As always, spoilers abound. See Wikipedia for production details
Doctor Who - Tom Baker
Leela - Louise Jameson
K-9 (voice) - John Leeson
Horror of Fang Rock
Graham Williams took over as producer (in fact with The Invisible
Enemy, the first story made for this series), with a brief to tone
down the horror and make the show more kiddie-friendly; Robert Holmes
stayed on as script editor for the moment, but left later in this
series.
This was an unexpected return by Terrance Dicks, former script editor
and more recently active in writing the famous Target novelisations.
The original story, The Witch Lords or The Vampire Mutation, was
canned because the BBC didn't want interference with its adaptation of
Dracula (parts of it eventually made it on screen as State of
Decay); Horror was thus written at very short notice, explicitly
inspired by the poem
The Ballad of Flannan Isle,
an extract from which closes the story, and of course Agatha
Christie's Ten Little… well, let's say
Indians.
It ends up being a pretty light-weight piece, but one which does its
job effectively.
Paddy Russell, returning as director for the first time since
Pyramids of Mars, was unimpressed with the location: the lighthouse
tower meant lots of curved sets, difficult to work with, and the
exterior walls of the lamp room would have to be glass backed by CSO
exterior shots. Production difficulties at Pebble Mill (not used to
such complex productions, but Television Centre was full) and friction
between Russell, Baker and Jameson meant that Russell vowed never to
work on the show again.
While the script conforms to the general template (people are doing
something, a monster starts to kill them one by one, the Doctor shows
up to help) it's still an interesting change on the base-under-siege
pattern; for a start, I think this is the first where all the locals
get killed before the Doctor can deal with the alien nasty. Just this
once, everybody dies.
The shipwreck that closes episode one is only slightly limited in its
effect by the total absence of water in the model shot. Its survivors
introduce rather too much pointless conflict for my taste (all that
fuss about getting a message to London), but without them the story
would be rather shorter. They clearly think that they're in an
emotional drama about honour and money, where in fact they've crashed
into a horror story, and in the end this is probably what does for
them: wrong genre savvy. It's all a bit Good Working Class versus Bad
Aristocrats, but hey, it was the BBC in the 1970s. Just wait till you
see what they do once they have Margaret Thatcher to parody.
Like Talons, it's all a bit dingy and dim at least at first, which
is a shame; again, the sets are excellent, and this time they link up
well together too (leaving through exit 1 on set A leads one reliably
to entrance 2 on set B). The Doctor is utterly implausible in a
battered bowler hat, and Leela gets another new costume (though she's
no Zoe). The glowing green ball-with-tentacles mode of the creature is
far more effective than it has any right to be.
As far as the acting goes, Baker seems finally to have settled down
and accepted Jameson (it seems that, having signed on for a full
series, she finally felt during filming of this story that she had the
pull to tell him not to tread on her lines, after which he started to
have some respect for her). On the other hand, while he has some good
moments, Baker does seem to be spending a lot of the time putting
himself in the middle of the frame and coasting by on his charm.
Jameson gets a splendid eye-roll when Adelaide faints at her, the fine
line "has she never seen death before?", and her gloat over the
dying Rutan is excellent.
The Invisible Enemy
This was Graham Williams' first story as producer, and he had a diktat
from the Head of Serials: tone down the violence and horror, and rein
in the budgets a bit. He tried to bring back a bit of structure
linking one story to the next, and even mooted a return to the UNIT
format, but this was vetoed for series 15; we'll come back to the
structure next series. For now, there wasn't time to get the
script-writers to coordinate.
The budgetary pressures always facing the show meant that actual
"spaceships" stories, ones requiring model work, were always a bit
rare. The Android Invasion mostly didn't show them at all; Planet
of Evil was pretty minimal; The Ark in Space/Revenge of the
Cybermen had to split the cost over eight episodes. The last story
that really indulged in spacecraft was Frontier in Space, and that
was done with someone else's models.
