2014-2015, 21 episodes: Wil Wheaton and other minor celebrities play
boardgames.
I've enjoyed previous seasons of Tabletop a great deal, but
something seemed to be off about this one. I understand that the
production schedule was quite punishing, getting the entire season in
the can in something like ten days, and I think that may be the major
problem. The general attitude feels more like "desperate fun" or at
least a crude performance than like a bunch of friends getting
together to play games.
Or maybe I just don't like the production changes: the tarted-up title
sequence (what was wrong with the old one?), or the way cutaways are
now filmed against a green-screen rather than elsewhere in the "loft".
Or perhaps it's just that "look how hip I am" octopus tattoo.
Tokaido: an enjoyable episode, though nobody seems to have thought
much about the gameplay. Ho hum, a terribly famous sports person.
Forbidden Desert: it's not all that different from Forbidden
Island, and given a limited number of production slots it's probably
not a game I'd have chosen to show off. But enjoyable mostly because
of Alan Tudyk.
Catan Junior: gah, kids. Next!
Hare and Tortoise, Council of Verona: simple games made more
interesting by a good cast. (I've played CoV, not HaT. Didn't buy it,
though.)
Stone Age: Jesse Cox was trying too hard to be funny, and the game
was at the upper end of complexity for this show, but it seemed to
work pretty well anyway.
Geek Out: this one just came over as dull, an uninteresting game
with a cast who didn't seem to have much to add to it. (Bonnie Burton
was good on Fiasco back in season 1, not so much here.)
Sheriff of Nottingham: again a not terribly interesting cast, but
the game made things a bit better. (I have since had a chance to play
it.)
Dead of Winter: a game I like a lot, but it had to be compressed hard
to work on the show at all (it's still a relatively long episode), and
that didn't do the interplay between the players any favours. This
wasn't helped by Wil being the traitor, since he came over as
excessively smug, something he's prone to anyway.
Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre: this
is a very silly random game which is good for a one-off play. (I have.
I enjoyed it. I have no plans to play it again.) Jonah Ray was
occupying the "trying too hard" slot this time, but apart from him the
episode was fairly decent.
Cards Against Humanity: this is probably the only way to play this
game, to turn oneself back mentally to about age 9 and indulge in the
random nonsense. Doesn't make it enjoyable. Pee po belly bum drawers.
Five Tribes: a game that's not really my style, and some
unimpressive guests (or maybe it was late at night).
Concept: looks like a good game (if you have at last four players),
but all the guests were doing the needy insecure comedian thing.
Dread: The one time I've played this it was with a really good GM.
Wil's OK, I guess, but he's very focused (as in what I've seen of
Titansgrave so far) on sharply-bounded encounters. Here is the
situation, you deal with it, there is a hard break, and you go on to
the next encounter, and the world exists as a series of knots in
string rather than as a mesh of people and things. Very good guest
cast, though Molly Lewis sometimes seemed a bit lost.
Libertalia: seems like a very random game, and the players didn't
really get into it, or do much of anything. Karen Gillan looked as if
she didn't know why her agent had sent her here.
Love Letter, Coup: two games I like a great deal, and players who
didn't seem to do a great job of working out what was going on. (The
Fine Brothers were also doing the needy insecure comedian thing, and
Felicia Day needs other people to play off.) Also, the way cards were
discarded in Coup made it a much weaker and more simplistic game
than the one you get if you follow the rules.
Kingdom Builder: the famous rules screwup episode (though actually
not as bad as in Coup). That's not terribly interesting in itself,
but
Wil's eagerness to lay all the blame on a producer,
followed by his whining on Twitter about
a surprisingly reasonable reddit thread
didn't help matters – not to mention making it entirely clear that
this show is not at all about "Wil showing off games he likes" as he
claims on-camera, but rather "Wil playing games that somebody else has
suggested and he has approved without really knowing much about them".
Another fairly dull guest cast too.
Legendary: superhero battles basically don't interest me. And it
didn't even feel at all thematic, just having standard sorts of
deckbuilder cards and powers with Marvel art pasted on. Cast was OK, I
guess.
Sushi Go, Roll For It: two enjoyable-looking short games, though
only Roll For It has ended up on my "want to play this" list. The cast
seemed interested, though none of them was able to work out basic
probabilities.
Mice & Mystics: Wheaton family game night with an audience of
hundreds of thousands: nice work if you can get it. The dynamics are
clearly long-established, and that in turn means they don't get shown
off much, which made this flatter than the usual crew of
near-strangers.
For me this season had more misses than hits, well down on the
enjoyability of previous seasons: sometimes it was uninteresting
games, sometimes dull guest cast, and usually smarmier Wil. A fourth
season has been announced, and I'll be interested to see if they can
recapture the feeling of enjoyment alongside the new emphasis on
more child-accessible games,
but I'm not on tenterhooks waiting. Meanwhile I'm going to keep
watching
Starlit Citadel Reviews
and the excellent
Shut Up and Sit Down.
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