As always, spoilers abound. See Wikipedia for production details
Doctor Who - Tom Baker
Sarah Jane Smith - Elisabeth Sladen
Terror of the Zygons
The initial attack on the oil rig is surprisingly well done; obviously
a metal leg doesn't crumble like that, and generally a helicopter
would fall off rather than stay nailed to its perch as the thing fell
over, but still.
After that things slow down remarkably as we establish that we're in
the Scotlandland theme park with bagpipes playing and animal heads on
the walls, until just before the end of part one. For a four-parter to
have padding is unusual in itself; to put it up front like this is
a... courageous... move. The atmosphere is always good (Douglas
Camfield returning to the director's chair), particularly when Harry's
duplicate attacks Sarah in the barn, but there's a bit too much
runaround for comfort.
There are problems. I'm not much of one for pointing out this sort of
thing, but Angus the landlord comes over as remarkably fey. If you are
a sniper taking care of inconvenient witnesses in the middle of
nowhere, you generally make sure of your kill rather than assuming
that the guy who's fallen over is dead. (Mind you, if you are a bunch
of squaddies told by your civilian liaison that you've "got to stop"
the Navy doctor who's your current medical officer, most of your
difficulty is probably in restraining your grins.) And if you are
leaving someone alone in the library which conceals the door to your
secret lair, and she asks for a book that's right next to the lever
for said door, you don't hand her the steps and leave; you get the
book down for her. The huge (breech-loading!) mortar used to fire
depth charges looks nothing like any mortar that has served with
British forces. But this shouldn't really be surprising any more.
Everything gets a bit rushed towards the end in London, but the world
domination plan would never really have convinced if it had been
entirely restricted to Scotland.
The spaceship coming out of the water is surprisingly effectively
matted against the location-shot background, and it works even better
when it's on the ground in the quarry; this is the sort of scene where
the effects ball has been seriously dropped before now, or the
difficult-to-mount shots have simply been avoided (Colony in Space),
so it's nice to see it got right. The Skarasen is less impressive,
moving around much too jerkily, but in general the organic technology
of the spacecraft is excellently realised, even down to such minor
details as the rising columns of fluid for the self-destruct timer.
UNIT does a little better this time than in its last few appearances,
but it's clearly on the way out. In the end, this is in many ways a
rerun of The Claws of Axos, except this time it's styled as a horror
film rather than an episode of The Avengers. And so we have the
Doctor not even trying to make peace with the aliens.
Not a classic story, for me, but there are some excellent moments and
it doesn't offend.
(The first season of Space: 1999 started broadcast in the UK while
this story was being shown. Indeed, that's why this obvious
continuation of series 12's ongoing plot was kept back to series 13:
so that the new series could begin in the autumn rather than early
winter, and be programmed against Space from its inception.
"Against" in the sense of the era, of course; Space was shown at
various times on a Saturday in different ITV regions, while Who was
on a Saturday evening. But it was still felt that giving the newcomer
a couple of months to establish an audience while Who was off the
air might be giving hostages to fortune.)
Planet of Evil
An invisible monster. Not a promising start. And the blatant echoes of
Star Trek in the design of the approaching spaceship don't help. If
you're going to rip off Forbidden Planet, shouldn't you at least do
it with a bit more style?
I must admit, I found this a surprisingly tough story to get through,
with several weeks' pause after I'd watched part 1. It's not, I
suppose, a terrible story, but after the best bits of series 12 and
even after Zygons it's an awful let-down. It mostly doesn't get
things horribly wrong, but nor does it ever manage to get anything
more than very basically right.
Effects are distinctly more dodgy than we've been used to lately; the
shimmering outline of the monster is good, but the tracker is too
obviously supported on an arm that's out of shot, the jungle (while
surprisingly good) is very clearly studio-bound, the moving ladder on
the side of the ship is obviously only there in order to have a moving
part, the "force-field barrier" is an embarrassing sketch, and so on.
The partly-transformed Sorenson in part 3 isn't bad though, and bits
of background detail aboard the ship work quite well. (Mainstream
opinion disagrees with me, and finds the jungle much more impressive
than the ship.)
