I'm still taking advantage of my employer's leave year ending in
January, so Ashley came over to
play some X-Wing.
Both of us are fairly new to the game, so we probably made
mistakes in choosing our forces, but on-line squadron builders made
sure they were legal. I started off with an Imperial TIE swarm (one
good pilot, the rest unnamed and barely-trained), on the "quantity has
a quality all of its own" principle, going up against a three-X, one-Y
force.
Howlrunner / TIE Fighter
Swarm Tactics
Academy Pilot / TIE Fighter
Obsidian Squadron Pilot / TIE Fighter
Obsidian Squadron Pilot / TIE Fighter
Black Squadron Pilot / TIE Fighter
Black Squadron Pilot / TIE Fighter
Black Squadron Pilot / TIE Fighter
Hobbie Klivian / X-Wing
R2-D2
Tarn Mison / X-Wing
R2 Astromech
Red Squadron Pilot / X-Wing
R3-A2
Gold Squadron Pilot / Y-Wing
Shield Upgrade
By concentrating our fire, the TIEs were able to knock out one X-Wing
in the initial pass.
Things rapidly became very messy. The TIEs went to constant evasive
manoeuvres after the first pass, and this was very frustrating for my
opponent. Where an X-Wing gradually has its shields and hull worn down
(a bit like a D&D fighter), a TIE continues to be absolutely fine
until it gets unlucky, takes a little damage, and is done for (like a
GURPS fighter).
Further confusion, but no more kills yet.
We took out another X-Wing, and at this point it was looking
distinctly bad for the Rebels.
TIEs started to go down, though, including the one good pilot.
"That's the guy who's actually been through the pilot training. Well,
we say training. It's more like work experience."
In the end, seven on four came down to four on one, and then to four
on none.
For the return engagement, I'd also set up an XXXY force, with
astromechs spread among them (none of them turning out to be hugely
useful, in the end, though they were slightly helpful). I popped a TIE
on the first pass, and we were all sufficiently still in formation to
come back for a second orderly attack.
Darth Vader / TIE Advanced
Mauler Mithel / TIE Fighter
Squad Leader
Dark Curse / TIE Fighter
Academy Pilot / TIE Fighter
Academy Pilot / TIE Fighter
Academy Pilot / TIE Fighter
Dutch Vander / Y-Wing
R2-F2
Biggs Darklighter / X-Wing
R2-D2
Rookie Pilot / X-Wing
R2 Astromech
Rookie Pilot / X-Wing
R5-K6
Then things started to come apart for both sides. I was feeling the
lack of Evades after the all-TIE force (though my Y-wing pilot could
boost his agility as his action, which helped a lot). Darth Vader in
the TIE Advanced went down, leading to the happiest Rebel in the
galaxy.
Briefly, until the TIEs caught him.
But when we were down to a single TIE against a damaged X and a fairly
solid Y, it seemed reasonable to call the game.
This was games four and five for me, if I've got the count right, and
I'm still learning a great deal each time I play. I was deliberately
sticking to ships and cards from the first wave of releases, so that I
can work my way into things a bit at a time. I'm getting a lot of the
feeling that I used to get with BattleTech: the shooting phase is very
random, so the player's skill is mostly deployed in the movement
phase, working out where the enemy will be and putting oneself in a
position to concentrate force on them. (Concentration is even more
important when there's the possibility of regeneration. Ashley had
R2-D2 on one X-Wing in the first game, and when I was scoring a hit
here and a hit there it was able to regenerate shields quite easily.
In the second, I had it on Biggs' X-Wing, and the hits just stacked up
in a single fire phase so it never had a chance to achieve anything.)
I was finding the cards and special abilities less use than I'd
expected them to be, though that may well be a thing that comes with
time or more cunning combinations. Certainly the TIE swarm's victory
over the Rebels in game one felt as though it had a greater margin of
success than the Rebels' win in game two.
"Actually it's about ethics in colonial governance."
My wife approves of my wargaming at home (it means I'm not driving off
to Oxford or Cambridge or Reading or London or somewhere), and so do I
(it means really good food).
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