The Naval Wargames Show was on last weekend in Gosport. With images;
cc-by-sa on
everything.
Although they've had traders before, there weren't any this time;
this was basically a gaming and socialising show. Naval wargaming is a
minor subset of a hobby which isn't huge anyway (and my preferred
post-WWII/Cold War is a minor subset of that), though I gather the
Naval Wargames Society still
acts to put gamers in touch with each other.
I think there were seven games altogether, in the conference room of
the Explosion! Museum of Naval Firepower
(which I didn't have time to look at, but which seems distinctly
interesting).
Battle of Dogger Bank (1915):
British battlecruisers squadrons pursue a German raiding force.
Homebrew rules, I think; lots of random event cards.
Second World War fleet actions in the Mediterranean, between the Royal
Navy and Regia Marina. Modified General Quarters rules, to cut down
the lethality.
Russo-Japanese War:
(first) Battle of Port Arthur (1904).
The only historical game with terrain on the map. General Quarters
again.
Action off Cape Matapan (1941),
a subset of the full battle.
A custom Napoleonic game, entirely computer-moderated: players enter
detailed orders for each ship (which sails to set at which levels,
where the crew should concentrate their efforts, and so on), and the
software does the work. It's DOS only, closed source, and is designed
entirely for hot-seat play – alas, because it looks as if it could be
quite fun if played over the net. (The people with this setup had
apparently re-fought Trafalgar in two days at a show earlier this
year.) But the miniatures are entirely for show.
Stingray! Not the South London Warlords' setup from Salute, but a
quick and simple game using phased simultaneous movement and a basic
table for damage. The emphasis was on speed and fun; there was a
certain amount of off-table state that needed to stay in people's
heads (e.g. the number of turns torpedoes could run, and which ships
had already moved) but this was definitely the most colourful and
fast-moving game of the day.
The Battle of Yap, based on
The Great Pacific War
by Hector C. Bywater (a 1925 novel in which Bywater posited a future
naval war between Japan and the US). This was using a custom, and
fairly complex, system written by George Street, one of the players.
In order to keep scales vaguely plausible, formations of ships were
represented by small markers, with the "big" formation template put on
the main board only when it was attacking or under attack.
The show was all good fun; I didn't play, but had a good time chatting
with people. Clearly I should look into the General Quarters rules at
some point (nobody I spoke with had heard of Fire on the Waters).
And now I really want to try putting together an actual tabletop
Harpoon game, using three separate tables and a referee...
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