This weekend I was at UK Games Expo, for the third year at the Hilton
Metropole near the NEC – though next year it's mostly going to be in
the NEC itself. Images follow:
cc-by-sa on
everything, and click the image for the full-size version.
The site was clearly feeling the strain; there was a large
marquee for some of the tournament gaming, and tables in the open-play
area were rarely free even during the day. (More of the tournaments
were in there too.)
One excellent innovation, given that the hotel food is the same
ghastly overpriced rubbish as at nearly every hotel these days: food
trucks in the parking area outside. Yeah, not cheap, but cheaper and
better than anything the hotel had to offer. The burgers were
excellent; the pulled pork disappointing.
The trade halls seemed a little less cheek-by-jowl than in previous
years; though they were still very full, there was at least room to move.
Thirsty Meeples were running the boardgames library (rather
better-organised than the table full of games in previous years).
As usual, I spent most of my time demonstrating for Steve Jackson
Games. We were in half of the Monarch room, which is where all the
rest of the open gaming tables were.
Actually, strictly speaking, we were in the Monarch as opposed to the
Monrach room.
This time we were next to Giant Star Trek Catan, and I found
myself contemplating giant versions of SJGames products. Revolution
ought to be doable with a little care. Castellan would be harder work,
but also entirely too much fun.
We didn't have any products getting an especial pre-sales push this
year, though we did have a couple of prototypes. Most of my demo
effort at least went into Revolution, which as always was popular at
the table and generated people wanting to go away and buy it. (As well
as one or two who definitely didn't want to, but that's fair enough:
I'd rather they try the game and learn they don't like it at a demo
table than that they buy it on spec, find they've wasted their money,
and feel resentful.)
My hotel room was supplied with aromatherapy gunk. Fortunately it
hadn't left too much odour on the pillow.
But actually, though I complain a lot about hotels, I have to say that
the Crowne Plaza Birmingham NEC did an excellent job: yes, it was
expensive, but the staff's basic attitude in all my dealings with them
was that they were there to make my life easier. It's sad that this
should now be exceptional, but it is, and it was most welcome. I may
well stay here next year.
Oh, and the cooked English part of the breakfast was basic but very
good, and the trays did actually get refilled.
The hotel was on the other side of Pendigo Lake…
…which as usual was infested with Canada geese. (These two hissed at
me when they thought I was menacing their gosling.)
Normally one would simply walk round the lake, but someone was putting
up a bloody great casino/hotel/etc. complex on the path. (It is to
have eleven "restaurants", the only names confirmed so far being
generic chains like Frankie and Benny's and Nando's, and people are
welcoming it because even that will so very much improve the quality
of food in the area!)
This meant that the best route between hotel and venue was a pontoon
bridge. Really, how could one possibly complain? Call me easily
pleased, but this was one of the real high points for me. I reckon it
could easily have taken the weight of a car, but I had a borrowed car
with me rather than my own.
The path certainly was part of the site; the lake was being held back
by a basic caisson.
I've seen nastier buildings. I don't think much of casinos, which
biases me.
The Canada geese would not be put off from entering and leaving Their
Lake by mere barriers.
Obligatory art. It's meant to be a high diver, apparently.
This is not a urinal. Honest.
Some games that looked interesting.
Galaxy of Trian
was described as "vicious backstabbing".
M101 seemed new (no Boardgamegeek page yet!) but looked good,
potentially requiring thought in three dimensions.
The hotel foolishly tried to preserve one island of sanity. I gathered
that people were unofficially competing to see how much game they
could complete before they were thrown out.
Walking back to the pontoon bridge at night.
Waterfowl are no respecters of wet cement.
I got in a rare demo of The Stars Are Right (it's clearly not right
as a game for many people, but the ones who like it take to it with
enthusiasm).
There was also Munchkin Pathfinder going on.
The Firefly table was back. (No, it wasn't being played outside; that
green was a poster.)
The inevitable Star Wars Armada.
Mission Normandy Command. There were quite a few wargames figures and
scenery companies here – not as many as at Salute, but more than in
previous years.
The obligatory charity Dalek.
Photographed indoors, its blue skirt LEDs came out about twice as
bright on the photograph as in real life, which works rather well.
Cross-licencing continues. This was Dead Panic, a zombie adaptation of
Castle Panic. Yes, the rules do vary slightly, as with Munchkin Panic.
I think that an explanation for this, as well as all the Love Letter
rethemes that are coming out, is brand fandom. Nobody is expected to
collect all the Love Letter or * Panic games; rather, if they are
zombie fans, there's a Panic for them, and if they're Batman fans
there's a Love Letter variant for them. Well, if it reaches people who
wouldn't otherwise play boardgames… at least the games themselves are
likely to be decent, being proven successes already.
Wings of War, run by the forum crew, and their collection.
Lots of Star Trek Attack Wing. (The only place I've actually seen it
being played; the people I know who do this stuff are more likely to
play X-Wing.)
This is not all one game of Dropzone Commander; it's the tournament,
with quite a lot of games going on in parallel. Looked good from this
angle, mind.
A Chez Geek demo game. I tried to avoid winning this one, but when as
the Drummer I pulled two Nookie cards in the same turn… and two more
the next turn…
Mysterium: a ghost tries to give clues about its murder. This is the
English language prototype; the art's all been changed from the
original Eastern European release. It's OK, I guess, but what I've
seen of the original art is deeply weird and haunting, what Dixit only
dreams of being. (It seems the rules have been mucked about with too,
and not in a good way.)
A prototype
Mars Attacks dexterity game
(expected to be released shortly) which I'll be showing off in
appropriate venues. If you should choose to combine it with adult
beverages, that would be entirely your business.
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