For Halloween properly this time,
Eldritch Horror
again. All images are
cc-by-sa.
The scenario was Syzygy, from the
Strange Remnants
expansion. This is rather more conventional in form than the King in
Yellow we played last time, with gates and monsters.
Last time I found I was mostly in a support role, so this time I went
for a more active character: the Astronomer. He immediately started
boosting his Lore, and picked up a highly useful Ally (not to mention
a cute one).
We had a lot of ups and downs (particularly when we all got Cursed),
but ended up holding the game to a draw: we solved the final mystery,
but the Doom track ran off the end on the same turn.
It's not a game I'd bounce up and down demanding to play, but it's
still good fun. (I think Firefly occupies the "huge over-complex long
game" slot in my life.)
A prototype next, a sort of multi-player Sudoku. This suffered
slightly from poor visibility of numbers on the laser-etched pieces
but definitely looked promising.
Red 7, naturally;
it's the one I'm currently carrying to any event where games are
likely to happen. It's still difficult to explain but we got the hang
of it quickly enough.
Finally
Thunderbirds
which felt… very like a Matt Leacock game. In fact, specifically, very
like Pandemic,
including the sense of "if we had exactly one more action we could
survive this". That's not a terrible thing: lots of people love
Pandemic, even if I've sold my copy because I felt I'd played it to
death.
It does suffer from a mismatch of theme to action: why should
"scanning" move disasters back down the Track of Doom, and why should
it matter whether there's a space along the Track for them to move
into?
Definitely not one I'll be going to buy, but I wouldn't mind trying it
again.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.