1964 children's SF. Nik Colherne's face was badly burned in an
accident, and as a resident of the Dipple he can't afford the advanced
surgery that might fix it. The Thieves' Guild offers him a new face,
if he impersonates a boy's fantasised hero. But it's all rather more
complex than that.
Perhaps over-complex: there are at least two factions of the
thieves, as well as the Space Patrol which at times seems not much
better. Nik and the boy Vandy, who apparently has some key information
buried behind post-hypnotic suggestions, end up on the planet Dis,
where an infra-red sun leaves it in permanent darkness and the
weather, driven by a solar flare some years ago, is extreme.
It's a fascinating, if astrophysically implausible, environment, but
mostly it turns into just another planetary survival story. Yes,
there's a thing like an angler-fish with a light lure, but all the
wildlife clearly gives Nik the creeps and is described in
corresponding terms. (To be fair, most of it wants to kill him.) All
too often, when Norton apparently can't think of anything else to do
or wants to pad things out a bit, there's another monster encounter,
or more escape across rough terrain.
More troublesome is the emphasis on stuff: a human out of doors on
this perpetually dark world is blind without "cin-goggles", but
everything hinges on possession of those goggles. There's occasional
mention of hand torches, but nobody seems to take them seriously as an
alternative, even when they have to go underground. At various times
Nik, or his charge, or both of them, lack goggles and therefore have
to creep their way around, with some effectively spooky writing, but
too many times the plot is driven by who has goggles and who needs
them. Or blasters. Or rations. It's all a bit logistics-driven, like a
dungeon-bashing RPG of the sort with which Norton would be briefly
associated over a decade later, but also sloppy: at one point Nik
takes a spare pair of goggles from a Patrolman, then they vanish from
the narrative even when his own are taken from him.
As for the personal elements, Nik is happy to go along with the
Thieves' Guild proposal without asking too many questions. They're
promising him a new face, after all, without which he's never going to
have a normal life. But while this is obviously meant to be a story of
moral redemption, Nik never actually takes any actions which don't
serve to preserve himself and his own life; he never has to make a
choice between a good outcome for himself and a good one for the kid.
(And, after lots of foreshadowing about his new face being temporary
unless it's stabilised later, it turns out in the end to be just fine
even though the Thieves' Guild apparently never intended that it be
more than a quick fix, that was all that was needed, and a real fix
would have been vastly more expensive. Because, er? Hey look over
there, it's another horrid creature!)
Although this is generally listed as the second Dipple book, the only
connection is in the opening chapters; it's no more a sequel to
Catseye than is Judgment on Janus. What this trio of books does
perhaps illustrate is the three ways out of the Dipple: the Casual
Labor Center and temporary jobs, signing oneself away to off-world
contract work, or joining the Thieves' Guild.
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