Back to the boardgame café. With
images; cc-by-sa on
everything.
First game of the evening was
Evolution,
which has been getting a fair bit of buzz lately. I found it a bit
clunky (just what is supposed to happen when a card awards you more
food than your population level?), but it was also unfortunately
subject to positive feedback: once you have an effective large
predator, it can kill off any new species before they can become
competition to it, and the game had a runaway winner. Fair enough, he
played well, but once we'd got into that situation we still had most
of the game left to play with no hope of changing it, which is just
the same problem as Monopoly.
A return to
Castles of Mad King Ludwig
next, which felt rather more enjoyable than last time; we've played
Suburbia again since our first experience of Castles, and perhaps
got a better feel for the way this particular game works. I found
myself with surprising amounts of money, never needing to skip a turn
to take from the treasury, and indeed my remaining cash got me the
winning point. I still prefer Surburbia though I admit this is a
slicker and faster game.
Finally,
Machi Koro,
which we've been meaning to try for a while. Again this suffered from
having a runaway winner, though he did need both luck and good
gameplay to make that happen; it seems that the game rewards
monopolies more than diversification, since that way you get all the
money you're going to get in a single turn and can spend it
immediately, rather than having to save it up and risk other players
taking it off you. I'd like to try this one again some time.
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