Yesterday I played my third game of Chain of Command, and while I was
still beaten I did a bit better than last time. Still fun. Be warned,
this is a very image-heavy post; each image links to the original
high-resolution version.
cc-by-sa applies to
all images.
As before, the background was
A Very British Civil War
in the late 1930s.
Grange Farm is somewhere in the Fen Country; the British Union of
Fascists decided they wanted it, and the Anglican League (me, this
time) were defending. This is Scenario 3, Attack & Defend.
We kept our support choices secret from each other, but I upgraded my
entire platoon from experienced militia to regular quality (which
meant I had slightly fewer men, but better guns and some special
abilities), and picked a sniper, which meant I needed a jump-off point
within 12" of a good spot.
I obviously wanted to get inside the farm area in order to mount an
effective defence, so started my patrol markers pushed forward as far
as I could (defender starts up to 18" from table edge).
However, the BUF gained a maximum six patrol moves before I could
respond, and pushed forward most aggressively. This very definitely
contributed to my eventual loss.
We started locking down straight away; I managed to edge my middle
patrol marker here into the farmyard, but that was about the best I
could manage.
The two behind the courtyard were the best I could do for forward
jump-off points. This did mean troops could deploy into the rear
buildings, but those two on the right don't connect with each other
internally, and nor do they have useful windows facing towards the
enemy's line of advance. I should probably have used them less than I
did. My third jump-off point is in the woods to the left, which turned
out to be quite handy later. Meanwhile the BUF decided not to start
through the orchard on the right, which would have made their point
fairly vulnerable to attack, and instead started from the fields
across the road.
My sniper went into the top floor of the farmhouse.
My first section came on and moved out of the barn. Another error on
my part; because of the way the movement rules work, they couldn't get
out of the barn and into the cover of the main building without
spending a turn out in the open.
Which meant that the first BUF section could pop up on the hill and
attack them in the open, denying them the cover of the farm walls.
They held up reasonably well under fire at first.
But then dice happened, and the rifle team was severely depleted.
The BUF brought up a second section to the hilltop. All my instincts
say that being out in the open like this should be sudden death.
But all my sniper (in the top of that left-hand building) was able to
manage was a bit of shock.
The depleted first section managed to get inside the farmhouse.
My second section moved into the stables, then forward into an
outbuilding.
The first section set up in the front windows of the farmhouse, Bren
gun in one, remaining riflemen in the other.
They did a bit more good firing back at the BUF on the hilltop.
The BUF brought on their Secret Weapon: a Tank, Light, Mk VI from
Vickers-Armstrongs.
The depleted BUF started moving down the hill, while my second section
lined up behind the farm wall to rake them as they came down.
We did some major damage to that first section, but the second was
doing rather better.
Eventually, the first section was wiped out except for its leader.
The second section started taking fire too, in spite of their tactical
movement. At this point I thought things were going quite well, even
though my second try at sniper fire hadn't had any effect. (As it
turned out, the sniper didn't fire again for the rest of the game.)
The second BUF section continued to move downhill.
They were reinforced by a Vickers (EDIT: Lewis) team, an important move
for the BUF.
The next exchange of fire didn't go as well for the Anglicans, and
second section was looking distinctly ragged.
The BUF reinforced section was able to make an effective leapfrogging
advance into the cover of the hedge.
After further exchanges of fire we were in equivalent cover, but they
were outnumbering my two forward sections quite substantially. A BUF
attempt to charge into close combat wasn't terribly effective, as the
first section to move was feeling a bit unenthusiastic.
However, they managed to keep firing, and wiped out my second section.
They pushed forward across the road.
Meanwhile, the BUF tank moved out of the village and towards a
flanking position.
My third section deployed, possibly rather later than they should
have. In order to stay vaguely mobile and to try to get up to a useful
position, they didn't get much benefit from cover.
The tank moved in.
Further fire from inside the farmhouse started to wear the BUF down a
bit, but they went to overwatch to keep an eye out for the sniper in
case he should reappear. (This would have been a good time for him to
do so, with both the BUF senior leaders on the table.)
The tank opened up with machine guns, doing some damage to my third
section.
However, with the option of activating the sniper or bringing on my
Boys AT rifle team, I went for the latter. They set up in the woods,
and took their first shot…
…hitting, and destroying the tank with a single attack!
However, BUF forces were able to move onto the road, getting out of
sight of the farmhouse windows.
What was left of first section took further fire from the Vickers (EDIT:
Lewis) team across the road.
Meanwhile third section were taking hits from the main enemy force.
As the sun started to set, the BUF made a close assault.
They were beaten back, though with heavy casualties on both sides.
First section, without much in the way of targets, left the farmhouse
(but not into the mêlée in the farmyard).
The BUF regrouped by the wall, while Third Section realised that it
was now down to the overall force leader, one section leader, and one
rifleman.
The BUF made another charge. My only hope at this point was that
Fascist morale would collapse faster than my own.
The rifleman was killed, but the close combat wasn't as one-sided as
expected.
In the end, the second assault was also repelled.
First section came under fire.
With force morale non-existent, and the Third Section leader wounded
and unable to move, surrender seemed appropriate.
Further thoughts on the game:
- I could have done much more with the patrol phase than I did, though
the big BUF move definitely didn't help with that.
- Snipers are likely to be very "swingy"; if I'd rolled more
single-team activations, I could have taken a lot more shots at
leaders. Unlike other single-team units, snipers can't be activated
by leaders, so it's pure dice luck whether they get to do anything.
- The Boys team performed vastly beyond expectations, but didn't
really have anything to do after their one shot even if I'd rolled
to activate them again. (The BUF's Boys team never even entered the
field, since the Anglicans didn't have a tank for them to shoot at.)
I will have to be careful in future not to expect them to do that
well again. Since they were out in the woods, they probably even
managed to get away when the rest of the Anglican survivors were
captured.
- Third section came in too late; Second had already been wiped out by
the time they were on the board. Definitely should have brought them
on earlier; I was trying to hold something back for a possible
ambush, but that wasn't going to happen.
- The dice were most strange. At one point I'd had seven phases to the
enemy's three, not that it helped very much in the end. I think I
ultimately got up to five points towards a Chain of Command die, and
at one point had ended a turn purely by die rolling, while the BUF
got about two.
- As a naturally cautious player, I'm probably too hesitant to put
troops in the open; as long as they can do something useful when
they get there, they can survive for a bit. (Vide the two BUF
sections that started on the top of the hill.)
- These light tanks are closer to mobile machine-gun nests than
anything else.
- I was very surprised at just how well the third section survived
multiple close assaults, even after they'd lost their Bren gun.
Our host (who kindly let us play with his toys, and refereed)
has also written up this battle.
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