On Saturday I spent the day at UK Games Expo, still alas at the Hilton
Metropole near the NEC.
The Hilton is big and you can get to it by car, but that's really
all it has to offer. It has the usual parching air conditioning of
modern hotels (when it's working at all), the corridors are too
narrow, and mobile phone reception is non-existent through most of the
building (really handy for traders who want to be able to take credit
cards).
As usual, I was demonstrating for Steve Jackson Games. This time we
had a split demo site: a main area in the trade hall where our big
product pushes were going on
and a secondary one (open for longer hours) outside the open game
area, with all the other games (which, in the end, I barely saw,
mostly because the only hall where the air conditioning was actually
working was where our main booth was).
Mostly, I demonstrated Castellan; we had a bit of a slow start, as
people who turn up first thing usually have specific stands they want
to visit, but I got in a few games.
At lunchtime I wandered around the halls for a bit, catching up with
friends and seeing what was out there. Tritex were back (I really
ought to add them to my list of companies I search when buying games
on-line, as they're a good mob and their prices are keen).
We were right next to Wotan Games, with whom we also shared space at
SPIEL last year.
The trade halls were heaving. I don't know what total admission
numbers were like, but they had something like five thousand tickets
booked beforehand. It always strikes me as a bit sad to see the
friendly small show taken over by huge productions like this Yu-Gi-Oh
demo area; don't they have enough places they can push their product
to the addicted kiddies already?
Quite a few companies had giant versions of their games; this was a
rare open space in one of the halls.
Mostly it was more like this (Andrew Harman demonstrates
Frankenstein's Bodies,
currently kickstarting).
Once people started queueing in the corridors (to see the actor Chris
Barrie, whose appeal I admit I assumed had faded years since)
everything stopped. Fortunately there's an un-labelled parallel corridor.
The main hall, sales and demos going full swing.
A Firefly demo board, carefully set up with the actual board in the
middle (under perspex) and designated piles for decks and discards.
This is pretty much the minimum amount of space the game takes without
major overlaps; it would have been better if there'd been room to
spread out the discards a bit.
The obligatory Chessex Wall o' Dice. These days I tend to feel I have
enough dice. Should I hand in my gamer credentials? (I do keep them in
a Rolykit.)
Another Big Game, Star Trek Attack Wing with giant foam dice and
foot-long spaceships (the cards were roughly A4-sized). I assume that
this is a way of getting an at-con experience that can't be replicated
by simply buying the game.
Open gaming. Is that wargaming I see? It certainly has that air
about it.
Well, kinda. More your fantasy tactical miniatures skirmish. I think
this was Warmachine.
There was even a LAN setup, with some sort of real-time Worms-ish
platform combat thing going on.
Castle Panic was the third giant game I saw, with floor mat, laminated
cards, obligatory foam dice, and so on.
Steve Jackson and Ian Livingstone, who have after all been mostly
forgotten by all the customers of the various businesses they started
over the years except for the role-players, were inducted into the
UKGE Hall of Fame.
After that it was back to Castellan for the rest of the afternoon.
We finished with a giant four-player game.
Castellan had been selling well all day; Tritex ran out by lunchtime,
and every copy had gone by the end of the day. It ended up being the
only game I demonstrated, though we also had an early copy of Mars
Attacks at the booth, as well as Zombie and Cthulhu Dice. Every time
I've been involved in demonstrating Castellan, people have gone away
wanting to buy it, though I suspect it's not the sort of game one
picks up on spec. If you're wondering about it,
here's some video of me demonstrating it last year.
The highest praise I can give it is that, at SPIEL in 2013, I spent
four days demonstrating it pretty much non-stop (with occasional
breaks for Chupacabra) and at the end I didn't hate it. It's a
remarkably replayable game.
Yeah, all right, I did do some shopping. I picked up
Hanabi and
Love Letter
(in the Kanai Factory Limited Edition) at rather less than their
standard Internet prices, and with no postage costs. No sign of the
other and slightly more obscure things I was thinking about getting,
though.
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