RogerBW's Blog

Reading Boardgames Social 23 September 2014 24 September 2014

Quite a small meeting this time, just three of us. (The main meetings are on two Wednesdays a month, but I have role-playing commitments then.)

In spite of the football (I gathered from noises that it was an "important" game), the pub remained reasonably pleasant all evening. We started off with two-player Tsuro, which is a remarkably tactical game given its short length. (With the maximum eight players it's even shorter, and rather less tactical.)

Then, by my request, we went on to the new (Z-Man Games) edition of Tales of the Arabian Nights, which I've been meaning to try out. I've played the original edition, but it was a long time ago and I've largely forgotten it. Three players seemed just about perfect for this, with one active, one on the Reaction Matrix and one on the Book of Tales.

We soon spread out from Baghdad (one of us whisked off by a djinn and Lost before the game even began). The map is rather fine, and while the art is fairly minimal the components in general are rather pleasing.

The player board. Each time you encounter something, as it might be a Mild Storm, a Mad Enchantress or a Blind Hunchback, you get one of fifteen letters. You choose your general response to the situation from the options listed under that letter, meaning they're mostly not wildly unreasonable. They're fairly general, things like "Hire Help", "Attack", "Bargain", or "Pray". On the basis of that reaction and some die rolling, you get a paragraph in the Book of Tales (over 2,000 entries), which presents the detailed situation, and may give you a choice (if you have a particular skill). The outcome can be almost anything; indeed, it's a very random game, and you end up feeling like a pawn in the hand of God rather than a master tactician. Yeah, I didn't win. But I did have a great time.

At one point I was Enslaved, Grief-Stricken, and Blessed; I later lost all of those, but was Wounded and Respected.

It's much more like an interactive story than most board games. Effects are random and whimsical. Like Arkham Horror, a lot of the time you're a passenger while things are happening at you. But the game does it so well, and involves at least two other players while things are going on, that it's a really enjoyable ride, and one in which you have the illusion of being in control. (I do wonder whether it might not drag a little with more players, though.)

This is definitely going on my list to purchase. See also an opinion from Shut Up and Sit Down which was what made me look at this edition in the first place.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 2300ad 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech bayern beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 essen 2024 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1