Another two-player session last night, trying new games at the
boardgame café. With images;
cc-by-sa on
everything.
We started with
Star Wars X-Wing,
just the basic set; I'd seen the
TableTop video so
already had some idea of the overall game play, but I wanted both to
try it for myself and to see just what was available in the basic box
apart from the three standard miniatures.
We played twice, the first time with the quick-start rules (no stress,
no range modifiers), the second time with the full basic rules but no
special extras. Game play is remarkably fast (with the use of
manoeuvre dials, range rulers and turn templates, and very few
modifiers), but still satisfying. It's a clear descendant of
Wings of War
but all the annoying and slow bits have been stripped off. With small
numbers of damage points it's not long before someone gets blown up,
but getting there is still tactically interesting, not just a matter
of head-on charges.
I lost both games, but I still bought a copy of the basic box. I will
be looking into selected expansions, probably to include my old
favourite the B-Wing, but there's actually a decent amount of
variation just in the standard box; one can swap pilots around and
change upgrade cards even while using the same three miniatures. (I am
fully aware that this sort of game can become terribly expensive if
one lets it.)
It occurred to me as we were playing that this would be the perfect
quick system to use for Crimson Skies (cinematic WWII-ish air combat).
(I played quite a bit of the
original boardgame,
not the
clicky-base collectable miniatures game,
but while it was fun it also took rather a long time to play.) It
wouldn't even take much modification. Asteroids replaced by tall
buildings; a new set of critical hits and enhancements; a way of
converting the aircraft into this fairly basic system of stats. I can
definitely see that working. And will probably work on it.
Artscow do decks of custom cards, right?
(But they need
Silverlight.
Perverts.)
We'd heard promising things about
The Walking Dead: The Best Defense,
so gave that a try next. It comes with a very pretty game mat, but in
play seemed very random. Equipment inevitably gets worn down and lost,
you won't win a fight without it, and when you run through the
Scrounge (equipment) deck you don't re-shuffle, so effectively there's
a time limit, which we didn't realise when we started. So the world
was lost to zombies. Not much thematic connection with the TV series,
either; your character card has a photo of one of the actors, and you
have a special ability that's vaguely related to the character, but
that's about it. Not one I'll be coming back to.
Next was
Among the Stars,
a game of space-station building (getting more points for having
things in particular arrangements, such as putting an alien bazaar
near a customs post, and with some of them needing to be close to
power plants). The two-player rules involve constantly passing one's
hand around the table, making it difficult to do any sort of planning,
and I think this did it a disservice; having some idea of what cards
one would be playing on one's next turn, as the three and four player
games do, would make things much more interesting.
The score track is perversely complex, and it's a very big box for
what's basically a large deck of cards plus some counters, but while I
shan't rush to buy it I wouldn't mind playing this again. With at
least three players, though.
(Later addendum: see related post for a three-player game report.)
We rounded off the evening with
Mad Zeppelin,
which didn't really work for me. The theme (you're controlling people
who bribe guards and throw cargo crates off a zeppelin to their
helpers below) is fun, but doesn't have a great deal to do with the
game play (what I tend to call the "abstraction gap"). In practice
it's one of those games where each role has a special power, and you
can't do much with most of them unless you know what all the roles
can do. (And what colours they match, which wasn't even on the quick
reference card.) Not particularly objectionable, but I don't see
myself playing again.
I think I lost every game we played. Hey ho. Still good fun.
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