I've missed a few Reading sessions lately (with holidays and such).
This time, with just three of us present, we played
Dead of Winter.
We decided to keep this one in coop mode, which meant dropping
a couple of the characters and quite a few of the crossroads cards.
We shuffled short and medium objectives, and drew the goal of emptying
two locations of their cards. With the librarian and nurse in play
with their enhanced search capabilities, the hospital and library
seemed like good places to start.
But then came the Great Library Massacre: the doctor bitten while
travelling took out the cute librarian, who then bit the mayor, so on
the second turn we were down to three. (Good thing we knew we had no
Betrayer goals out, or Matt would probably have been thrown out for
that.)
We struggled on, with Paul concentrating on searches and ending up
with a huge hand of survivors. With the farmer in play we managed to
empty the grocery store. That left the hospital, being ransacked by
nurse and student. On the final turn, Good Things suddenly started
happening with our action dice.
We ended up using sixes for everything including rubbish clearance,
abandoned the grocery store, got everything out of the hospital that
could be got, and had enough barricades to keep the zombies out of the
colony until the end of the turn. Unfortunately my personal victory
condition had been to have four barricades intact at the colony, but
we still had a group win.
Rather fewer crossroads cards went active this time; last time it
seemed that almost every turn had a crossroads, but this time it was
more like one in three, and none of them particularly terrible. (The
feral children got abandoned again. Quite right too.)
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