Still, we make up for the delay, with lots of shots of the Titan
shuttle flying around, being attacked (excellent smoke effects, not
such great painting on the negative or equivalent video effect), and
then being shifted around inside the base. The sets are a bit sparse,
though, with the occasional good storage shelf but otherwise pretty
minimal. (The pseudo-phonetic spelling on signs is a bit odd, but
probably wouldn't have been obvious to the original viewers,
particularly given the strange font that was used.)
It's a new console room set (which would be used until series 21) to
go with the "new" console which had last been used in Pyramids of
Mars. That can't have helped with the budget either.
The story itself, by Bob Baker and Dave Martin, rolls along nicely
(and their use of a catchphrase, here "contact has been made" rather
than "Eldrad must live", is something that's been redone a few times
on the revived show). This time they chose to mash up ideas from other
shows rather than to try to be original, and alas it shows. We've seen
similar concepts before, but it's nice to see the Doctor the one who's
hypnotised this time; it cuts down just a little on the feeling of
invulnerability that Tom Baker's starting to project. Meanwhile Louise
Jameson does wonders with a horrible script that does its best to make
her into a comic-relief savage.
I think this may be the first time that we've heard of a companion
flying the TARDIS, and I'm not sure that I approve; it's a big change
to make in the background (particularly since Leela's barely
literate!) for a very small gain. Why not have Lowe fly a shuttlecraft
to the Bi-Al base instead? Why for that matter should Lowe not simply
kill Leela and deal with the Doctor later, infecting the medical
station if it turned out to be necessary?
One does wonder why people dealing with a shuttle that's crashed into
an asteroid base don't wear space suits. Well, even prop space suits
are expensive.
The first episode is an effective space-horror introduction, and the
second is an obviously Space: 1999-inspired emergency medical drama.
But both of these are dropped rather than resolved.
The side trip into the Doctor's brain is obviously inspired by
Fantastic Voyage, but (as with similar segments in The Deadly
Assassin and even to some extent Inferno) it's an effective means
of padding that doesn't slow the pace of the story even though it has
little direct influence on the main story (the antidote, after all, is
never used).
Pity about the science, mind. The "mind-brain interface" as a physical
thing; the "clones" that have all the memories and equipment of their
donor organisms, and even a telepathic connection with them… and for
that matter the terribly convenient "relative dimensional stabiliser"
that clips straight on to the cloning hardware, and the way nobody
ever thinks of making multiple clones.
It's once we see the Nucleus, first the tree-stump swathed in black
fabric with a sort of claw-thing sticking out of the front and waving
around and then its later incarnation as a giant space prawn, that
things really fall apart. That final episode feels as though the
Bristol Boys are flailing around, desperately turning the pacing knob
up and down as they come up with new ideas, until it's finally time to
bring the thing to a close. (Having fewer ideas, but developing each
of them more, would probably have led to a better story. The virus
that lives on thoughts and exists as an idea; sending short-lived
duplicates into their own original bodies; either of these could have
carried a story on its own!)
K-9 was introduced by Graham Williams to lighten the show up a bit
after the glory days of Hinchcliffe. At that, it wasn't at first
intended to be a permanent companion, but late in production Williams
realised that if he did keep it on as a regular the huge cost of the
prop could borrow small slices of budget from the rest of this series.
Was K-9 a good idea? Purists who were sensitive to the show being
thought of as a "children's programme" hated it; I quite liked it at
the time, and reckon it's not bad now.
It's clear that the reach of this story very much exceeded its
budget. There's the Nucleus, as mentioned; the phagocytes are pretty
lacking (this fuzzy balloon is much less effective than the one in
Fang Rock); the spaceships wobble about all over the place. When
Who does big-budget well, as in The Talons of Weng-Chiang, it's
great; when it does small-budget well, as in The Sontaran
Experiment, it's not at all bad; but when it tries to do big budget
and runs off the end of the track, it can be terribly disappointing.
