too understandable.)
One has to admit that Omega has, or at least had, something of a
point. (Why didn't anyone later attempt to time-travel and snatch him
out of his solar engineering ship just before whatever went wrong?
This, put more generally, is a question that the show always skates
round (see Earthshock); other books and games have done a better job
of exploring it, perhaps because gamers and readers can't be trusted
to go along with things just because they're convenient to the author,
and because TV audiences are assumed not to notice or care about
inconsistencies as long as they serve the story.) And his helmet is
splendid, and Stephen Thorne plays him in a pleasingly kinetic way,
always restless and moving about rather than with the slow ponderous
affect one often associates with major villains.
But a world that's running off the imagination of the boss is a direct
call-back to the Land of Fiction (The Mind Robber), and it's a bit
of a shame not to hear that acknowledged. Though it's perhaps a bit
too close, what with the needing the Doctor to come in and take his
place again. And it's clear that Omega doesn't really have very much
by way of imagination. (I may be misremembering, but I think this is
somewhere expanded on in the Target novelisation: that, at first,
Omega had created huge fantasy palaces, but in the end all of that had
got boring, and he'd gone with the simple stuff.)
It's odd to see Dr Tyler given such a prominent role; given my
druthers (and I realised one can't always get the cast one wants) I'd
have brought back Liz Shaw rather than bring in an entirely new
character to talk science. But that would have made Jo look even more
useless than usual. (Apparently there was a suggestion that Wendy
Padbury come back as Zoe, but this was torpedoed by Pertwee who didn't
want too many old characters around distracting attention from the new
ones.)
There are timing errors: everyone except the Doctors gets out of the
Omegacave in episode 3 and then drives back to UNIT HQ in Bessie,
while the Doctors themselves come out in episode 4 and on foot… but
they arrive only about thirty seconds later.
The "wrestling in the dark" sequence that takes up the end of episode
3 seems frankly spurious. And the delay as everyone walks through the
column of smoke really just feels like padding, particularly since
everything is going to get snapped back to normal space anyway. But at
least this is a four-parter; apart from those two incidents, the pace
is mostly maintained.
As story it's not all that strong. Mostly this is a character piece,
with the Doctors particularly shining. Troughton seems to be
deliberately irritating Pertwee, playing up to the "clown" stereotype,
but still effortlessly stealing the show; he's still "the actor's
Doctor". It's good to see Hartnell again, in what turned out to be his
last acting work; the short pieces (assisted by cue cards) were well
within his capabilities even with his state of illness at the time.
As an anniversary story, The Three Doctors was one of the first
consciously to hark back to the show's past. In later years this would
be done rather more.
At this point the show was reinvented again, but not back to its
original form. Yes, the Doctor was freed to travel in space and time,
but by this point the two-tier companion system had kicked in: Jo
Grant would travel with him, but the rest of the UNIT crew wouldn't.
Indeed, only one more story this season would have any significant
role for UNIT. Even in The Three Doctors they're being downplayed,
being more an example of why military force is irrelevant than a
useful component of the story.
This newly-established model of the Doctor with a single female
companion would carry on, with occasional intrusions from Harry
Sullivan, until series 18.
Carnival of Monsters
"One has no wish to be devoured by alien monstrosities. Even in the
cause of political progress."
If The Three Doctors was the introduction to the reinvented show,
Carnival of Monsters was the story that would show us what it might
look like. Robert Holmes had written the series 7 and 8 openers, so
was reasonably used to setting up a strong theme.
And I'm rather fond of this one; it doesn't hurt that it's another
four-parter, and it's always pleasing to see the show working at a
small human scale rather than invoking the entire universe in peril
("but that's where I keep all my stuff"). The duality of stories stays
unexplained for a pleasantly long time, giving the new viewer
something to speculate about and the repeat viewer (admittedly not a
target audience considered at the time) something to enjoy in full
comprehension. What's even better, we have something that
superficially looks like a time loop, but turns out not to be. But
this may also be the nadir of Jo Grant, scared by a pair of chickens
and then apparently interacting with them as intellectual equals. She
spends almost all the story trapped inside the 'scope, and most of
that trapped aboard the Bernice, with nothing to do but run and
hide. Still, at least she now has skeleton keys.
