As always, spoilers abound. See Wikipedia for production details
The Doctor - Sylvester McCoy
Ace - Sophie Aldred
The show stayed on Wednesday evenings against Coronation Street, and
the first episode of this series got the lowest ratings of any Who
episode ever.
Battlefield
Why is it dark in the TARDIS? Because the console room walls had
accidentally been destroyed after The Greatest Show in the Galaxy,
and since this was the only interior scene for the whole of series 26
it was cheaper to mock something up with wallpaper than to build a
proper set.
Another Ben Aaronovitch story to open the series, and another pretty
decent one, though it does rely on a certain science-fictional
mindset: if you are the sort of person who asks "but why are King
Arthur's knights apparently aliens, who nonetheless wear mediæval
armour while acting out a story from the Dark Ages" then this story
won't work for you.
Well, usually I am that sort of person, but as I get closer to the end
of classic Who I'm taking my pleasures where I can find them. You do
simply have to roll with the strangeness and not let it spoil your
enjoyment. This story got bashed around a lot during development: in
various early versions it was to feature the death of
Lethbridge-Stewart, knights in futuristic equipment which only
looked like mediæval armour, an explicitly named demon, and zombie
men-at-arms as its servants. All these were dropped for various
reasons before production started. What plot there is comes out
looking a lot like Remembrance, but there are enough changes to keep
me happy.
Setting the story in the near future is done with a pleasingly light
hand: a mention of the king, a road sign in kilometres, and a comment
on the price of beer, rather than everyone wearing shiny jumpsuits and
driving hovercars. Maybe that was a budgetary limitation, but it
works.
Call me small-minded, but I prefer the idea here of the Doctor still
having his actual UNIT credentials to the later idea of a "get me
past any security guard" piece of paper. Or maybe it's just me. The
continuity callbacks are generally light here: yes, all right, there
was a Doris mentioned in Planet of the Spiders, but if you don't
know that it doesn't matter. The Doctor's sudden ability to hypnotise
minor NPCs is more of a lazy plot short-cut.
It's good to see some non-English people working for the UN at long
last, even if Zbrigniew (sic) is a little overblown.
The idea of the Brig being called back from domestic life is a great
one – but it's also a missed opportunity for him to point out that
it's only because he put his life on the line back in the day that
the current domestic tranquility is possible. Ah well, can't have
everything.
And thinking of not having everything, Keff McCulloch is back on the
music, and it really doesn't work. There's a rumour that a rough cut,
without any music, was shown at a Who convention and appreciated
more than the final version; I find that entirely believable.
The start of part two is another of those "the Doctor is really cool"
moments, something we've seen a lot of recently; it stands out here
because otherwise there's a remarkable lot of runaround in between the
dribs and drabs of plot, such as the way the scabbard ends up being
completely irrelevant.
Sometimes the script is a little too consciously dramatic – like the
opening of part three, thuddingly setting up Ace's appearance in the
lake. Direction by Michael Kerrigan (a television veteran but new to
Who) is often lacking in what I call a sense of place: a trip from A
to B should always leave from the same side of A and arrive on the
same side of B, and feel as though it takes about the same time, or
there's no sense of the various sets being connected to each other.
Shou Yuing is only there to give Ace someone to talk to, and this is
rather a failure: she's basically an Ace clone, which means they
mostly just have furious agreements, and she takes no actions herself.
What a waste. Why not pair Ace with that UNIT pilot (rather than
casually killing her off to show how evil Morgaine is), so that they
might have something to argue about as well as a shared love of
things that go bang? At the same time you could drop that
archaeologist…
It's good to see Jean Marsh again as Morgaine, with her excellent
flaring nostrils, but she chews the scenery in a way that even the
superbly ineffectual Mordred can't match. Still, the script offers her
some complexity, killing when she feels like it but being generous at
her whim too. Everybody on screen gets the job done without any horrid
performances, though there do seem to be rather too many of them at
times.