The script relies on special effects to carry it over the rough spots,
and the special effects aren't up to the job. One particularly
egregious moment is the scene where K-9 shoots a chunk out of a wall,
which has obviously been cut to fall apart in a particular manner; it
was disguised originally, but with reshoots they didn't have time to
re-apply the camouflage, and so it was just left being obvious.
There's a feeling of lack of professionalism which is always
unfortunate.
The problems of K-9 show up immediately: not only does it make a great
deal of noise when moving, it's blatantly unable to cross the lip of
the TARDIS door, so that its entries and exits always have to be kept
out of shot. Less obvious is that the radio control system tended to
cause hash on the videotape cameras, or to be overridden by electrical
noise from elsewhere, leading to a lot of aborted shots. (And Tom
Baker objected because he kept having to get down on his knees to talk
to K-9; fortunately he made friends with John Leeson, who turned up at
rehearsals to fill in for the prop in order to save the cost of an
operator.) More seriously, having a permanent blaster in the team
closes down several story-telling options and leads if anything to a
more violent version of the programme than before.
Critical reaction hasn't been kind to this story, and I can understand
why it was hated at the time: it's certainly a huge step down from
recent Who, and probably my least favourite story since The Android
Invasion. But it still has its moments.
A robot dog is for life, not just for the year 5000.
Image of the Fendahl
This is a story that is almost excellent.
One does rather wonder how this, and indeed Fang Rock, are
consistent with the new "less horror" brief. Less horror actually
shown on the screen, I suppose, but every competent writer knows the
stuff that's not detailed is much more scary than the stuff that is,
and BBC budgets always made it easier not to show stuff.
It's odd to see Boucher joining in on the "comedy savage" treatment of
Leela, given that he did a rather better job in his other two stories.
(Boucher left the show after this to work on Blake's 7; there was a
feeling at the BBC that the writing staffs shouldn't overlap.) And
Leela's new bright yellow leather dress is rather more deliberately
revealing than the old "skins" outfit. Interesting hairstyle, though
it doesn't suit her; the BBC stylist had cut her hair too short, and
this was done to disguise the fact.
Those lovely old computers probably seemed dated even by the standards
of the 1970s, but what the hell, they look good now. There do seem to
be just slightly too many people here: the four scientists, the
security guy, Ted Moss, Mother Tyler and her grandson Jack... Ted and
the guard are dispensable, and Jack probably would be too, without too
much trouble. The acting is generally pretty forgettable; Wanda
Ventham (returning after her small part in The Faceless Ones) is
decent, and Daphne Heard as Martha Tyler gets a bit beyond the
stereotype, but they're really the only stand-outs. There wasn't time
for K-9 to be incorporated into the script, explaining its absence
except in framing scenes.
There's good material here, but at the same time there are too many
ideas and not enough material to fill the story; fewer of them,
developed further, would have given a better balance. The script and
direction are a little too clever: "He has great knowledge and
gentleness", immediately followed by the Doctor kicking boxes around
(and then mysteriously getting out of the locked cupboard as soon as
he's needed somewhere else). The mention of the hundred-hour limit on
the time scanner, immediately followed by the dedicated CRT monitor
showing its log at nearly 99 hours. And then there's that diversion
into the TARDIS to soak up a few minutes of part 3 (and oh, dear,
another mention of the Time Lords, just to perk up the story); indeed,
this might have worked rather better with one episode fewer, and
that's something I haven't said for a while. Unities are barely
respected; we never get any feeling of how long it might take to move
between Mother Tyler's house and the priory. On the other hand, small
things work well; the big power cables trailed around the inside of
the house towards the end are just the sort of thing that would be
needed in this situation, and it's good to see that they're present.
This is a story that keeps its monsters very close to its chest; the
full-size Fendahleen is only shown in the closing shot of part 3, and
the transformed Thea's only in part 4. It's slightly surprising; I
find the creatures actually pretty effective, though not everyone
agrees.
In the end, Image manages to impress with its high points, but its
lows keep it from ever really succeeding. There's only the one
genuinely powerful moment, Stael's suicide.
