We didn't make it to Thirsty Meeples in March but did manage to get
together for a couple of longer games at my place. Images follow:
cc-by-sa on
everything.
The first was
They Come Unseen,
which I think may have been the last of my unplayed Essen 2015
purchases. It's clearly not modern in design, or rules-writing, being
over-complex for what it does and having significant off-table state;
I think this is another game for which I'll have to rewrite the rules
for greater clarify, though there's a decent
one-page summary
that covers most of it. Read the FAQ too.
We started to get the hang of things, and I think I did a reasonable
job with fuel resupplies. Didn't help us save the first base, though.
There were points at which we were clearly far too close to each
other.
With damage markers used to lay out the minefield danger zone (after
said minefield had sunk the supply ship), the bold Soviets finally
managed to destroy the submarine – but half its mission had been
accomplished.
I had a good time, and I definitely want to give this another go. It's
vastly simpler than most naval games, and tied to a very specific
scenario, but it does a good job of forcing the player to make the
same sort of tactical choices as would be needed in the real world.
Our other game for the evening was Suburbia, which hasn't seen the
table for really quite a long time. We played with the Inc. and 5★
expansions.
I find myself remarkably tempted to 3d-print a money holder, in the
style of a change dispenser but without the springs.
I didn't get any really interesting tiles, and indeed found myself
struggling in last or joint last place for stars for much of the game.
There was never a time when I wanted to use an Investment marker.
One of my opponents went for early industrialisation round the
hydroelectric power plant.
The other went for a more conventional mixed approach.
In the end I finished reasonably in the middle, and scored lots of
goal points to win the game – even though I'd missed out on my usual
"most water" (some form of this has been my secret goal in about half
the games I've played).
Another one I'd like to play more, though it does help that these
particular opponents aren't prone to long pauses for thought: this is
a turn by turn game, and it can be very much slowed down if someone
wants to work out all his options when it's his turn.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.