Lightweight but lengthy fantasy, the first in the Dhulyn and Parno
series.
Dhulyn and Parno are Mercenaries, and Partners, and Dhulyn is
Marked as a Seer, and if I have to type any more Significant Capitals
my shift key may go on strike. There's a witch-hunt going on for other
Marked people (those with minor psychic talents), with some obvious
and unsubtle parallels about the ethics of identifying Jews for the
Nazis, though here the Nazis are another stock Church of No Redeeming
Virtues. Better than that for me is the way that everyone who dies
feels like a real person, and the world seems poorer for their absence
from it.
We don't get many of the usual fantasy tropes: no wizards, no
lightweight monsters for the heroes to slaughter in huge numbers, no
Dark Lord. There is a non-human behind a lot of what's going on, and
it's very nicely drawn as a truly alien being, but its powers are
strictly constrained, for all that the procedure for dealing with it
is distinctly less obvious than the protagonists would like.
There's a certain amount of telling over showing. We're told that a
Mercenary Partner is a lifemate (you can sleep with other people, but
your Partner has your back; fair enough), but while Dhulyn and Parno
come across as a couple who've been together for a while there isn't
quite that sense of absolute trust that I'd expect to go along with
such a relationship. At the same time they're a bit too perfect in
other respects, with no significant flaws between them. This feels
like a series entry, not the book that introduces the characters or
indeed the world; the protagonists obviously have plenty of history
together, but while Malan's happy to talk about the past of the minor
characters she says rather less about the background of the
principals. Similarly, while the "Jaldeans" seem to run churches, we
have no idea why they're called that, or what they actually do when
their New Believer faction isn't chasing down the Marked. (But at
least it is a faction, rather than a complete Evil Church.)
Pacing is a bit of a problem at first, not helped by weird naming
conventions and rather too many characters introduced too quickly.
Which one's "Dal-eLad" again? Things pick up towards the middle of the
book as political machinations come to a head, then trail off in the
end, when the activities of the villain (lots of The Thing-style
wondering which apparent friend is now under his influence) simply
stop without obvious diegetic reason in order to let the heroes pull
off the key world-saving move.
The actual writing is decent, without major errors (something unusual
these days). There's an unfortunate misuse of may for might, but
otherwise Malan writes correctly and effectively.
This is a distinctly flawed book, and tighter editing could have made
it a more pleasurable as well as a shorter read, but it's nonetheless
surprisingly enjoyable.
Followed by The Soldier King.
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