The script is similarly dodgy; this is clearly a new and special sort
of anti-matter which doesn't act anything like the substance of that
name that you might have heard of before. (All right, The Three
Doctors did that too.) Where did Sorenson get his anti-lycanthropy
potion? The Morestrans' main job is to be obtuse. Nobody seems
terribly interested in acting.
Indeed, the genesis of this story was the willingness of Roger
Murray-Leach to attempt a studio-bound jungle set; the actual plot was
worked in round that. The script was also hacked about a bit quite
late on; originally, Sorenson did not reappear at the end. Louis Marks
was usually a decent writer (Day of the Daleks, but also Planet of
Giants), and David Maloney was always a decent director (most
recently in Genesis of the Daleks).
There's a new angle, literally, on the TARDIS set; I don't think we've
ever seen the tops of those rondel walls before. This was actually
first used in Pyramids of Mars, which was filmed before this story.
But it was too expensive to rig up this set for just a few scenes in
each story; after this, the only interior shots we'll see are the
famous (and faster, hence cheaper, to assemble) "backup control room"
until The Invisible Enemy in series 15.
(The week after this story had ended, the Space: 1999 episode
Dragon's Domain was broadcast; in that, an alien creature chews up
the background cast and reduces them to mummies. And a background
character is called, at least in the original draft of the script,
Vishenskaya. Hmm. Something in the narrative air?)
The Pyramids of Mars
A fine opening scene in the Hammer style, complete with the closest
thing to Peter Cushing the BBC could find. This is something the
Holmes-Hinchcliffe era is starting to do quite a bit: shamelessly rip
off other films that might not be well known to the primary audience.
They certainly weren't known to me at the time of broadcast. But the
organ-playing, the mummies, the Sinister Egyptian: they're all out of
the stock lexicon.
But after the Doctor has seen the walking mummy, he
uncharacteristically pooh-poohs Sarah's report of it. That's a very
Pertwee-Doctor sort of thing to do. And… my goodness, a comic relief
poacher! That's very Pertwee! (Or perhaps very Robert Holmes: he
wrote Spearhead from Space, after all, if not The Claws of Axos,
and rewrote the unusable first draft of this story.) At the same time,
Sarah effectively extricates herself from Lawrence Scarman's attempts
to stop the jammer, she's handy with a rifle, and generally she gets
to be much more part of the story than poor Jo Grant usually was.
"You can't rewrite history", eh? No, that idea's completely dead now,
isn't it? Of course, all those stories of modern Earth in peril were
set in the history of someone like Zoe.
The alienness of the Doctor is one of the main things people talk
about from this story, and it's one of the better bits of writing
here; it's also a bold move for a show that's in the process of
removing itself from the earthbound setting that's defined it for
several years.
There are some lovely visuals: for me, particularly, the trippy
space-time tunnel, the costume of Sutekh's servant, and the shifting
bars of light over Sutekh's image when he commands remotely. Sutekh's
actual mask is not bad, though rather reminscent of Omega's.
The final puzzle section is remarkably like the Exxilon city in Death
to the Daleks; even Sarah Jane calls it out (though she wasn't there,
for all that she should have been and there was no reason to exclude
her). The whole episode is a bit of a re-hash of that story, really,
and we'll see this used again in The Five Doctors.
As for the light-speed delay that forms the final plot point: Sutekh
was remotely operating the Scarman puppet in real time. Therefore
Osiran communications systems are quite capable of operating in real
time over interplanetary distances. So why should the collapse of the
restraint field be any less instantaneous?
The production quality is generally very high, and the acting is
impressive especially from Baker and Sladen who have worked out how to
play off each other, but the script doesn't do either justice,
especially in its deus ex machina ending. Yet another super-powerful
alien menace we've never heard of before, done in the style of other,
better films. Perhaps after series 12 anything would feel like a
let-down. But at least this story's not as weak as its two immediate
neighbours.
The Android Invasion
Right from the start, Sarah's getting into trouble, stabbing herself
on nettles, almost falling off a cliff, and knocking a vase off a
table. Yup, Terry Nation is back, and this time for a change writing a
story without the Daleks (his only one apart from The Keys of
Marinus).