In spite of all the joking about special bullets, it's pleasing to see
UNIT's ground forces doing some good - and some decent battle
sequences in parts three and four, if somewhat heavy on the standard
stunt-man moves.
I thought the tendency to see nuclear warfare as uniquely horrible was
a bit out of place; it would be fair enough if somewhat clichéd from
an Earth-human, but the Doctor has seen, and indeed used, far more
destructive technologies in his time. Fortunately it isn't a major
plot element.
Last series I complained about all the "I set this up" moments, and
there's a little of that here, with Excalibur and the assumption that
Ace will appear on time with the silver bullets. But again it's not
hugely important, and unlike the constant reminders of the Puppeteer
Doctor in series 25, here the people who aren't the Doctor also have
something important to do.
Ghost Light
Then it all goes terribly gothic, in a way that the show had rarely
done before but has been entirely happy to do in the revival. While I
wouldn't want this in every story, as an occasional thing it works
quite well. This was the last story actually to be filmed, and McCoy
and Aldred play off each other very effectively, not so much in big
dramatic scenes but in little things like the synchronised
side-to-side looks as they sneak down a corridor.
Playing off Ace as the "noble savage" to explain her costume is an
interesting counterpoint to Talons of Weng-Chiang, but for me it
falls a little flat by reminding me of one of the real greats. On the
other hand, this is probably the most effective horror story in this
show since the glorious series 14, and I'm inclined to skate over its
faults because at least there's some effort being made again.
Even so, there's an awful lot happening in part one, maybe just a
little too much – especially considering how much part two turns into
a runaround. The Reverend Matthews seems basically superfluous, and
John Nettleton overplays so badly that he resembles Stephen Fry;
Inspector Mackenzie also has little to do apart from being a
heavy-handed racist. Even Smith isn't missed when he pretty much
vanishes from the final part. The literary references are dumped in
wholesale, and sometimes it feels as though the story was stitched
together round them. Really, having an explanation of the plot as a
DVD special feature just reveals how badly the story was edited: yes,
they left in all the pretties, but back in those days you needed more
then pretties, you needed some sort of actual workable plot too,
rather than just running around and looking cool. (Not so much in the
latter parts of the new series.) I suspect that this story's
reputation as a "difficult" one that doesn't answer many of the
questions it raises is part of why it's so loved by the sort of fan
who wants this children's show to be Significant and Complex. When the
cast didn't know what was meant to be going on or what their
motivations were in Mindwarp, that was taken as an example of how
terrible the script was; when they didn't know it in this story, it
was taken as an example of how thoroughly clever everything is.
Or maybe it's the attitude, very edgy around that time, that the
Victorians were all about domination and repression (just like the
Thatcherites, har har), and that anything they may have achieved is
entirely worthless because of that.
Still, I think it's worth bearing in mind that Marc Platt had set out
to write another Deadly Assassin, a story that would give lots and
lots of detail about the Doctor's history before the stories began;
given how prone the show had been to wallow in its fans' nostalgia for
it, I'm very glad that Nathan-Turner vetoed this and insisted on
something a bit more stand-alone.
Direction is generally pretty effective, though the cellar/spaceship
is a bit underlit and over-miked, and one can't help noticing just how
few sets there are when they're generally used from the same camera
angles each time. Incidental music is excellent.
And then Light and Control show up, and it's yet another sort of
story. It's already been a gothic (Talons of Weng-Chiang) and an
alien-in-the-basement (Horror of Fang Rock), and now it's the Doctor
talking down a God (Face of Evil). Always steal from the best, sure,
but it throws away all the lovely horror-tension from the first two
parts.
Light's objection to change feels like another comment on the fans, as
we saw in The Greatest Show In the Galaxy. Do you want a new show,
or do you want to re-watch all the old stuff again and again? It
certainly doesn't make any diegetic sense as a piece of information
that Light wouldn't previously have come across.
