RogerBW's Blog

The perils of Off-Table State 01 July 2015

What is off-table state, and why do I complain about it?

It is state, information about a game in progress, that is not represented on the table, that is in physical components. (These need not be literally on the table: they could be cards in somebody's hand.)

For example, in Firefly, if a Full Burn move gets interrupted (e.g. you have to decide whether to Full Stop and get a benefit or Keep Flying) it's not always clear where you started and how far you can still go. For this reason I tend to leave the nav cards face up on the table, so that there's an easy visual indicator of my progress. A trail on the board would be even better, or a remaining range dial, but that would probably take too long to use on each move.

The Second Story expansion to Flash Point: Fire Rescue comes with action tracker tokens, which one can flip or move from one pile to another as one takes one's move. This isn't always necessary, but it does make life easier when one's getting into the last few turns and time is getting tight.

I'm very fond of Quantum. But on a typical turn you have three ships and three actions: each action can be used to move a ship (though a ship can't move more than once), but each ship can also use its special power once, and you can do all these things in any order. Sometimes you can plan what you're going to do well in advance, and that's fine. But if you get interrupted in the middle of a turn, or you need to change your mind because a battle went the wrong way, you have no way of seeing what you've already moved, or activated, and what you haven't.

Off-table state is a bad thing because it increases the cognitive burden on the player (in a way that doesn't aid enjoyment of the game), and makes it more likely that mistakes will be made.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 2300ad 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech bayern beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 essen 2024 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1