We got up to five with another newcomer, and mostly played
Avalon.
Two games got us into the swing of things, first with just the
base loyalist/traitor game to show the two people who hadn't played
before how it worked (and as can sometimes happen it came off feeling
a bit simplistic), then the second time adding in Merlin and the
Assassin: a harder-fought game and one that showed how the thing can
work right.
For a bigger game, we moved on to
Dead of Winter,
taking the base scenario (get samples from lots of dead zombies). We
deliberately excluded the option of a betrayer, but in the quest for
individual goals several of us may not have had the welfare of the
colony entirely at heart. (Though the worst was probably the cops who
offered the key to the police station gun safe: they gave us any
weapons found out of out of eight cards in the station, but it had
already been picked clean, and in return we had to have three of the
six external locations free of zombies as an additional victory
condition. "Thanks, Matt.")
Which, to be fair, only delayed us by one turn. We took some heavy
losses, but Sparky the Stunt Dog got everyone fired up with his
virtuoso guitar playing, and we kept things together long enough for
victory. This was definitely the easiest game I've had so far, largely
because the Crossroads cards broke very much in our favour. We even
all achieved our individual secret objectives!
Another regular dropped by, and we finished off with six-handed
Avalon, in which I ended up as the Assassin and pulled off a
last-minute win by picking Merlin out of the rebels: she did a good
job of not being too obvious about giving advice, but all her team
picks had been correct ones.
The next fourth-Tuesday will probably be the Christmas Party. (Of
Doom?)
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