Curse of Fenric
Ian Briggs had previously written Dragonfire, and came back to tell
more of the story of Ace. It's a bit heavy on the foreshadowing as
well as on recent continuity, but neither of these seriously breaks
the immediate narrative.
It's little things that niggle, here. A coastal Bletchley Park
(there's a reason it wasn't coastal, guys) with just one researcher
and one officer. Ace going suddenly baby-struck, and falling in love,
for no particular reason in either case. The exploding chess set,
where the sound happens well before the light. Main Character
Immunity, where Ace and the Doctor survive exposure to the Deadliest
Toxin Ever, and the monsters can't kill pre-superfaith Ace outside the
church in spite of having plenty of time to try it.
But other things work well: this is one of the rare occasions on which
costume is actually regarded as important, and it's good to see what
to me is the right amount of effort in getting the Doctor suddenly
accepted by everyone. It's not instantly glossed over or ignored, but
it's dealt with in a few lines so that we can get on with the rest of
the plot.
There's an awful lot going on here, with the Russian covert mission,
the poison-in-the-rotor plot, the hæmovores, Millington's
world-conquest plan (presumably involving Fenric), and then Fenric
itself. And then there are the side plots with the vicar, the Vampire
Girls, and Kathleen's baby. It sometimes feels as though several
scripts have been smooshed together and the interfaces between them
roughly sanded down.
(At least the rotor-bomb set to be triggered by the plaintext "LOVE"
is a Chekov's Gun that is put back on the mantelpiece unfired. Even if
I'm slightly surprised that Ace didn't recognise her mother's maiden
name. Or was she supposed to, because her insistence on saving
Kathleen rather than anybody else makes much more sense that way? But
then it isn't a dramatic revelation for That Scene later on.)
There are lots of people, too: most of those plots have their own
unique cast who don't do anything during the other strands, with
mostly the Doctor, Ace, and sometimes Judson and Millington linking
them.
Performances are pretty good, with only McCoy disappointing; he falls
back a little to hard on what's become his standard "I am mysterious"
style. Aldred is excellent here, getting her teeth into Ace's role as
the real driver of the story. The infamous seduction scene goes awry
for me mostly because the soldier's reactions are a bit off, rather
than because of anything she does wrong. Nicholas Parsons, the
Gratuitous Light Entertainment Casting, does remarkably well as the
vicar.
For me it all comes apart a bit once it's revealed that the answer is
basically "vampires" rather than mysterious nasties. If they'd been
some new sort of nasty that could possess people and act basically as
they do here, but without the vampire connection, that would have
detracted less from some pretty dramatic moments.
The contrast between the believing communist and the unbelieving vicar
is a good one, but it's unfortunate that one of the few pleasant
religious people we ever see in Who should still in the end be a
fraud who dies because of it, just like all those evil high priests.
Why does Fenric's control of the Ancient One depend on Ace's faith in
the Doctor? All Fenric is trying to get the Ancient One to do is to
kill Ace and the Doctor: OK, so it can't get past Ace's psychic
barrier to do that, so why doesn't it just go after Fenric
immediately? Answer, because we need to have That Scene of the Doctor
breaking down Ace's faith in him. I'm not saying it's not a powerful
scene: it is, extremely so. But the narrative has to be bent out of
shape to make it happen, and the joins show in a big way. (Even more
so when considered in context: yes, I know the broadcast order isn't
the production order, but by this point and after the previous two
series Ace really should be noticing that the Doctor is constantly
trying to provoke her in various ways!)
I think that in the quest for having good individual scenes the
overall story tends to suffer. Clearly for some viewers that doesn't
matter as much as it does to me, and the new series has traded on
that.
Survival
This is another story which got heavily mangled from its original
idea, but the first flaw was probably in the original script: it's
really hard to make a domestic animal come over as menacing. One crane
shot does not a terrifying monster make.
