What is off-table state, and why do I complain about it?
It is state, information about a game in progress, that is not
represented on the table, that is in physical components. (These need
not be literally on the table: they could be cards in somebody's
hand.)
For example, in Firefly, if a Full Burn move gets
interrupted (e.g. you have to decide whether to Full Stop and get a
benefit or Keep Flying) it's not always clear where you started and
how far you can still go. For this reason I tend to leave the nav
cards face up on the table, so that there's an easy visual indicator
of my progress. A trail on the board would be even better, or a
remaining range dial, but that would probably take too long to use on
each move.
The Second Story expansion to
Flash Point: Fire Rescue
comes with action tracker tokens, which one can flip or move from one
pile to another as one takes one's move. This isn't always necessary,
but it does make life easier when one's getting into the last few
turns and time is getting tight.
I'm very fond of
Quantum. But on
a typical turn you have three ships and three actions: each action can
be used to move a ship (though a ship can't move more than once), but
each ship can also use its special power once, and you can do all
these things in any order. Sometimes you can plan what you're going to
do well in advance, and that's fine. But if you get interrupted in the
middle of a turn, or you need to change your mind because a battle
went the wrong way, you have no way of seeing what you've already
moved, or activated, and what you haven't.
Off-table state is a bad thing because it increases the cognitive
burden on the player (in a way that doesn't aid enjoyment of the
game), and makes it more likely that mistakes will be made.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.