Well, mostly. Actually this would pretty much work as a Dalek story
with only minimal modification; Styggron and the other Kraals could
nearly as easily have been Daleks with android slaves. Nation did set
out to write a non-Dalek story; he just didn't have all that much
range.
It's a bit of a runaround, even in the first part. Lots of back and
forth, capture and escape. The actual story might even have worked as
a three-parter; of course Terry got into his script-writing habits in
the era of the show when padding was absolutely required.
Crayford's explanation of the brilliance of Styggron's plan seems
faintly absurd, something one might hear from a raving fanboy. (Milton
Johns did a much better job as Benik the secret policeman back in The
Enemy of the World.) And it does seem kind of silly, in the end; if
you have the virus that can wipe out all of humanity, why muck about
with infiltrating the space defences? Just load it into those re-entry
shells, dump it all over the planet, and wait. And it's stated that
the Kraals could take Earth by force if they wanted to, so when the
plan fails why don't they do just that? Yeah, it's a Terry Nation plot
all right. (Whatever happened to Android Sarah anyway?) The TARDIS'
"pause control" is only the most egregious example here; the "robot
detector" in part four is utter scriptwriter laziness.
This is one of the few stories where the small effects budget is a
problem; the shots where the re-entry shells land are so clearly done
by suggestion and without any ability to show anything moving fast or
hitting the ground that it quite distracts one from the story.
Similarly with Crayford's ship landing. The show's done this before,
of course, but rarely so blatantly.
Much of the setup is familiar from the Avengers episode The Hour that
Never Was, which was at least not written by Nation… but it ends up
going in a slightly different direction. (Having Colonel Faraday
played by Patrick Newell, who was Mother in quite a few of the
Avengers episodes, doesn't help.) There's obviously some Invasion of
the Body Snatchers here too, especially with those pods, but twisted
around enough that it's not completely a copy. Even so, the story
never really seems to develop any zing.
As the swan song of the UNIT regulars, it's a bit of a disappointment,
with a generic office-style environment indoors rather than any of the
recognisable UNIT sets. The Brigadier should of course have been here,
but Nicholas Courtney wasn't available. As a farewell to Harry
Sullivan, Terror of the Zygons did it rather better. And as for the
unfortunate Benton, who's been a fine steady rock for the other
regulars to glitter around, he really deserved at least some
acknowledgement that we wouldn't be seeing him again.
The Brain of Morbius
Another script clearly inspired by classic films, obviously the
various iterations of Frankenstein for the most part ("Don't you
recognise me? I made you! Argh!"), but this one manages to get a bit
more away from its roots.
The initial script was inspired by Philip Hinchcliffe's interest in
robots and the relationship between man and machine; it was written by
Terrance Dicks (who'd most recently written Robot for the show),
involving a space criminal who'd crash landed and was being built a
new body by his robot servant. Dicks borrowed ideas from his stage
play Seven Keys to Doomsday, mostly the costumes for the
Clawrantulars (generic fighting slaves for the Daleks). The planet
Karn came from the play too, while the Sisterhood and the Sacred Flame
were adapted from She. As with several other stories, Robert Holmes
ended up doing a complete rewrite, in this case because the robot
servant would clearly be too expensive to create, and because the
script was overall too far from the horror feel that was wanted; hence
the Robin Bland pseudonym on the final work.
The Sisterhood, as one of the ideas not in the core plot, is
inevitably one of the shakier parts of the story, delving further into
magic (all right, "mind power", but the style and chanting is all
about magic) than is generally good for the programme. (Yes, yes,
sufficiently advanced magic is indistinguishable from technology.) As
a group of women supposedly as capable as the Time Lords, all they do
until the Doctor turns up is sit around, wreck spaceships, and whinge
about their flame going out. Why didn't they turn Solon's mind inside
out, realise what he was up to, and deal with him years ago?