Some of that duality of story was a cost-saver given all the epic and
location-based stories expected in this series: the Bernice actors
could be shot in one production block, the Inter Minor actors on
another, and the only cast members who needed to be paid for four
weeks' filming rather than two were Pertwee and Manning. And yet, the
script for this cost-saver was given to Holmes, who'd been one of the
better writers, so it wasn't just meant to mark time before the next
big story.
The third set is probably the best, in fact: the interior of the
'scope, which is a solid state fantasy in garish colour. One could
also regard it as a metaphor for the escape from Earth-bound stories,
if one were so inclined.
Once again the implications of time travel are ignored. If the Time
Lords banned and destroyed the scopes, wouldn't they have got rid of
them throughout time, retroactively? If, in the end, the Bernice
arrived on time, why is she a famous mystery of the seas? (I know,
remember that it's just a show, I should really just relax.)
But actually what I find rather more interesting is the "outside"
political plotting, something not present in the original script
concept; yes, it's simplistic, but neophyte plotters very often do
think that they are the first people to have come up with some
technique or tactic. I think this may be a key to writing Who
stories that I enjoy, actually: don't try to write people vastly
cleverer than you are, and admit that you aren't the cleverest person
out there.
The Drashigs are less convincing than they might be; the hairy back
isn't bad at all, but when they rear up their heads are as bad as the
plesiosaur's. Of course, the CSO when it's in the hold is as jarring
as this era's CSO always is.
One could regard this whole thing as a riff on the idiocy of
television (and the little men inside it; and you, yes, you are evil
for wanting to watch Jo Grant get chased by monsters). I don't think
that's necessarily helpful; rather, this is Holmes going just a bit
outside the lines, and doing a good job with it. What's missing is
anything dealing with the treatment of the Functionaries: the Doctor's
normal role as friend of the oppressed is oddly absent here.
Cheryl Hall and Jenny McKracken (Shirna and Claire Daly) had both been
on the shortlist for the part of Jo Grant. They're both under so much
makeup, hair product and odd clothing here that it's hard to evaluate
how they might have done.
Don't miss a fine nose-plant from Pertwee during his last moments
inside the 'scope in episode four.
Location filming for the Bernice was done in two days aboard the RFA
Robert Dundas, a coastal stores carrier, while she was on her way
down the Medway for scrapping. This explains all those high- and
low-angle shots: if you could see far over the sides, the banks of the
river would be visible.
Some critics seem to think that the term "Tellurian" was invented for
this story. I refer them to
etymonline; it
was first used to mean "inhabitant of planet Earth" in 1847.
Frontier in Space
My word, those space crew shoulder pads! Not like The Dominators, of
course, but gosh.
The Draconian battlecruiser is strangely phallic and rivety,
reminiscent of Flash Gordon at its most innocent. I rather like these
spacecraft; not clean-lined like most SF vehicles, these are obviously
working beasts, and not new. It's not the show's usual approach, but
it seems to work pretty well in this story. (The models were
apparently acquired from Gerry Anderson's Century 21, though details
are hazy.)
The basic plot is an interesting one: not terribly original now
(particularly if we've seen You Only Live Twice, which Fleming would
write the next year), but in 1973 still a bit more unexpected.
Unfortunately the story needs to fill six episodes, and an awful lot
of that is capture and escape, capture and escape. That's its real
problem. The padding is very often good stuff; the problem is that it
is padding, it doesn't advance the story at all, and especially if
one watches the whole show at a sitting this becomes very blatantly
obvious.
(It's been suggested that the drinking game for this story should
involve taking one drink every time the Doctor or Jo gets locked up
somewhere. More cruelly, start drinking every time they escape and
stop again when they get recaptured.)
It would have been interesting for the Doctor to explore this history
a bit further: in his memory, does this series of incidents exist at
all? If it does, what defused it? Or did a huge war really start? In
other words, does he think this is June 1914 or
October 1962?
