Quite a few people turned up for the Christmas Party (not actually
all that party-like though the red bobble hats made an apparance).
We began with
Skull, which
is apparently what Skull & Roses is now called. Very simple rules, and
reasonably subtle gameplay emergent from them, often a sign of a good
game.
We moved on to
Lifeboat, one
that I've wanted to try for a while. It's vicious and nasty and if you
didn't need at least five players for the full game it would be going
on my buy list. But I already have The Resistance and I get to play
that rarely enough.
Speaking of which, a couple of games of that came next, using the new
components to play a fairly straight Merlin/Percival/Morgana/Assassin
game. I found myself on the losing side both times, slightly unusual
these days.
We went on to Coup,
another of my favourites. (Though oddly the coins in this version,
bought only a little after mine, had a plain grey rather than a shiny
background.) Memo to self: not bluffing and not challenging very often
works against people who want to do something rather than play a
waiting game.
Tsuro next, with
five players and some quick eliminations (including me), but it came
down to the last-but-one tile. Well played by the newcomer.
Finally, several games of
No Thanks!. You
are trying to get the minimum score, but you have to pay a token not
to pick up a card, and when you do you get all the tokens on it. This
is a nasty and vicious game; quite fun, but I'm not sure it has the
staying power for me to buy it.
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