This was Robert Holmes's last story as script editor (The Sun Makers
was made before it), and I think people who blame the new producer for
a sharp decline in quality around this point should take a look at
this and Fang Rock and consider whether they should instead be
blaming the new script editor Anthony Read (who edited in a lot of
info-dumps to this script too, when both Boucher and Holmes were
unavailable).
The Sun Makers
Robert Holmes parodies the British tax system. For very loose values
of "parody"; any contemporary political content was toned down by
Williams, still running scared of the BBC bosses, so all that's really
left is side references like "corridor P45", descending finally to the
bathetic depths of the "Usurians from the planet Usurius". (The Aztec
influences in some costumes stem from the designers' plan to base the
look on Mexican propagandist art; this was similarly squashed.) The
generic politics (Doctor Who's take on debt slavery) are somewhat
stronger, but well hidden under a mess of action.
Tom Baker is going into serious clowning mode as he wanders around on
the roof of the Wills Tobacco Factory in Bristol on a cold windy day
(and then through some very distinctive London Underground corridors).
As he descends sometimes into conscious self-parody (though with a
fine double-take from a technician who sees the bulletin offering a
reward for his capture while standing next to him), Louise Jameson
gets better and better; her rabble-rousing in the rebel base is some
of the best actual acting I've seen in the show (and distinctly better
than Baker's own attempt later, even if the script makes the latter
more diegetically successful). Sadly, Jameson still wasn't happy, with
both Tom Baker's behaviour and the way Leela's potential was being
ignored by the scripts; there was even brief thought given to killing
off Leela during this story (the scene in the safe), and it seemed
very likely that she wouldn't renew her contract at the end of the
series.
Direction is sloppy and generic, with lots and lots and lots of
running along bare beige corridors, reaching a low point with the
famous false cliffhanger to part 2 ("It's no good. They've seen us" is
omitted from the repeat, giving K-9 time to hide and ambush the
attackers). The messing about with the safe in the final part, since
it doesn't end up killing Leela, just feels like padding; it never
comes to anything. Conversely, both the main studio sets that we see
early on, the Gatherer's office and the rebels' lair, are oddly
spacious, consisting of a few props dotted around huge open areas
where the walls are invisible in the distance. The Collector's office
is slightly better managed.
I had quite forgotten, if I ever knew, that Michael Keating (later
more famous as Vila in Blake's 7) was in this. He ends up playing
much the same role. Most of the other guest cast are forgettable
stereotypes; Roy Macready stands out as Cordo the self-made rebel, but
he rather fades into the background in later episodes.
Not a brilliant story, with the nasty incompetent Company versus the
nasty violent rebels, and very poorly mounted, but it manages at least
to keep things moving. When Doctor Who becomes formulaic, this is
the formula it follows. For other shows, this would be enough. After
what we've seen from the last few years, it's rather a drop in
quality.
(I think it was probably some time around here that I became a regular
viewer who'd make some effort to be available to watch the show. I
hadn't seen enough of the previous series to be unimpressed by what
was happening now. Yeah, still no household VCRs, at least not
affordable by us.)
(During the initial broadcast of this story, the pilot of the
deservedly-forgotten SF sitcom
Come Back Mrs Noah
was broadcast. The rest of the series followed during the summer break
between this and series 16. As far as I can tell, it was an attempt by
the creators of the more successful sitcoms Dad's Army, It Ain't
Half Hot Mum and Are You Being Served? to make some of that crazy
science fiction stuff the kids were talking about. I don't believe it
ever got a VHS or DVD release, and I hope it never surfaces in any
form. At the time, I felt betrayed. This was described as science
fiction. I knew science fiction, and I liked science fiction. This
was... horrid.)
Underworld
(Over the Christmas gap between The Sun Makers ending and this story
beginning, Blake's 7 began. The first series ended a couple of weeks
after this series did. I saw quite a few episodes, though I didn't
make the effort to watch every week.)