The answer of course would be that historically these incidents didn't
happen, and therefore it's reasonable to assume that there's another
time traveller mucking about. Of course, this would then slightly
defuse the splendid surprise of the Master turning up in episode 3,
this time not foreshadowed right at the start of the story. (This is
in itself a lovely bit of misdirection. "Aha!", says the viewer who
remembers Colony in Space from two years back. "Last time they did
this they messed up, so the Master wasn't a surprise. This time they
got that right. OK, this is all the Master's fault." Heh. The brief
hint of the Master's "employers" in episode 5 is carefully skated over
until very nearly the end.)
The President (Vera Fusek), and General Williams (Michael Hawkins),
are small gems of acting in a story that's mostly about the action
sequences. Though there's a perversity about the setup: the President
is painted as a good woman struggling to avoid war, but she's
apparently quite happy to have people sentenced to life without parole
for disagreeing with government policy. The whole lunar prison
sequence is effectively disposable anyway, and really feels as though
it belongs in a different story, probably The Moon is a Harsh
Mistress.
In fact there's a classic SF feel about a lot of this: the importance
of spacewalking, and especially the pulling off of the air hose to get
some delta-V, are the sorts of thing one would expect to find in a
Clarke juvenile, for example. In a less impressive way, the Draconians
and their "women may not speak in the throne room" fit in here too.
The Draconians have vaguely cod-oriental accents that don't suit them
well, but this is beautifully subverted the first time we see them on
their own: "The ways of the Earthmen are devious. They are an
inscrutable species." (They're also not much smarter than the
Earthmen. Yeah, when the "saboteurs" escape and you give them
sanctuary, the Earthmen won't find that suspicious at ALL. Actually,
the joint questioning plan that's merely a cover for their arranged
escape would have been a much better idea!) In Hulke's original
scheme, they were to be more like post-Napoleonic Hapsburgs, an
interesting conceit.
What does the hypnotic sound do to video recordings? How about if you
watch them without playing back the sound? Just asking.
It's always nice to recognise a location, in this case the (then about
five years old) concrete blocks and exterior staircases of the South
Bank Centre (Queen Elizabeth Hall, Hayward Gallery), complete with
wood patterning on the concrete walls from the planks used to hold
them in place while they set. The Earth costumes are also rather
splendid, particularly the charming silver evening number (plus pale
heliotrope elbow-gloves) that's apparently professional uniform for
mind probe operators. Well, maybe they had to call her in from a hot
date and she didn't have time to change.
Nice use of Apollo footage when the Master's ship is taking off from
the Moon. It seems an odd vehicle "especially adapted for the
conveyance of prisoners" that has no telltales on the airlocks, or
indeed any sort of defence in depth. And really, an airlock door that
opens outwards?
I wonder whether the accidental war was the inspiration for the whole
"gun ports open" thing that started the Earth-Minbari War in Babylon
5…
It's unfortunate that on one of the few occasions when Jo Grant has
shown some real gumption and competence it should have been entirely
in accordance with the Master's plan. She does rather better when
resisting his personal magnetism and the fear gadget.
The ending is somewhat confused, largely because it had to be
re-edited: the director hated the Ogron-eating monster and omitted it
from the final interior scenes, and this had to be patched round with
new material (the in-TARDIS scene). It's a shame that this means
Delgado's send-off is so muddy and unclear. The direction in general
relies a bit too much on the kinetic camera (even rocking back and
forth sometimes) but it never becomes offensive. But after all the
time we've spend talking about the tensions between Earth and
Draconia, and the possibility of war, and so on, all that's resolved
in a couple of sentences, as this epic story takes a wrenching drift
turn to tie in to Planet of the Daleks.
In the end, this one's actually bloody good on its own, if you can
stomach all the captures and escapes. It's possibly best viewed
piecemeal to make the padding a bit less obvious.
Oh dear. I think I may have passed the Padding Event Horizon.
Planet of the Daleks
What a very Habitat wall unit, with pull-out bed. What are those
shallow drawers on the left used for? Ties?
And the TARDIS log is built into a compact cassette case? Sure, why
not.
Jo, dear, you probably shouldn't hang your coat on the TARDIS
controls. One snagged pocket and you'll find the entire universe has
been turned inside-out.