It's quite amusing to have each faction utterly convinced that the
Doctor is in league with the other one, but sadly this doesn't last
long; after Solon breaks in on the sacrifice and gets away scott-free,
neither he nor the Doctor is in any doubt as to everyone's positions.
The best performance here is clearly Philip Madoc as Solon, who
manages to put over even the silliest of lines with a convincing
intensity. Cynthia Grenville as Maren, the senior Sister, is pretty
good, though Gilly Brown as Ohica just seems to strike all the wrong
notes, with misplaced wide-eyed glares every time she reads a line.
Sarah's a bit of a victim this time round with only occasional
effectiveness, but makes up for it with some excellent acting, while
the Doctor himself seems to be absent for extended periods and somehow
subdued when he is about. Mary Whitehouse complained about the
violence, of course, but that was what she did.
The Brain itself is a splendid practical effect (or does it count as a
prop?); the combination of lighting and bubbles screams "mad science"
in a very effective way. The scorched door of the Chamber of the Flame
is also rather fine. The staging in general looks lush and effective;
it's quite theatrical, with a limited number of sets carefully
re-used. This is how to use a small budget right: instead of trying to
cut down an epic story to fit, start with a small theatrical
production and expand it by suggestion to epic scale.
The cyanogen idea is a bit of a poor one; for a start, I think it's
heavier than air. But even if the hydrogen cyanide could be sent up
the duct, and killed everybody above, what good would it do? The door
would still be locked! Similarly, why doesn't Solon stick the brain
in the Doctor's head and body combined? Or Condo's, for that matter?
But while one can poke fun at individual moments, the overall effect
is a surprisingly positive one. I don't think this story will end up
as a favourite of mine, as it seems to be of many fans, but it leaves
a good impression.
(Space: 1999 ended its first season's run during this story's
broadcast. I hold a slight soft spot for it even now, probably because
I met it at the right age; I can accept that it's even more
scientifically illiterate than most TV SF, the scripts vary between
patchy and inept, and the acting's often plain, but the visual effects
are splendid.)
The Seeds of Doom
The first six-parter since Genesis of the Daleks, and it gets away
with it by being in effect two related stories, the two-parter in
Antarctica (The Thing From Another World) and the four-part final
UNIT story back in England (The Quatermass Experiment, or at least
Man-Eater of Surrey Green). Again, as with The Brain of Morbius,
the story quickly manages to get away from slavish imitation of its
source materials. It does get a bit Avengers at times, but that's no
bad thing.
Robert Banks Stewart did a much better job here than he had on Terror
of the Zygons; there's lots of nonsense, of course, but it's nonsense
with a sense of style. Considering how quickly this was whipped up,
when an early version of The Hand of Fear proved unready for
filming, it's not bad at all. This was also the great Douglas
Camfield's last work for the show, and he went out on a visual and
dramatic high note, with more action and violence but also more fine
character moments than in many previous stories.
While the return of the BBC snow machine and video overlay are pretty
obvious, the Antarctic base is otherwise remarkably well-realised with
studio sets. Things have to get off to the bit of a slow start to
allow the Doctor to get to Antarctica (it's a little odd that he
doesn't take the TARDIS, and that may even have been an earlier plan
considering the ending sequence).
As the final UNIT story (at least until the very last series), this is
completely free of all the regulars, and that seems like a great
shame. Major Beresford and Sergeant Henderson obviously should be
the Brigadier and Benton, and it's disconcerting when they aren't.
Chase is the first truly cinematic thing we get in this story, set up
as a classic film villain turning away from a pipe-organ (all right,
his wall of plants) and holding up his black-gloved hands. And, sadly,
showing his incompetence, by sending a murderous minion with something
that can be readily traced back to him (never mind the plant painting,
what about the car?). On the other hand, the first scene between the
Doctor and Chase is utterly splendid, with Chase going into his
villain schtick and the Doctor, expecting it, playing perfectly up to
it. (And there's plenty of "Why am I surrounded by idiots".)
