RogerBW's Blog

Pyramid 86: Organizations 04 February 2016

Pyramid is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's about organisations, following this year's releases of Boardroom and Curia and Dungeon Fantasy 17: Guilds.

What's in a Lair? (Christopher R. Rice) rewrites the "base" rules from GURPS Supers to allow the estimation of rough costs and capabilities for a villain's lair or hero's headquarters. Determine the size and any special capabilities such as an unusual tech level, which gives you construction, repair and maintenance costs. Then set physical attributes like life support or enhanced security, and add fixtures like a bunker, a training facility, and so on. I… can't really evaluate this article. It doesn't seem to say anything to me. I think this is something I just do by feel, or with a detailed vehicle/building construction system, not at this level of abstraction. Designer's Notes here, "gear repositories" add-on here.

Designer's Notes: Boardroom and Curia/Dungeon Fantasy 17: Guilds (Matt Riggsby) explains the split between the two books: B&C works from first principles (how big and rich is the organisation), whereas Guilds asks how it fits into a narrative. I confess I see Guilds as more of a worked example of a B&C organisation, but maybe that's just me. There's a useful example of an organisation statted in both systems.

Eidetic Memory: The Most Worshipful Royal Society of Teratologists (David L. Pulver) is a monster-studying organisation primarily for Dungeon Fantasy, the sort of academic group that asks adventurers to bring back a live basilisk. Oh, and this elderly chap wants to go with you to study its native habitat. It can also provide employment for PC sages, and buy useful information. There's history and organisation (as well as some adventure seeds), and a strong flavour that raises it above the generic.

Designer's Notes: Back to School (William H. Stoddard) is cut material, particularly four worked examples: Merlin Hall, a magical school in a fantasy mediaeval England; Mistress Blake's Establisment, a Regency thieves' school; Nikola Tesla High School, for modern mad scientists; and The Shining Temple of the Autumn Wind, a 19th-century martial arts establishment. There's also the extended Accelerated Learning advantage, cut for space.

The Knights Templar (Graeme Davis) is not a new subject for him (he also wrote the Templars supplement for Rogue Games' Colonial Gothic conspiracy- horror RPG and Knights Templar: A Secret History for Dark Osprey), but gives a quick summary of the organisation and three B&C writeups: in their original form, at the height of their power, and in modern conspiracy theory.

Random Thought Table: Organization Rules! (Steven Marsh) is a guide to using rules for inspiration, going through each step and asking oneself what various answers to the implied questions might be. The worked example is The Elvey Institute from Pyramid #84, with various implications of the rules and ways it could have been done differently.

Short Bursts: Muckleshoot (Matt Riggsby) is another short piece of fiction connected with the upcoming Car Wars edition. No game content, and at under 600 words it's about atmosphere more than telling a story.

I'm giving up on the quality/applicability scale and just explaining what I think of things. There's nothing here that I expect to use directly in a game any time soon, but it's still thought-provoking and will help my world-building improve in general. Pyramid 86 is available from Warehouse 23.

See also:
GURPS Boardroom and Curia, Matt Riggsby
Pyramid 84: Perspectives
GURPS Dungeon Fantasy 17: Guilds, Matt Riggsby

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 2300ad 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech bayern beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 essen 2024 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1