This was Terry Nation's first script credit since The Daleks' Master
Plan in 1965. His price for allowing Day of the Daleks to be made
was a first refusal on writing any new Dalek stories, and he chose to
take up this one as work was slack at the time. Among other changes,
the producers had to strip the individual episode titles off his
scripts, as he hadn't been watching the show in the meantime and
wasn't aware that they were no longer used. He also lent the BBC the
Dalek Supreme, a prop from the 1960s films, though the torch on its
eyestalk was new. That was necessary: the BBC still only had the three
and a half original Daleks it had had for Day of the Daleks, and for
this show built seven more casings in wood, though they were basically
static. For the next several years the wooden ones were used as
frameworks to hold up the surviving parts of the originals; it was
only for Revelation of the Daleks in 1985 that new working props
were constructed.
In many respects this really is just a rework of Nation's The
Daleks: the Doctor's companion becomes ill and is cured by the
indigenes, the Doctor and a small band of Thals make an attack on the
gleaming Dalek base, the Doctor gets briefly paralysed, someone uses a
Dalek casing as a disguise. It's the bits that aren't rework that are
interesting. (And not just Nation's original plan to kill off all the
Thals at the end of a late episode.)
Given the budgetary constraints of the BBC, that's not a bad jungle at
all. The squirty plants are slightly too obviously a plot device of
some sort, even if their nature isn't apparent at first. The
pseudo-Aztec temple surround that the Daleks have taken over for their
base works well too.
If Jo was poking about the spaceship hoping to find someone to talk
to, why does she hide when she does find someone to talk to? (And
why was the dead Thal pilot left propped up behind the controls?)
Invisible aliens have been given a rest on this show since, hmm, The
Daleks' Master Plan, and a good thing too; it's easy to overdo. The
dancing objects are a bit heavy-handed, but I do like that footprint
effect. And the idea of invisible Daleks is an excellent one.
Strangely enough the CSO when the Spiridons manipulate objects
actually works rather well, one of the first times it has. Let's face
it, in some stories the fur-robed Spiridons would have been passed off
as the actual monster.
Although, as in Frontier in Space, there's a fair bit of padding,
it's mostly good padding. The three Thals trying to sneak in through
the ice tunnels before the eruption, well, that's pure thriller
action, and effectively and claustrophobically filmed. In between that
we have Jo dancing around between the Daleks' fields of vision keeping
an ear on what's going on. And then we have the escape up the vent
shaft (even if it could be confounded by simply turning the cooling
plant back to normal operation).
Actually, everyone gets a lot more up close and physical with the
Daleks than they have ever been before. It really does show up the
shortcomings of the travel machine design.
Yeah, there are plenty of plot holes. Dalek surface party A chooses to
detonate the captured Thal explosives, and this blast catches Dalek
surface party B completely by surprise, destroying them. No, I think
Daleks report that sort of hazard to each other, just like any vaguely
competent military force. And just what, in terms of the big picture,
is the virtue of cold-storing Daleks anyway? For the invasion of the
smoking ruins of Earth and Draconia, I suppose, but while you're
waiting for that why not employ them in exterminating other
non-Daleks? It's not as though you had a shortage. And how is it that
shoving a Dalek into an ice pool kills it, but flooding them all with
ice will just keep them asleep?
Mind you, I think this may be the only occasion in fiction when
someone's said "the detonator's damaged" and not then had to stay
behind to die setting off the bomb by hand.
What this script does very well, that few other Jo Grant stories have
attempted, is to split her up from the Doctor and then give her
something to do. Instead of fawning over the Doctor and saying "gosh,
how wonderful you are", she actually gets a storyline of her own; yes,
she's getting into trouble, but she's also discovering more about the
Spiridons. And when the Doctor meets her again, practically the first
thing he does is shut down her enthusiasm. (For that matter, if she'd
stayed in the TARDIS as he says she should have done, they'd both have
died together when the air supply ran out and nobody knew where to
find them.) I believe that this is what the kids today call a "dick
move". In another such move, he doesn't share with the Thals his
knowledge of the existence of the Louis Marx Daleks in cold storage,
which means the radical tendency sees nothing wrong with blowing up
the cooling plant.
Also problematic is the treatment of the natives. The Good Native
Wester cheerfully sacrifices himself to save the White Dudes, and is
not only narratively but literally invisible. (And once you're alert
to that sort of thing, Latep asks the Doctor's permission to take Jo
back to Skaro with him, before he's even asked Jo.)