Doctor Who and the Stereotyped Gym Teacher is all a bit dull, and the
only real question about the "Sarge" is what's going to kill him off
in the end. (Something that could trivially have been got right if
Rona Munro had ever talked to any person who'd been in the Army:
"Sarge" is for Americans and policemen. In the British Army the rank
is always "Sergeant" or "Sar'nt". It doesn't break the story but it
does show how heavily she was relying on stereotypes.)
Ace has a perfectly good place to shelter from the cheetah-person
until the Doctor arrives, and runs away from it, because…? It's In The
Script.
There are some very odd choices of episode endings; I assume this is
because, as in previous stories, Cartmel failed to cut scripts to a
point where they'd fit in the available broadcast time, and the
footage got edited down after filming instead. And yet it often seems
padded, with things like the "comedy" sequence in the shop (got to
have our Light Entertainment guest stars) that don't connect to the
rest of the story.
The Master leaves the series as he entered nearly nineteen years
earlier, getting in over his head with an alien ally that he can't
control as well as he thought he could. This time though we come into
the story fairly late, after he's inevitably messed up, which is an
interesting twist. Anthony Ainley finally plays the Master as
someone who's genuinely a bit menacing; he's no Delgado but at least
he doesn't use his unfortunate imitation of Delgado's style any more.
The rest of the guest cast is pretty forgettable, and the script gives
them nothing more than stereotypes to work with anyway, drowning
everything in a mass of theme and Author's Message.
I defy anyone not to laugh at the scene of slow-motion Ace running
through the quarry as if it were fields of flowers. It's an attempt at
emotional manipulation which fails utterly and leaves smouldering
wreckage behind. And then we're onto generic bad boy adolescent Midge
and the motorcycle joust. Really? That's what you came up with as a
proxy fight between some of the smartest people in the universe?
(After all that foreshadowing of Ace making friends with her wounded
Cheetah Person, as against Midge killing his?)
Direction is over-kinetic for my taste but basically works. The
background music is a bit intrusive, heavy on the guitars, but mostly
gets the job done. The Cheetah People masks are of course ghastly, and
prevent any significant acting by the poor buggers wearing them.
This certainly ends up being the weakest of the stories of this
series, and it seems a shame to end on such a flabbity note. (And that
it was such a heavily-imitated model in the revival.)
Overall impressions
And after that it just sort of petered out. Officially it wasn't
cancelled; it was just going on an extended break. But it gradually
became clear that it wasn't coming back.
What killed it? Michael Grade, clearly. John Nathan-Turner did all
right at the politicking but had a tin ear for the actual content of
the show, and the script editors he employed didn't help: Christopher
Bidmead with his computer obsession, Antony Root (very briefly) and
especially Eric Saward and "make it all nasty" versus Nathan-Turner's
pressure for comedy. Andrew Cartmel began a recovery in a new
direction, but too late.
Also, simply by virtue of its age, by the late 1980s the show was out
of place at the BBC (or anywhere else). They no longer broadcast
half-hour dramas, or much in the way of science fiction, or shows that
were meant to appeal to children and to adults. Series 22's
experiment with 45-minute episodes had been a failure (certainly not
just because of the episode lengths, but that's another story).
Increasingly, the BBC wasn't even producing its own programmes any
more, preferring to hire production companies (and various rumours
through the early 1990s kept fans' hopes alive).
For many people this final series was "when it got good again". I
think it's more subtle than that, because there were a lot of
different changes happening at the same time, some positive and some
negative. There's a feeling that the crew are making an effort again,
which always helps, but there's also plenty of the Big Story stuff,
the Doctor as the most important person in the universe rather than
just another renegade time lord, which for me becomes wearing (not to
mention making the show increasingly ineffective as a programme for
children). A new theme, also gone into at much greater length in the
revived show, is the effect of being a companion on that companion,
and on those who are left behind; it's not bad here (particularly in
Survival), but got very wearing when it came back again and again in
the revival.
