Star Realms: Colony Wars,
designed (like the original) by Darwin Kastle, is the first "big"
expansion for Star Realms. On its own, it's for 2 players.
It's a stand-alone expansion: like the original Star Realms,
you get enough bits for a two-player game, but you can combine it with
another Star Realms box for a three- or four-player game. But this
isn't a matter of blending the two sets: if combining, you take only
the generic cards from one set (the Scouts and Vipers that make up
your starting deck, and the Explorers that are always available for
purchase during the game) for the extra players, and otherwise play
with the cards from just one set at a time. This is to prevent
dilution (specific cards not coming up often enough) and streaks (too
many cards of the same sort coming up in a row).
So how is this set different from the base game? The factions are the
same: the Trade Federation, the Star Empire, the Blobs and the Machine
Cult. There isn't a single overall theme, but rather a series of small
changes that point in different directions.
There are new small bases that only cost 2 trade to set up. There are
more ships that directly give Authority (the hit points of the game),
making a strategy of healing and occasional attacks more viable. There
are more ships that help you scrap other ships from your hand (i.e.
getting rid of the cards you bought early in the game that are no
longer useful), or which can be brought into play immediately if
you've just played another of the same faction.
Basically it's a different game. For the serious card-counters
who've been playing Star Realms since the beginning this will
require a whole bunch of new strategies. For the casual player like me
it changes things round a bit, but in my experience so far not with a
consistently different flavour. I get the impression that there's been
some effort to avoid the more boring low-powered ships, which
perversely may make for a slower start (fewer ships one can afford);
the new bases may compensate for that to some extent.
If you don't have either game, and only intend to play with two
players, I don't think there's anything to recommend one set over the
other. If you want to play with three or four, you might as well get
the two different sets rather than two identical ones; then you can
play either version with any number of players up to four.
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