This is a story that I loved when, as a child, I read the Target
novelisations (repeats rarely happened, and home video was
unaffordable). There are some fine bits from Pertwee (like the
standard explanation of courage, and "we're not trying to deal with a
door, we're trying to deal with a Dalek"). It does probably work
better in print than on the screen, and maybe I've just been
desensitised by Frontier in Space (to which it's really not an
effective sequel; all it gains from the previous story is a wounded
Doctor and the idea that there's a specific place the Daleks are
trying to invade, not just a generic target), but I ended up really
enjoying this one. How I learned to stop worrying and love the
padding.
(It was during this serial's broadcast that The Tomorrow People was
first shown; that was a Monday afternoon/evening programme for kids
coming home from school, not a Saturday evening fixture. I was never a
huge fan, so I won't say much more about it except to note that it's
the sort of thing that British television was producing when asked for
"science fiction". I'll drop bits of context like this in when they
become relevant; I think this show only makes sense at all in terms of
the times for which it was made.)
The Green Death
All of a sudden we're back in the 1970s sensibility of DOOM that the
show briefly touched in back in series 7. And just to rub it in, the
initial scene at UNIT is a weird mix of a marital argument and a
teenage girl insisting on her parents letting her go to the latest
groovy concert. The continuing on-screen physicality of the acting
relationship between Pertwee and Manning pushes one towards the former
interpretation, which makes the portrayal of Jo in petulant brat mode
a distinctly uncomfortable contrast. That Stewart Bevan (as Clifford
Jones) was engaged to Manning in real life just complicates things
further, and he was at the bottom of the casting list (the director
"feared on-set ramifications", I wonder why?). With these
interpretations in mind, it's somehow fitting that the first actual
meeting between Jones and the Doctor should have neither of them
recognise the other; and the Doctor's reaction when he is introduced
is just like a stereotyped father meeting the lad his daughter's
been raving about. The scene towards the end of part three where the
Doctor breaks in on them canoodling, then deliberately distracts
Jones, really can't be interpreted any other way.
On the other hand Stewart Bevan gets one thing absolutely right: he
plays Jones as enthusiastic about science rather than sounding like
a man who's reading his lines.
Meanwhile the Global Chemicals people are so blatantly dodgy that they
might as well be wearing waistcoats made out of sliced-up Welsh
babies. Really, when everyone knows that someone came up out of the
abandoned mine near your factory glowing green and nearly dead, your
public face needs to be saying "oh no, let me help find out what
went wrong". Imprimis, that's what someone would do if they actually
weren't responsible (because whatever it is might be a danger to the
factory too), and secundus, that way you can get involved in the
investigation and try to misdirect or derail it from inside. Looking
shifty and changing the subject does not help defuse suspicions; it
only works at all here because the Brigadier is suddenly being written
as terminally unperceptive.
But what this script does well is factions, something that has
generally been a good thing when the show's tried it: yes, the Global
guys, the Nut Hatch guys, and the locals are all simplistic
stereotypes, but at least two out of the three come off as sincere
stereotypes, and they're all human rather than being "the nasty
aliens" or "the eco-warrior aliens".
Jo's split off from the Doctor again in this story, and is better off
for it. When they're together, she falls into the dumb blonde
hero-worship trap. As with Planet of the Daleks, when she has to
face challenges on her own, she gets a lot smarter (if still
disaster-prone) and more interesting.
Yeah, when I'm exploring a mine from which two people have come up
glowing green and dead, obviously I'm going to stick my bloody great
mitt in the glowing green stuff I've just found. What harm could it
do?
This is, famously, "the one with the maggots", and the end of part 2
actually tries to make maggots look menacing. It doesn't do as badly
as Night of the Lepus from the previous year did at making rabbits
look menacing. The sequence moving the mine-cart through the giant
maggots is one of the better recent uses of CSO (to produce a scale
variance). When Bessie's being driven across the slagheaps it feels
more gratuitous, and the flying version of the Bug of Doom is really a
bit of a shame; having only CSO to play with meant there was really
only one way it could be realised, and there was a limit on the quality
that could be achieved.