(Oh, and there was some film called Star Wars. It opened in the UK
around this time, and changed a generation's ideas of what science
fiction ought to look like. And indeed what sort of stories it ought
to tell; traditional hard SF on film had gradually sunk into endless
tales of doom, but where books had got the New Wave, films got this;
people's expectations of SF became the combination of mythic and
fantastical story structures with spaceships that went "whoosh", but
nobody really cared how they worked. And of course Doctor Who had
already been there to meet those expectations. But Doctor Who didn't
do big-budget special effects or, mostly, the nonsense of the Hero's
Journey, so as the rest of the filmic SF world finally caught up to
its stories the show started to fall behind. In a sense, Star Wars
kicked the show in the ribs as surely as Mary Whitehouse ever did.)
Anyway, on with this story. Baker and Martin again, another story
reliant on visual effects, and another catchphrase ("The quest is the
quest"). As we open, Leela's most definitely flying the TARDIS. It's
surprising just how odd this feels to me, having now come through the
show from the beginning; that's not a thing companions should be
doing, especially if they've only recently learned to read.
The pacifier is an interesting innovation; shame it's entirely played
for laughs, and even more of a shame that it's Leela who's the object
of the comedy. She gets one or two moments in this story, but she's
far too much the comic relief. K-9's rather more effective than in
most of its stories, being something more than just a mobile blaster;
it actually gets things to do.
"He's just laughing at us." Yes, he is; for all we've got another Time
Lord history reference (thrown away without any payoff) and something
that one might think the Doctor would regard as quite important,
Baker's really not acting at all seriously. The idea is a good one,
the crew of a ship who've been travelling for a hundred thousand
years, but they don't act like people that old: well, I don't know
how people like that act, but surely not this generically?
Unfortunately, after a moderately effective first part, all of that
cleverness is forgotten as episode two brings us straight into CSO
World, and not even the interesting one we saw in The Invisible
Enemy: it's drab boring CSO. Because of the setup, any shots done in
this way pretty much need to be static (coordinating two cameras to
move in the same way would have been impossible with the technology of
the day), so the backgrounds just make them even more lifeless. (The
original plan had been for two really impressive sets, the spaceship
(both of them) and the cave, rather than more sets that would be
individually cheaper; that was probably the first shadow that Star
Wars cast on the show, a feeling that it needed to up its game
visually more than anything else. The spaceship set had already been
constructed when the BBC started noticing how much it was all costing,
so it's the cave that ended up getting CSO-ed. But given that they
were using paintings for backdrops, they would at least have used
interesting ones!) Not a particularly smart move; indeed, I think I
could fairly call this story Tom Baker's Invasion of the Dinosaurs,
except it depends even more on its special effects and they're even
more distractingly bad. Still, it means K-9 can appear to move over
rough terrain, and the shots inside the P7-E aren't too bad. But meh,
that "zero gravity" sequence. Yech.
And, actually, the CSO really isn't this story's biggest problem. For
a start there are major plausibility gaps: if the Minyan ship had
completely run out of control crystals and needed K-9 to be its
control computer, how did they expect to be able to fly away later?
And as for the nebula and so on, well, science does not work like
that, but science has rarely been a strong point anyway.
Things slow down very badly during part two (we get some infodump, but
basically nothing happens), and part three isn't great (though it has
a decent small battle, even that feels like padding). The third
episode ends with what's barely even a cliffhanger! And then, in spite
of the fact that most of the plot's happening in part four, it still
manages to drag. There simply isn't enough material here to sustain a
story of this length (and indeed all the episodes ran short in the
studio, meaning that there are lots of repeated shots to pad them
out). Four parts are the new six parts.
While the spaceship set is indeed very pleasing, the costumes of the
guards and seers just make me think the BBC got a good deal on a job
lot of eyelets. The slaves are in generic sacking. The Minyans'
spacesuits aren't too bad, though the helmets are pretty silly. K-9 is
attached to the Minyan ship by bulldog clips and telephone wire that
look like bulldog clips and telephone wire. They're not even
spray-painted silver.
