Yesterday was the weekly meeting of
Wycombe Warband, at the
NFTS
in Beaconsfield; I went along to play some more X-Wing.
Neither of us had strong feelings about which side to play, so I
ran an Imperial swarm, the Expendables:
Mauler Mithel / TIE Fighter
Veteran Instincts
Howlrunner / TIE Fighter
Backstabber / TIE Fighter
Academy Pilot / TIE Fighter
Academy Pilot / TIE Fighter
Academy Pilot / TIE Fighter
Academy Pilot / TIE Fighter
versus a mildly-boosted Rebel force:
Wedge Antilles / X-Wing
Determination
Corran Horn / E-Wing
Determination
Shield Upgrade
Horton Salm / Y-Wing
Ion Cannon Turret
The E-wing has a neat trick: it can in effect bring some of its
attacks forward, firing a second time at the end of the fire phase in
return for not being able to fire at all on the next turn.
I tried to concentrate on the X-Wing first.
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We approached a little too quickly, and did only minor damage.
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I rapidly started messing up the formation, with lots of
near-collisions and consequent loss of Evade markers.
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However, even with Mauler Mithel briefly ionised, we started stacking
up the hits, and the X-Wing went down. So did Howlrunner.
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The Y-Wing was next to fall, followed by Backstabber. At which point,
with five TIEs on the board, I started manoeuvreing a little more
competently.
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The E-Wing had done a stressful flip followed up by its double attack,
which meant it was likely to make a gentle manoeuvre next turn, and we
piled in on it.
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Victory to me, which is always nice even if I do try to get enjoyment
from playing the game rather than from winning. Thanks to
Neil for the game. I'm finding the
TIE swarm works pretty well so far, even when I mess up the spacing; I
should fight against them a bit and see how that can be made to work.
My watch-phrase is still "concentrated fire", just as it was when I
played Battletech back in the day.
Other games going on were Saga (which was in a different room and I
didn't see), quite a bit of Flames of War (both Soviet vs German,
largely mechanised forces):
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and the DBR (De Bellis Renationis) derivative Art de la Guerre,
which looked quite complex in terms of allowable troop movements and
re-conformations but seemed to be getting a lot of battle done in a
small space and relatively short time:
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