Scorby is played by a far better actor than is deserved by his stock
role of Chief Thug. John Challis, in his one Who role, gives lines
like "I shouldn't worry, Doctor, it's strictly a one-way journey" and
"spread out, you idiots" the ironic intonation they deserve. It's only
at the end that he shows his true depressive nature. Scorby's sadism
is repeatedly self-defeating of course, first when he fails to shoot
the survivors at the Antarctic base, and again when he puts the Doctor
in the composter rather than shooting him (admittedly that's partly
Chase's fault). For a man who "likes guns" he's strangely reluctant to
kill people with them.
Sarah varies between wimp and competent, but even when threatened by
Chase never quite becomes a damsel in distress. It was during filming
of this story that Lis Sladen announced her decision to leave the
show, though she was persuaded to stay on for two more stories.
And at the top of them all, Baker can deliver a line like "What you
have done could result in the total destruction of all life on this
planet" and sound as if he means it, by being casual rather than
intense. It's a fascinating style of counter-signalling.
As for the monster itself, it's decently realised in all its
incarnations (one of them a resprayed Axon costume that was still in
the BBC warehouse), and the model work is solid even if we very rarely
get to see the monster and the humans at the same time. The laser
weapon bodged out of an industrial lamp and a bazooka is rather
splendid too.
The thing fairly bowls along, and it's only afterwards that one
notices how it could have gone more or less the same way without the
Doctor or Sarah being involved at all. All it would take is someone
making the connection with Chase soon enough to get to the Krynoid
before it started seeding. The setup of the Doctor working for some
human organisation is a very Pertwee-era one, and something the show's
generally been trying to get away from this series, though doing it
badly doesn't seem like an ideal approach.
I would quite like to watch the Amelia Ducat Show. Defeating evil with
cigarettes and good manners! (And I can easily picture a surviving
Scorby working for her, as long as she had the money. Now there's a
double act that could be great fun to see.)
Overall impressions
Farewell, in a piecemeal sort of way, to the Brigadier, Sullivan,
Benton, and indeed all of UNIT. It was a conscious decision to try to
get further away from the Earthbound pattern of the Pertwee era, but
as it turned out four out of the six stories here were basically set
in the British countryside. One gets the feeling that there was no
particular plan to give farewell scenes to the regulars (supporting
the idea that they're not "really" companions in the classic sense);
it was just a matter of making a normal story, then not bringing them
back.
The Brigadier has been all over the place, from an uncomplicated
leader in The Web of Fear, via the military and establishment man
opposing the scientific Liz Shaw in series 7, to the buffoon of
Planet of the Spiders. Scheduling stopped Courtney returning for
The Android Invasion, so Zygons is his send-off, and it's not a
bad showing.
Harry Sullivan was brought in when it wasn't clear who would play the
Doctor after Pertwee; an older actor might not have been as willing to
do action scenes. As it turned out, Baker made him effectively
redundant, so he was removed at the end of the series 12 writing block
(Zygons). I thought he worked best as a straight man to the Doctor's
comedian; when he's in silly mode himself he's as boring as comic
relief usually is. The Android Invasion is far too weak a story to
be a good showcase for his final appearance.
Benton is more of an enigma. By his own admission John Levene was
never a particularly flexible actor, but he used the skill he had to
play the simple part very well. He managed to stay consistent when
other characters were being blown by the whims of scriptwriters (is
the Brig a buffoon, or not?). He definitely deserved better than a
casual farewell and then never being seen again; well, they all did.
This is a series that many people seem to regard as their favourite,
but for me the show has often fallen short of the heights it reached
in series 12 (where Hinchcliffe and Holmes had benefited from stories
commissioned by their predecessors), and it's had two real failures
(Planet of Evil and The Android Invasion). I have more fond
memories of (some of) series 14 (when everything changed again, but
nobody noticed at the time), so it'll be interesting to see how well
it lives up to them.
Favourite story of this series: The Seeds of Doom
Departed companions to date, ranked by how much I like them:
- Zoe
- Barbara
- Liz Shaw
- Susan
- Sergeant Benton
- Ian
- Steven
- Sara Kingdom
- The Brigadier
- Jo Grant
- Jamie
- Ben
- Polly
- Harry Sullivan
- Vicki
- Victoria
- Dodo
- Katarina
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