But the shield guns are fun, and the external spaceship shots are
decent. Given that episode one's by far the best, I think that if I
were re-writing this I'd borrow ideas from The Ark and visit the
ship at multiple stages on its quest as its society gradually broke
down into routine-following.
Baker and Martin seriously tried to pitch the further adventures of
the Minyans, encountering mythology in space, as a spinoff series.
Yes, really.
During filming of this story, Louise Jameson made it clear that she
wouldn't be coming back for series 16; Baker still detested Leela even
if he could now work with Jameson. The producer tried to bring Lis
Sladen back, but she wasn't available, so he started contemplating a
character who'd be as unlike Leela as possible…
The Invasion of Time
An interesting, and deliberately deceptive, opener (The Doctor Goes
Bad!), from the team of producer and (mostly) script editor writing
under a house name. And in great haste; when David Weir's Killers of
the Dark proved too complex and expensive even to think about
shooting (involving such scenes as a stadium filled with 100,000
cat-people), they cobbled this together in just two weeks, intending
to re-use plenty of sets and props from The Deadly Assassin. Robert
Holmes advised informally, suggesting a 2+4 or 4+2 episode structure
rather than going with a single long storyline. The story does a
decent job of hiding its budget, but it soon becomes apparent that
there are only two corridors in the whole of Gallifrey (uninspired
direction doesn't help).
After the studio-only previous story, and with budget even tighter,
the producers discovered an emergency fund for location filming. This
is why there's so much location material here (and indeed much of the
"studio" filming was done at St Anne's hospital, owned by the BBC, and
technically "location"), which in turn explains why the super-tech
machinery of Gallifrey looks so much like 1950s-era industrial
electronics: it's what was lying around.
As for the main Gallifrey sets, rather faded since The Deadly
Assassin, these scenes suffer from not having the crowds that were in
that story: the President is inaugurated in front of about a dozen
people with dubious organ music.
There's a special kick in the teeth for those few of us who remember
the ancient history of last series: no non-Time-Lords are allowed to
go to Gallifrey, eh? But nobody looks twice at Leela until the Doctor
reminds them, and even that's made into a plot point.
K-9 is effectively used in conversation, but it's quite remarkable how
noisy it is, even when it's only moving its ears. Leela doesn't have
much to do in her final story, and the Outsiders even less; in an
earlier version of the script they were the Gallifreyan indigenes, but
that was dropped before shooting (as was the Time Lord Civil War
plot).
The Vardans in their shimmery form are… well. Not really terribly
impressive; they already look like tinfoil, and the crinkling sound
effects remind one of this if one hadn't already noticed. But the
effects don't break suspension of disbelief the way Underworld did,
at least until they're obviously overlaid on a moving camera shot.
Their voices are rather uninteresting and conventional, though, and
their eventual appearance even more so. The vapour jets from their
ship are possibly the worst idea for a practical effect I've seen on
the show; even a pulsing glowy light would be better.
The Sontarans are unfortunate; Stor, played by Derek Deadman, is
clearly a bit of an East End lad (talking about "the force fiowd"),
which isn't quite what we've come to expect from the race. The probic
vent is bigger than ever, and they still haven't thought of putting
any armour over it, even a flap or shutter. (At one point Stuart Fell,
unable to see through his helmet, nearly falls over a pool chair; and
he's not even meant to be in combat at the time.)
Borusa has undergone a severe change of character since The Deadly
Assassin, becoming much more of a stuffed shirt than before at least
at first, but he is rather better played. Castellan Kelner is more
interesting as the nasty self-interested secret policeman type who
always shows up in a revolution, though being played by the
always-excellent Milton Johns (in his final role for the show) gives
him a good start. For a change we actually see some female
Gallifreyans, and even one Time Lady (the rather good, at least in her
studio shots, Hilary Ryan); this really points up just how odd their
absence was in The Deadly Assassin.
