Pyramid is the monthly GURPS supplement containing short articles with
a loose linking theme. This time it's about things that threaten
adventurers in a fantasy game: some monsters, but also societal
menaces.
The Gryndel Menace (Christopher R. Rice) describes a
dragon-like creature with secondary life cycles involving the
infection of hosts of other species: then they either grow in the
manner of tumours, or gradually transform the host, giving him better
physical capabilities, a ravening hunger, and eventually a retreat to
the cocoon and transformation into one of the monsters. High quality,
medium applicability (the things are blatantly a menace, which gives
them only one mode of interaction, but there are good notes on putting
them into various types of campaign). (Designer's Notes
here.)
Gog and Magog (W.A. Frick) is an adventure setup: two tribes of
goblins are fighting, and each will try to encourage adventurers to
attack the other. High quality, high applicability: it's a one-off,
but one that could easily be grafted into an existing campaign world.
Eidetic Memory: The Knights of the Iron Table (David L. Pulver) is a
King Arthur-style setup turned dark, with a tyrant in the making and
his loyal, at least for the moment, followers. High quality, high
applicability; all I'd need to change is the names, and it would fit
right into The Turbulent Century.
On the Bounty Board (Justin Yoder) considers how player characters
can become outlaws with bounties on their heads, what sort of person
might have it in for them, and how they can go about fixing the
problem. High quality, low applicability, since it needs a specific
sort of legal system and is better suited to high fantasy (where a
player character may be able to out-fight a great many normal
soldiers, thus the need for bounties) than to low.
More Psionic Threats (Cole M.B. Jenkins) is intended for Dungeon
Fantasy, and adds to the roster of psionic foes. Astral Ghost, Astral
Spider, Brain Worms… if you're after more monsters to threaten psionic
adventurers, they're here. High quality, medium applicability, though
with a bit of rejigging they might fit into my 1960s psionics
campaign.
Random Thought Table: The Threat of the Unknown (Steven Marsh) looks
at artefacts as non-intuitive items: what if they're from a completely
alien culture, so that the only way to find out what they do is to
experiment? Particularly if the designers weren't anything like
humans? High quality, medium applicability (it's a bit specialised).
I'm not running a fantasy game at the moment, so I'm rating
applicability in terms of the sort of game I might be likely to run: a
fairly developed society, where monster-bashing is a relatively minor
part of what a player character does. Score applicability down a step
or so for non-fantasy campaigns. On the other hand, everything here is
pretty good, so it might be worth the effort to port it across.
Pyramid 80 is available from
Warehouse 23.
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