The odd thing to me is the use of BOSS. The mad computer doesn't seem
quite to fit in with the rest of the story; yes, it's necessary that
there be a mad computer or something like it in order that Stevens
not shut down the operation when it becomes apparent everything's
going completely wrong, but the fight against the
politically-connected chemicals company and the insectoid products of
pollution ought surely to have been enough for one story. (It may just
be the quality of the acting, but to me the computer sounds rather
more human than the corporate stooges. It's certainly getting more
enjoyment out of the whole affair than Stevens manages.) The Doctor is
depressingly biochauvinist when he meets BOSS, though this may just be
his standard provocation of everyone he doesn't like.
Why did the Brig and Jo both bring their fancy evening duds on ths
mission? The UNIT family is very flaky here; Yates of course fails and
is broken, but the Brig's not a great deal of use either, and Benton's
scarcely here at all.
But Pertwee carries off the farewell scene very well indeed.
Overall impressions
This series contains what was intended to be nearly Roger Delgado's
last appearance on the show. After his presence in every story during
series 8, it seems that casting directors assumed he had an ongoing
full-time commentment, and he found it hard to get other work. During
production of Frontier in Space, he therefore asked to be written
out in a permanent fashion. It was in February 1973, during the
broadcast of Carnival of Monsters, that The Final Game was
commissioned, intended to be that farewell to the show, and the finale
for series 11. However, on 18 June, between the broadcast of the
penultimate and final episodes of The Green Death (though The Time
Warrior was already filmed for series 11), Delgado died in a car
accident while on location for Bell of Tibet (never completed) in
Turkey, and the story was abandoned.
The Final Game was to be written by Robert Sloman again. Details are
scanty, since development didn't progress very far, but it would have
been revealed that he and the Doctor were in some way two aspects of
the same person (he the id to the Doctor's ego; note the lack of
superego). He would ultimately perish in an explosion, with the effect
of saving the Doctor and others; it would remain unclear whether this
was deliberate on his part.
This was cut short when Delgado died; there doesn't seem to have been
any thought at this stage of re-casting the part.
I've now seen all the stories with Delgado as the Master. And my first
impression is, my goodness, no wonder there was such a fuss among the
old-time viewers when it was announced that he was being brought back
in 1976, and when he was actually re-cast (as more than just a special
effect, with all due apologies to the actors who played him under
heavy makeup) a few years later in 1981. Delgado made a series of
thinly-written and often stock villainous parts entirely his own, and
brought a sense of verve and vim that was often missing elsewhere in
the production. Quite apart from any sense of respect for the dead, to
suggest that anyone else could fill those shoes is pretty much
laughable. There had been plenty of other megalomaniacal villains in
the show by 1976, and none of them had ever come close. Delgado has
made these three series, even more than Jo Grant did.
My favourite Master story is probably The Daemons, but both
Colony in Space and Frontier in Space have some excellent Master
moments; this sort of thing is where the dark mirror of the Doctor
is most visible, in that he insinuates himself into local power
structures rather than just ranting at them the way the Doctor does.
Some people claim to see an arc in Jo Grant's development, from "gosh
Doctor, what now" in her early days to a competent and independent
character in the latter. I'm not convinced; I can't help remembering
that The Mind of Evil was her second story, and Carnival of
Monsters near the end of her run. She came off a lot better in the
books. Even so, she gets a late promotion in my list (I originally had
her below Ben and Polly) purely on the basis of her last three
stories.
Jo was however the longest-running companion so far in the show at
three full series, and set a lot of expectations for future occupants
of the role. She's acted too often, for my taste, as audience
identification figure rather than female lead.
At this point we're roughly half-way through the show, in terms of
screen minutes; the details depend on just how one counts. I started
this re-watch late in 2011.
Next: A new companion, and the retirement of a key writer.
Favourite story of this series: Frontier in Space.
Departed companions to date, ranked by how much I like them:
- Zoe
- Barbara
- Liz Shaw
- Susan
- Ian
- Steven
- Sara Kingdom
- Jo Grant
- Jamie
- Ben
- Polly
- Vicki
- Victoria
- Dodo
- Katarina
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