After a reasonably well-paced four-part story culminating in the
appearance of the Sontarans, there's rather a lot of running around
corridors and up stairs towards the end, especially the charging about
the TARDIS in part 6; yeah, it's a nice use of location shots (and
better than the rather bland interiors that would be used in later
production eras), but it seems a bit of a waste. The comedy sequence
with duck lures and carnivorous plants seems completely out of place
in what's been until now a mostly serious story.
And in the end, the demat gun doesn't seem like such a terribly
ultimate weapon. I mean, you shoot people with it, and they vanish.
It's hardly the only weapon we've seen in this show that works like
that. There's no suggestion that you can use it to shoot spaceships,
or planets; it doesn't do anything that couldn't be achieved by any
old gun. What's worse, much of the point of this show has been that
the Doctor doesn't just pick up a gun and shoot the bad guys.
(Except in The Seeds of Death.) It's an ending that just doesn't fit
with the rest of the story.
If the Time Lords are mysterious and superpowerful, they're a plot
force, as they were until The Deadly Assassin. But once they enter
the story rather than hover about outside it, they're subject to
the story. Which means they're no longer the ultimate impressive
beings; which opens the door to stories like this. Raising the stakes
(it's not just the Doctor, it's all the Time Lords; the key hidden
from every President by every Chancellor) is all very well, but the
previous story has taught us not to care all that much about other
Time Lords, and once you get into a pattern of raising the stakes you
have to keep doing it. (The producers of the revived series could have
learned from this.)
Gallifrey is now just another planet of the month, and it, the Time
Lords and the Sontarans are brought in because… well, because the
audience is presumed to have seen them before, and to be enthused by
their reappearance. If The Deadly Assassin sharpened this particular
dagger, The Invasion of Time picks it up and points it at the
programme's heart.
Louise Jameson asked repeatedly for Leela to be killed off, but this
was felt to be too traumatic, so she stayed with Andred even though
there wasn't time to work any romantic connection into the script
before that point; the actors did their best to improvise on set.
Overall impressions
It was at some point following this series that the policy of wiping
old episodes ceased. Yes, this late.
Farewell to Leela. Hinchcliffe and Holmes had asked for an Eliza
Doolittle-style character, a primitive who'd learn from the Doctor;
instead they got someone competent. Louise Jameson had probably some
of the better acting credentials of regulars on the show, and was a
devotee of the method. With that in mind, it's worth noting that she
claimed that she was not told that Leela was meant to be "sexy", and
therefore didn't attempt to conceptualise her as such.
Baker and Martin, who had two of this series' stories, simply didn't
know what to use Leela for except comic relief. She's much better in
Fang Rock, but the other writers don't really know what to do with
her either; it's not surprising that Louise Jameson was unimpressed
with what she was being asked for, after a strong introduction in
series 14. I suspect she was rather too good an actress for the sort
of child-friendly stuff the new production team wanted. Alas for me,
her later roles were mostly in more "serious" stuff (and Bergerac
and EastEnders), not of much interest to me. It's not surprising
that, of the companions who weren't already established actors, she
had the most success after the show; never mind the skimpy costumes,
she really could act, and where some companions have done great stuff
with great scripts, she did adequate stuff with terrible ones. And
that acting is why I'm putting her just above Sarah Jane in my big
list, in spite of some truly awful scripts.
In general, as I've mentioned under individual stories, the programme
suffered by trying to play things safe and keep them cheap (the latter
not bad in itself, but you need to write for your budget; a story that
calls for crowd scenes simply won't work when you can't afford more
than a few extras). The last time it was this blah was back in series
11, Pertwee's last, and I blamed that on Pertwee. This time I think I
have to point the finger at Graham Williams, though Tom Baker doesn't
help by not even pretending to take things seriously.
Next series: raising the stakes beyond the Time Lords.
Favourite story of this series: Horror of Fang Rock
Departed companions to date, ranked by how much I like them:
- Zoe
- Barbara
- Liz Shaw
- Leela
- Sarah Jane Smith
- Susan
- Ian
- Steven
- Sara Kingdom
- Jo Grant
- Jamie
- Ben
- Polly
- Vicki
- Victoria
- Dodo
- Katarina
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