Continuing with David F. Chapman's
RPG a Day.
Part 1 is here;
Part 2 is here. I've also
talked about these at greater length in the
latest episode of Improvised Radio Theatre with Dice,
a role-playing podcast which you should be listening to.
22nd - Best Secondhand RPG Purchase
Most of my GURPS 3rd edition collection is second-hand, or bought
cheaply after 4th edition had come out. The book I find most useful
that I bought second-hand? Millennium's End GM's Companion, because it
has lots of floor-plans for a modern setting of the sort of places PCs
go to get into trouble: hotels, bars, fancy houses, and so on.
23rd - Coolest looking RPG product / book
Practically anything from the early days of White Wolf. For maximum
cool and minimum practicality, the original edition of Werewolf: the
Apocalypse; it had "claw-marks" punched out of the cover which would
engage in a fight to the death with any book you tried to shelve next
to it.
No, I don't own a copy. If it's the coolest-looking book I own…
probably Nephilim.
24th - Most Complicated RPG Owned
Living Steel. I'd say Phoenix Command, but that's not an RPG, it's a
combat system (and it doesn't claim to be anything else). Living Steel
also has a component list for every tech item in the game: you too can
scavenge the ruins of a high-tech world looking for three medium
springs and seventeen extremely small screws so that you can fix the
gunsight on your powered armour.
25th - Favourite RPG no one else wants to play
In rules terms, probably
Rolemaster/Space Master.
Even I don't really want to play it much now, but I had an awful lot
of fun out of it back in the day.
In campaign terms, I have a couple of campaigns I've run past several
groups and nobody really seems enthusiastic about. Post-apocalyptic
martial arts, modern martial arts/horror (though it needs to be
tweaked such that martial arts are more useful than guns, which
probably means chi powers being useful), a swashbuckling piracy game
on Yrth, an ethical con/caper-based game (in all sorts of possible
settings including Renaissance Florence) in the style of The Sting,
Hustle or Leverage, a hunt around the world for places of arcane
significance set some time 'tween-wars so that those lovely (and
dangerous) early aircraft are the fastest means of transport…
26th - Coolest character sheet
Kung Fu CB Mamas on Wheels vs the Motorcycle Aztec Wrestling Nuns.
Oh, all right.
I have a lingering fondness for the old Lace & Steel sheet: clear,
uncluttered, everything on it has a purpose. But I tend to use Phoenix
for GURPS.
27th - Game You’d like to see a new / improved edition of…
I'd have said Rolemaster, but they did that, and it didn't lure me
back from GURPS.
28th - Scariest Game you’ve played
That one I mentioned last time under #13, which involved the party
realising that we'd all been infected with an alien retrovirus such
that if we ever had children they'd be alien hybrids.
29th - Most memorable encounter
This varies as they happen, but the first one that comes to mind is
Aldebaran, in the
Infinite Cabal game.
The Astral Plane is prone to beings that one might describe as…
iconic.
Aldebaran (yes, that Aldebaran) was very polite and helpful, and quite
possibly started my character on her current road to megalomania.
30th - Rarest RPG Owned
Probably Lords of Creation, picked up when a friend was moving and
clearing out his cupboard. With all the modules, too. I haven't even
opened it. One of these days.
Or maybe it's the pre-release copy of Murphy's World, picked up at
GenCon. Or Interstellar Elite Combat, which you haven't heard of.
There's a reason for that.
31st - Favourite RPG of all time
"Favourite" doesn't seem like the right word, but the one I reach for
when I want to start a new game unless I have a reason to use some
other system, the one I prefer to play if I have the option, is GURPS
4th edition.
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