Favourite story of this series: another one that's hard to pick, but I
think the one I enjoyed most was Battlefield.
Favourite story of them all: I'm split between The Ark in Space, The
Robots of Death, and City of Death. In the end I will be drearily
conventional and go for the last of those, and 17 remains my favourite
series as a whole.
For what I expect will be my last post in this series I'll go on to
some artefacts of the Long Wait until the revival: Dimensions in
Time, the TV Movie, and The Curse of Fatal Death.
Sylvester McCoy
McCoy's Doctor started, for me, a bit too heavy on the physical
comedy, went on to begin to develop an interesting personality, but
then turned into the Most Important Man Ever which took over
everything else. On the other hand, McCoy did a better acting job in
those later stories when he had something to get his teeth into.
Oh, and this Doctor drinks something really obscure that the barman
isn't sure if he carries – but there turns out to be a bottle in the
back of a cupboard, marked with today's date.
Ace
Sophie Aldred is all over the place, not only in script quality but in
her own performances. When she's on form, she's excellent; when not,
she comes over as just another twentysomething "teenager" who's been
told to project moodiness.
And Ace the character is all over the place too, taking on different
roles as the scripts demand (as the show sometimes did with earlier
regulars, like Susan, Steven and the Brigadier); the shuffling of
stories out of intended order means that what few attempts are made at
continuity end up looking ineffective. How much does Ace trust the
Doctor? As much as the script needs her to this week.
Still, she's a companion who gets to do things, unlike Peri or Mel,
and that alone puts her in a high position on my final list.
Companions, ranked by how much I like them:
- Zoe
- Barbara
- Liz Shaw
- Leela
- Romana II
- Romana I
- Sarah Jane Smith
- Ace
- Susan
- Ian
- K-9
- Steven
- Sara Kingdom
- Jo Grant
- Jamie
- Nyssa
- Ben
- Polly
- Vicki
- Victoria
- Peri
- Tegan
- Turlough
- Mel
- Dodo
- Katarina
- Kamelion
- Adric
John Nathan-Turner
It's surely not a coincidence that for me the sense of decline began
when Nathan-Turner was put in charge of the show (both in my original
viewing and in the re-watch). Blame the script editors as much as you
like, and many of the specific problems are clearly their fault, but
he's the one who hired them, and the guy in charge is the guy in
charge. And blame the superiors at the BBC, but if he didn't think the
job could be done properly under the prevailing conditions there was
always the option of resigning and letting the show end. And indeed
blame Tom Baker, who couldn't go on for ever, but could have been
written out rather better.
But these are errors of administration more than of content. It's
never been quite clear just which bits of content were his anyway,
since everyone who's talked about it seems to have a different
opinion. So I can't call Nathan-Turner the Great Satan that much of
fandom did; I do think he dragged out the show when it should have
been quietly put to sleep after just a few years under his control.
The core problem may well have been that he was a fan, and he'd rather
have had rubbish Who than no Who at all – and that's what he got.
(I also don't think that one should get forgiven for being sexually
predatory just because one's doing it to one's own sex rather than the
opposite one. Even if it is the late 1980s and nobody in the world has
ever been gay before.)
The Cartmel Masterplan
A contentious topic, since nobody seems to agree on whether it existed
at all or to what extent it had been developed before cancellatiion.
But insofar as we have any idea about what was going to happen next,
it seems fairly clear that Ace was going to leave part-way through
series 27 to go off and be trained as a Time Lord. The new companion,
a cat burglar (rumoured, probably incorrectly, to have been played by
Julia Sawalha), was going to have a father who turned up as a
recurring character. McCoy's doctor would get even darker and more
all-knowing and manipulative, and probably regenerate at the end of
the series.
It was expected that the Doctor would turn out to be literally the
most important person in the universe. And get more superpowers. Yay.
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