Another scenario from South Atlantic War, the Black Buck One raid on
the airfield at Port Stanley.
There's not a great deal for either side to do in this one. The
Argentinians set up their air defences; the British decide on an
approach route. In both cases they went close to the historical
pattern, with Argentine mobile radars on the hilltops, and the British
coming in from north of east.
The Argentine guns and missiles were spread over the near-island where
the airport is sited.
The Vulcan was spotted with about six minutes' warning, and released
bombs while a few miles off-shore. (Incidentally, stats for the TPS-43
and TPS-44 radars are singularly lacking from South Atlantic War
first edition; I don't know whether they were in an old Harpoon data
annexe that I don't have. But they're in the second edition PDF from
Wargamevault.)
The Tigercat launchers and long-range AAA guns were able to engage,
but even with radar guidance their odds weren't good, and they didn't
bring the Vulcan down.
The bombs hit, and I started to see why Harpoon has a reputation for
being complicated. First of all there was the base chance of hitting
the runway at all - a Medium target from Medium altitude with a
Ballistic bombsight has a basic 3% chance to hit. You'd think you'd
just roll 3% 21 times, but not. Bombs are divided into sticks of six,
21/6 rounds to 4, for +4 = 7% (because they're spaced out in a long
line, the odds of getting a single hit go up, and the odds of multiple
hits go down). Then we use the Stick Hit Table to determine that
there's a 35% chance of one hit, 6% of two, 1% of three, and resolve
the whole lot with a single die roll. Well, all right, but it seems
like a lot of work to determine that, yes, one bomb hit the runway.
Then there's the question of scatter, for which the only guidance is
for "30 or more bombs […] dropped in a single pass". 21 is nearly
30, so I used the rule from that (any target within 250 yards of the
line of flight and 1nm along that line from the target is also
attacked by a reduced number of bombs), but with a danger space of ⅔nm
and 175 yards each way. Still, at least I could readily plot this to
see what was in the footprint. I'll admit I'm really quite proud of
this image.
This ended up being a 5% chance of hitting each grounded Pucará and a
14% chance of getting the airport buildings. One aircraft was hit, and
so were the buildings.
So that's a Decisive British Victory: "Damage runway, ramps and
airport buildings, while the Vulcan escapes." Though I can't help
feeling that this ends up being a bit of an exercise in dice-rolling,
without much opportunity for the players to make interesting
decisions.
Thanks (and apologies) to John and Marco for playing this one.
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